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Violent Video Games

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Nicole C

on 6 June 2013

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Transcript of Violent Video Games

Texas A&M Psychology professor Christopher Ferguson argues that the link between media violence and societal violence is overstated, and that attention is being diverted from far more important risk factors associated with aggression and violence, including poverty, family violence and genetics. Obstacle 1 Obstacle 2 Obstacle 3 Our Final Decision Pros More Evidence We believe that the government has already taken their duty into regulating video games with the current rating system (ESRB) and now it is up to the parents and people themselves to pay closer attention and implement it more into their lives.
What do you think? Violent Video Games:
Should There Be More
Regulation? By Nicole Cremat, Tsion Fikre,
Tony La Cons Then what should be done about these video games?

“In April of 2013, governor of New Jersey proposed an idea that restricting the purchase of violent video games for minors to only parental consent would be another "layer of regulation" to make sure that parents are more aware of the games they are buying for their kids.”

According to the ESA, more violent video games and some with even more are sold in foreign markets but the level of crime in those markets is considerably lower than that of the U.S. indicating that other influences such as societal backgrounds and availability of guns are factors in the cause of any crime. Michigan State University researchers surveyed more than 500 students from 20 middle schools and found out that the more children deem their parents' behavior as negative and the less their parents watched them, the more children play video games.

There was also a case in which a 16 year old boy stabbed his 18 year old brother in the back with a kitchen knife following his discovery of his brother turning on his Playstation 3 without his permission. At the time, their mother had already left them and their guardian was gone at the time. According to the 2008 study, Grand Theft Childhood, there have been increasing rates of bullying in 60% of middle-school children who all have had played at least one Mature-rated game as compared to the 39% that didn't. In 2005, a study has linked violent video games to reduced P300 amplitudes in the brain, causing desensitization to violence and increases in aggressive behavior. Between 1994-2000 ever since the video game industry exploded into the modern world, violent crime rates for children ages 5-7 have dropped 44% while it has dropped by 24% for young adults. In a 2007 study, 45% of the boys interviewed stated that they use video games as means of letting out their anger while 62% of them stated that it helps them relax. More Evidence Against Increase of Regulation In 2009, a study demonstrated that youth who play violent video games would rather use violent methods and strategies as compared to non-violent ones and are also less forgiving. Professor Christopher Ferguson explains that around the same time that video games released were becoming more violent, youth violence was at an all time low for the first time in 40 years. A Supreme Court decision in 2011 ruled for the opposition of the proposal for government regulation of video games as they exercise the right of the First Amendment. Justice Antonin Scalia expressed that the state has the power to protect children from harm, but does not have the power to limit the ideas children are exposed to.
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