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Play, Create, Share, Reflect

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Cheridy Aduviri

on 10 April 2013

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Transcript of Play, Create, Share, Reflect

Play, Create, Share, Reflect Purposeful Play Reflect Scaffold Create Yesterday vs. Today Share Not a linear process! Purpose of Tools Days of "Old" https://www.cia.gov/library/publications/the-world-factbook/graphics/ref_maps/physical/pdf/oceania.pdf Today http://commons.wikimedia.org/wiki/File%3ADitto_Newsletter_1978.jpg Know Resources http://tce596toolbox.weebly.com/ Messy Instructor Model http://when-tech-met-ed.blogspot.com/ Purpose w/in Context of Course Outcomes. Reflect Big Picture Concepts:
21st century digital learning
Blooms Taxonomy
Capstone project Time Producers of Knowledge, Not Only Consumers Choice of Tools Examples: http://tce596toolbox.weebly.com/ and http://when-tech-met-ed.blogspot.com/p/web-20-tools.html Screencasting (Jing)
Online Books
Online Timelines
Videos Instructor Models Meograph http://bit.ly/R5h9Fg Student Creations Process, not only product. Reflect Instructor Models course blog http://tce596.blogspot.com/ Shift instructor Role: Synthesize Discussions & Create/Share The Teachers Should See This: Let Them Own It http://bit.ly/YrgUdA Social Media Discussion http://bit.ly/YBYgtq Student Shares Course Wiki http://tce596.pbworks.com Student quotes about their creation and sharing experience. “I am excited. This is amazing!”
"out of any of the graduate classes I have taken to this point it has been the most rewarding" blogs wikis social bookmarking
(Diigo) Social Media
(Google +, Twitter) Safe, Privacy, Digital Citizenship Reflect on process and product Course Outcomes and Content Bloom's Taxonomy Transfer 4 C's Kathy Schrock's Bloomin Apps http://www.schrockguide.net/bloomin-apps.html critical thinking, communication collaboration, creativity authentic audience authentic audience
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