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How Dungeons and Dragons Works
Transcript of How Dungeons and Dragons Works
The Dungeons and the Dragons!
Monsters and dungeons are critical parts of D&D (hence the name). A game usually consists of being given a quest and trudging off to the local ruined castle, dark cave, or monster lair to kill something. The creation of a great dungeon crawl is the most crucial part of a DM's job. Players are challenged to out-smart or out-muscle the monsters the DM throws at them in order for the players to become more powerful.
Player characters may be customized as much as the player wants. One may personalize the height, weight, hair color, favorite brand of pants, favorite pizza combo, etc. of their character. Certain players like to act out the personality of their character, giving them more life and depth in the game. The possibilities are virtually endless.
At creation, a player is given a handbook with a variety of races and classes to make their character from.
Dungeons and Dragons is a fantasy role-playing game created in 1974 by Dave Arneson and Gary Gygax. It has since become the model for role-playing games and is played worldwide. Six editions have been released since its creation.
D&D is a game in which players are guided through a fictional world by a person called a Dungeon Master (DM for short) on a quest for adventure, monsters, and treasure. Dice are used to determine the results of just about everything. The game can either be played on a tabletop with a map and figurines or with only the imagination of the players. There really isn't an end to the game because it's all about playing through with the character you create. The only "end" is the
death of a character and the creation of a new
one. Think of it as Skyrim played with dice and
The Game in a Nutshell
The basic player classes in D&D are the Fighter, the Rogue, the Cleric, the Wizard, the Ranger, the Paladin, the Sorcerer, and the Bard. Each of these has a specific role to play in the game and each is fairly straightforward. The fighter hits things, the rogue steals things, and the wizard sets things on fire and yells "excelsior," and so on. The races to choose from vary greatly, but the most common are humans, elves, dwarves, and halflings. Certain races will be gifted at certain roles, for example: halflings are stealthy, dwarves are strong, elves are intelligent and dexterous, and humans are boring.
Classes and Races
An average monster encounter in D&D involves the players finding a monster (or monsters) and then proceeding to fight with it using their equipment, stats, and strategic thinking; all the while hoping that it has some treasure nearby.
For instance, a group stumbles upon an angry dragon while exploring a mountainside and everyone rolls to see who goes first. The dragon goes first and proceeds to try to bite the fighter's arms off. After that, the rest of the players attempt to fight it while trying to keep their fighter alive. The cleric would cast healing spells, the rogue would sneak around to find its weakness, and the wizard would hurl fireballs like no one's business. The fight would continue until either the party wins and gets treasure and experience or the dragon has a lovely snack.
While the DM controls the world, monsters, and people within the story, players are present to adventure and role-play their way through the world the DM creates. Players are given control of playable characters called PCs which they create themselves.
and Dragons Works
The Player's Job
A character sheet is, for game-play purposes, your character. All major stats, traits, languages, armor rating, and skills are recorded here for reference during game-play.
Any loot or items gathered in game are also written here.
Your basic stats are strength, dexterity, constitution, wisdom, intelligence, and charisma. Each of these dictate how well your character performs a certain task or how skilled they are at certain things. For instance, a wizard will need high intelligence, a fighter will need loads of strength, and a rogue will need lots of dexterity.
Essentials: The Character Sheet
PC's For Visualization
The DM's Job
A Dungeons & Dragons Dungeon Master is tasked with creating a world, writing a story, and filling it with quests to go on, interesting people to meet, monsters to kill, and loot to plunder. A DM serves as a guide for the players; basically, he/she tells the players what is happening and the players respond accordingly.
A DM is a unique type of person as they must be familiar with EVERY rule in the handbook, be completely fair to the players in the game, be very creative, and have lots of initiative to do all the work required to run a great game.
Assuming everyone doesn't die on the spot, the encounter would look something like this:
Essentials: The Funny-Looking Dice
In D&D, most things are determined by the role of a poly-hedronic set of dice. Anything from hitting a zombie with a sword, to picking a locked door, or succeeding in bargaining with a shopkeeper is determined by rolling a die. Even the skills of a player's character is dictated by how high they roll a die. This is done to create a sense of fairness in the game.
A wee Goblin...
...To freaking Cthulhu.
Well, that's essentially it. All someone needs to play Dungeons & Dragons is a group of friends, some dice, a rulebook, and a little imagination.