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Animal Tactical Cards: Practical TGfU SIG 2014
Transcript of Animal Tactical Cards: Practical TGfU SIG 2014
By Dr Tim Hopper, School of Exercise
Science, Physical and Health Education
University of Victoria
Constraints classified into three distinct categories performer (learner), environment and task. These constraints inter-act to shape degrees of freedom in learning within a nonlinear process.
GAME PERFORMANCE = TACTICAL AWARENESS + (SKILL SELECTION + SKILL EXECUTION)
The bear, monkey,
rabbit and bull
The reciprocal relationship that exists between a person’s perception of their environment and the way they move. Motor learning is an ongoing dynamic process involving a search for and stabilization of specific and appropriate movement patterns across the perceptual–motor landscape as each individual adapts to a variety of changing constraints (time, space, opponent, last point played, etc).
Seeing the 4Rs
"Maximize your strengths within your constraints"
Tactical Awareness Components
Where do you go after sending the ball?
Where do you send the ball to gain an advantage?
When to create time to recover?
When to reduce your opponent’s time?
How do you apply force on the ball to control height, spin and power in order to:
1. Reduce opponent’s time
2. Increase own time
3. Hit into target space
How do you use Space, Force and Time to out-think the opponent?
Modification by Adaptation
adds to Bunker and Thorpe’s modification by representation and exaggeration. In “adaptation” the game is modified to increase the challenge to a successful player based on the outcome of the previous game encounter. Changes can be made in relation to the constraints of the game such as space, scoring, rules conditioning play or number of players, in order to ensure the outcome of the game is close, for the unanticipated to happen through game play.
Scoring to Adapt
How to score in "Tennis" Pickleball