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Gaming Your Life Away
Transcript of Gaming Your Life Away
With today’s exclusive Forbes interview with developer Dong Nguyen, I believe we may have reached the end of the Flappy Bird saga. I can’t claim to know exactly what Dong is thinking, but it’s worth pointing out that gaming addiction is considered a serious social problem in many Asian countries, including Dong’s home of Vietnam. This is partially because unlike Westerners, many Asian gamers (especially teens) play their games in internet cafes, which means they’re totally unsupervised. It’s hard to be sure whether that actually leads to more serious problems with addiction or whether the emphasis on the evils of gaming in Asia is just a reflection of a different media culture, but the Vietnamese press certainly has put some effort into conveying the message that games can be dangerous. And high-profile crimes, like the murder of a 7-year-old girl by a game-addicted teen in 2011, have helped further stigmatize video games.
This is not to say that Asia doesn’t love games, of course. But it’s important to understand that when a game is called “addictive” in the West, that conjures up images of a kid staying up all night playing Halo. In much of Asia, it evokes bloody tableaus like the one described above. My focus over the past couple of years has been China rather than Vietnam, but in that time I’ve seen numerous stories of gaming-addiction-related murders, and these stories are widely circulated. Even so, though, the term “addictive” has been thrown around a lot in connection with Flappy Bird, and I’m guessing that sounds a lot more like an accusation than a plaudit to most of Dong’s friends and family members. Given the unwanted media attention and the negative comments and death threats coming his way since the game blew up, it’s not too hard to see why Dong made the decision to take his game off the app stores for good.
Therein lies the problem. The Internet is perfect for teens. Today's social networking sites like MySpace, Facebook, and Twitter let them represent themselves as whomever, or whatever, they want. Everything is edited by them, chosen specifically to present the face they want the world to see. And if they decide to change that face, then they just delete some pictures, add some new friends, and voila' - new person!
Experts say that as many as 10 percent of Internet users may be considered addicted, although some mental health professionals balk at using that term in a clinical sense. They argue that an activity can only be addictive when it causes a certain type of chemical reaction in the brain, and that's hard to determine. But when you're arguing with a teen about the amount of time she's spending online and she just can't get her paper done because her AOL Instant Messenger keeps alerting her something new and exciting is happening with her best friend, then call it what you like, it's a problem - for you, the child, and the entire family.
The High Score - Whether you've tried out the latest edition of Grand Theft Auto or haven't played a video game since PacMan, the high score is one of the most easily recognizable hooks. Trying to beat the high score (even if the player is trying to beat his own score) can keep a player playing for hours.
Beating the Game - This "hook" isn't used in online role-playing games, but is found in nearly every gaming system. The desire to beat the game is fed as a player "levels up," or finds the next hidden clue.
Role-Playing - Role-playing games allow players to do more than just play - they get to actually create the characters in the game and embark on an adventure that's somewhat unique to that character. Consequently, there's an emotional attachment to the character, and the story makes it much harder to stop playing.
Discovery - The exploration or discovery tactic is most often used in role-playing games. One of the most popular online games currently is World of Warcraft, and a good portion of the game is spent exploring imaginary worlds. This thrill of discovery (even of places that don't really exist) can be extremely compelling.
Relationships - Again, this is primarily an online "hook." Online role-playing games allow people to build relationships with other players. For some kids, this online community becomes the place where they're most accepted, which draws them back again and again.
Game addiction is an excessive or compulsive use of computer games or video games, which interferes with a person's everyday life. Game addiction may present as compulsive game-playing; social isolation; mood swings; diminished imagination; and hyper-focus on in-game achievements, to the exclusion of other life events. This makes people antisocial and care - free.
Gaming Your Life Away
SYMPTOMS OF GAME ADDICTION
"Video Game Addiction No Fun." www.webmd.com. WebMD, n.d. Web. 16 Feb. 2014. <http://www.webmd.com/mental-health/features/video-game-addiction-no-fun>.
"Video Game Addiction." Internet Gaming Addiction. CRC HEALTH GROUP, n.d. Web. 13 Feb. 2014. <http://www.video-game-addiction.org/>.
Custer, Charles. "The Removal Of Flappy Bird And Game Addiction In Asia." Forbes. Forbes Magazine, 11 Feb. 2014. Web. 13 Feb. 2014. <http://www.forbes.com/sites/ccuster/2014/02/11/the-demise-of-flappy-bird-and-game-addiction-in-asia/>.
"Top 10 Cases of Extreme Game Addiction." Listverse. N.p., n.d. Web. 16 Feb. 2014. <http://listverse.com/2010/11/07/top-10-cases-of-extreme-game-addiction/>.
Got some tips from :
Mother (Palaniamah Raman)
Father (Balachandran Chinnaswami)
Technology Teacher (Juned Rabbani)
Made By : Veenitha Balachandran
Teen internet Addiction
Lying about how much time you spend playing computer or video games
Playing computer or video games results in intense feelings of pleasure or guilt that seem uncontrollable
Spending more and more time playing video or computer games to get the same enjoyment
Withdrawing from friends, family, or your spouse to the point of disrupting family, social, or work life
Experiencing feelings of anger, depression, moodiness, anxiety, or restlessness when you’re not gaming
Spending significant sums of money for online services, computer upgrades, or gaming systems
Thinking obsessively about being on the computer or playing video games even when doing other things
Preoccupation, Downplaying Computer Use, Lack of Control, Loss of Time, Negative Impact on Other Areas of Life, Hiding From Negative or Uncomfortable Feelings or Situations, Defensiveness, Misuse of Money and Mixed Feelings.
What makes games addictive?
Cancel all your subscriptions
Seek professional advice
Shut down the computer either manually or with a scheduled task
Solution to gaming addiction
Reflect on how you are doing in school ad improve
Start socializing with friends and family
Cancel your memberships
Delete the game from the computer
Set boundaries as to how long your child can be playing games/chatting on the computer. 1-2 hours should probably be the maximum and reward your children with computer time for doing something ( for adults )
Some Interesting Statistics