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GRO

Gränsöverskridande Onlinespel
by

Anna Wahlstrom

on 7 October 2012

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Transcript of GRO

photo credit Nasa / Goddard Space Flight Center / Reto Stöckli Gränsöverskridande Onlinespel Flicka, 16 år Man, 43 år Det spelar ingen roll vem du är.
Bara du presterar. Du, ? år Pojke, 15 år Kvinna, 38 år För att prestera bra behöver du inte vara skicklig. Går det att flytta över onlinespelandet till skolans värld? Till ett brädspel? Göteborgs Universitet Jonas Linderoth berättar om försöket på Smedingeskolan Spel är en global arena för diskussion och nya erfarenheter Jonas igen Del 2 Vill du veta mer? Barendregt, W. (2012). You have to die!: Parents and children playing cooperative games. Proceedings of the 11th International Conference on Interaction Design and Children, Bremen, 288-291. Barendregt, W., & Linderoth, J. (Submitted). Intergenerational collocated cooperative gameplay: How game design handles differences in skills. Universal Access in the Information Society. Bennerstedt, U., Ivarsson, J., & Linderoth, J. (2012). How gamers manage aggression: Situating skills in collaborative computer games . International Journal of Computer-Supported Collaborative Learning, 7(1), 43-61. Bennerstedt, U. (Submitted). Assessing playable demos: Professionals’ jury work in educational practice. Journal of Game Design & Development Education. Björk, S. & Linderoth, J. (2010). Pick up groups as situated activity systems. Game design and social rules in Left 4 Dead 2. Paper presenterat på 11th Annual Conference of the Association of Internet Researchers (AoIR), October 21-23, 2010, Göteborg. Lantz-Andersson, A., & Linderoth, J. (2011). The 'voice' of absent designers. Nordic Journal of Digital Literacy, 6(1/2), 52-74. Linderoth, J. (2012, Accepted). The effort of being in a fictional world: Upkeyings and laminated frames in MMORPGs. Symbolic Interaction. Linderoth, J. (2011, Accepted). Beyond the digital divide: An ecological approach to gameplay. Transactions of the Digital Games Research Association 1 (1). Linderoth, J., & Öhrn, E. (2011, Submitted). Gender in virtual courtships: The position as 'woman' in online games. Bulletin of Science, Technology & Society. Linderoth, J. (2012, I tryck). Spel i skolan – Det regelstyrda lärandets möjligheter. I A. Lantz-Andersson & R. Säljö (Red.), Lärare i en uppkopplad tid: Möjligheter och utmaningar. Stockholm: Natur och Kultur. Linderoth, J., Björk, S., & Olsson, C. (2012). Should I stay or should I go? Boundary maintaining mechanisms in Left 4 Dead 2. Proceedings of DiGRA Nordic 2012 Conference: Local and Global: Games in Culture and Society. Linderoth, J. (2012). Why gamers donʼt learn more: An ecological approach to games as learning environments. Journal of Gaming and Virtual Worlds, 4(1), 45-61. Linderoth, J. (2011). Beyond the digital divide: An ecological approach to gameplay. Think Design Play: The fifth international conference of the Digital Research Association (DiGRA). Linderoth, J. (2011). Exploring anonymity in cooperative board games. Think Design Play: The fifth international conference of the Digital Research Association (DiGRA). Linderoth, J., & Öhrn, E. (2011). Gender in virtual courtships: The position as 'woman' in online games. Paper presenterat på The Gender and Education conference, Exeter, UK, April 27-29. Linderoth, J., & Olsson, C. (2010). Världen som spelplan. Gränsöverskridande i onlinespelskulturen. Stockholm: Medierådet. ISBN/ISSN: 978-91-979748-4-4 Linderoth, J. (2010). Why gamers don’t learn more. An ecological approach to games as learning environments. Experiencing Games: Games, Play, and Players. First Nordic DiGRA, August 16-17, 2010, Stockholm, Sweden. Linderoth, J., & Bennersted, U. (2009) Jakten på den försvunna verkligheten: Om hur spelare positionerar sig mot ”det normala”. I J. Linderoth (Red.) Individ, teknik och lärande Stockholm: Carlssons. Linderoth, J. (2012, I tryck). Games, sports and sport games: Designed challenges in racing games. I Sports Videogames, M. Consalvo, A. Stein & K. Mitgutsch (Reds.). Routledge. GROs publikationer
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