Loading presentation...

Present Remotely

Send the link below via email or IM

Copy

Present to your audience

Start remote presentation

  • Invited audience members will follow you as you navigate and present
  • People invited to a presentation do not need a Prezi account
  • This link expires 10 minutes after you close the presentation
  • A maximum of 30 users can follow your presentation
  • Learn more about this feature in our knowledge base article

Do you really want to delete this prezi?

Neither you, nor the coeditors you shared it with will be able to recover it again.

DeleteCancel

Rachel Hinman

No description
by

ricardo gomez

on 30 September 2015

Comments (0)

Please log in to add your comment.

Report abuse

Transcript of Rachel Hinman

Currently, she manages a team of mobile UX designers for Kohl’s department store’s e-commerce group. Her team focuses on reinventing the mobile retail experience and creating new and innovative in-store experiences for Kohl’s customers.
The Mobile Fronteir
Invention requires casting off many anchors and conventions inherited from the last 50 years of computer science and traditional design and jumping head first into a new and unfamiliar design space.

Rachel Hinman is a researcher, designer and a recognized thought leader in the mobile user experience field.
Throughout the design process our work should be situated in the contexts where it will be used.
What Can we Learn from Rachel?
Rachel Hinman
With a background in UX and corporate research labs, Rachel’s career has been spent understanding and designing new and emergent technology experience.
Her clients and previous employers have included IDEO, Microsoft, Yahoo! Mobile, Nokia, and Kaiser Permanente.

Design Process?
So whats her
Initial user research

Ideation and Design

Usability and Validation

Go The Gemba
Author
What do we need to in order to be successful?
replicating the physical world in the digital world with identical interface design
improving and optimizing the Microsoft office experience for mobile devices
We need to stop
Or in general trying to recreate the desk top experience on mobile devices.
"Designers should no longer be designing for screens or for pages because that isn’t the design material we are working with anymore."
"We shouldn’t assume that interfaces have keyboards or a mouse."
"Instead we should be designing systems that accommodate multiple content relationships."

We need to take into account other senses.

Thank You
Full transcript