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visual language

sex and drugs

amanuel andarge

on 7 January 2014

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Transcript of visual language

Research Project
The impact of graphics and digital media in the world today, contemporary.
CAD software was used to increase the productivity of the designer.
This presentation is on the impact of computers in digital media. (Magazines, animation, illustration, computer games, comics, print and graphic design.)

This presentation will have a 'before and after' for each of the sections that are involved in 'Digital Media'.
graphic design
what did gaming used to be like before technology?
Animation has been around for over 100 years, the idea hasn't changed but the process has a lot. The first animation was a machine called phenakitstoscope which is basically a disc that has pictures print on the inside and rotates so fast that the picture turn into animation (1831!) fast forward to 1906 and J. Stuart Blackton makes the first animated film called "humourous phases of funny faces"
Chess and other games like Jenga were extremely popular but with the introduction of home gaming consoles those days where you would turn to board games for family entertainment slowly declined with the introduction of computer based technology. this is quite grown up, did you copy it?
Computer Aided Design
Computers are now,
the soul of gaming.
Rare revolutionist graphics in the gaming industry, because they developed the silicone graphics engine for the super Nintendo back in the early 90's.
The gaming industry is now worth billions of dollars.
The first video games console was the Magnavox Odyssey.
The Playstation 2 is the best selling console of all time.
Graphics in the present day and digital media have had a already big impact on the current day in age, which has progressively but surely has made a steady climb since the success of the Commodore 64 in 1982.
This however was mainly for offices and those with alot of money as computers were new to the world and so this made them expensive. This being the case what would of been seen by us the public would of only been made by big companies like the BBC. Amiga 2500 in 1987.
After a storyboard has been laid out, the senior artists go and draw the major frames of the animation. These major frames are frames in which a lot of changes happen. They are the most important parts of the animation. Then junior artists draw in the frames in between. This means that the workload is distributed evenly between many people, and as a result makes the entire process more efficient.
Cel animation is a little different. Each part of the animation is drawn on separate piece of transparent paper. E.g. the background is totally separate to the characters, who are on an individual pieces of transparent paper. When it comes to the motion, sometimes the artist will only have to change one limb of the character to show the motion. Then when it comes to shooting, the pieces are overlaid. This method also means that the artist doesn't have to draw entire frames which saves a lot of time.
The technique was to use three pieces of acetate lined up on top of each other over the artwork page, each representing C, M or Y. Usually this acetate was rubylith, a product still used in screen printing today (to print on material and other substrates). Where the reddish film was cut away from the acetate ink would not print. Where the film was left ON the acetate, the camera negative would leave a blank spot, and ink would print.
how did we print anything without a computer?
Printing without a computer sounds hard. But there are a few methods peopled used before computers came around, Like screen printing, lino printing.
With the introduction of technology and easy access, printing became something that everyone could do. You could print a picture of your favorite band onto A4 and stick it on your wall in less than five seconds.
To make a lino print, you cut a pattern or design into a piece of lino with a cutter and using ink you create a mark onto a piece of paper
For screen printing, it's kind of the same process except you use a UV machine to imprint the design onto a piece of silk stretched over a wooden frame. Then you tape up the parts you don't want on the page before pressing paint onto the silk. the paint seeps through where there isnt the green stuff.
If that sounds complex wait, there's more. Separators would then use screens, dot patterns on sticky acetate, to create the screened back colors. I believe the only screens they used were 25 percent, 50 percent and 75 percent. These were then stuck on the three acetate overlays.
The process is why early comic books used a limited color palette. 100 percent cyan and 100 percent magenta is a deep blue; 25 percent cyan is a nice sky color; 100 percent magenta and 100 percent yellow is a bright red; 100 percent cyan and 100 percent yellow is a bright green; and so on.
However when computers became common to the average house hold this no longer made companies the only people to use graphics, as families even kids could make programs using nothing but codes, which started a path to independent game writers (now known as indie games).
Colouring comics without computers
Since this leap in computer independence there have also been many advances such as the biggest leap possible through out the world, the internet. This enormous step for the computing world made it possible for anyone to express themselves and to share their ideas and views for everyone to see, making this the biggest step for graphic designers and digital media seen seen and to ever be seen.
Other big steps for the design world would be tools such as Photoshop and Illustrator, however the sketchpad is still often used as this method has been used since the beginning of design and is still to this day very practical as it is a hard copy which can easily be altered and as a hard copy it can be replicated as many times as needed, integrating both hardware and software which is commonly used worldwide and has been effective and will be effective for many years to come.
Having these tools at your disposal if you are even in a company or are independent gives you every chance of being successful as anyone else. However these tools are not all for art based project, they can also be used for various other projects such as typography.
CAD software is used to increase the productivity of the designer, improve the quality of design, improve communications through documentation and to create a database for manufacturing
computer aided design is used in many fields. It's used in designing electronic systems, in mechanical design and computer aided drafting which includes the process of creating a technical drawing with the use of computer software.
Colouring comics without computers was a very common technique.
Before printers, we used techniques like lino and screen printing.
mechanical drawings made by using the software
computers are used to design video games and without computers video games would simple not exist.
Computers were used to access the internet which changed the graphic design industry.
Beginning in the 1980s computer-aided design programs reduced the need of draftsmen significantly, especially in small to mid-sized companies. The fact that it can run on personal computers and the affordability allowed engineers to do their own drafting and analytic work. This eliminated the need for entire departments. In today's world, many students in universities do not learn manual drafting techniques because they are not required to do so.
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