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Human Factors and Product Design

A view at how the psychology of human factors affects how products are designed to accomodate normal human perceptions.

Diana Fairweather

on 10 November 2011

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Transcript of Human Factors and Product Design

Human Factors and Product Design examples of applied research: The Invention of the Telephone Keypad Red vs. Lime-Yellow Fire Trucks by Diana Fairweather A branch of psychology that explores how people and machines interact and how machines and physical environments can be adapted to human behaviors design makes a difference human factors psychologists help engineers design products that take natural human perceptions into account before: after: human factors: taking human perceptions and behaviors into account makes products simpler and easier to use for example: "natural mapping"
eliminates need for labeling knobs on a stovetop Bibliography Myers, David G. "Perception and the Human Factor." Psychology. 7th ed. in Modules. Holland, MI: Worth Publishers, 2004. Print. Human Factors Engineers use the man-machine model when coming up with designs 1. Person locates display 2. Person processes what to do 3. Person performs action using machine controls "Human-Factors Engineering." Encyclopædia Britannica. Encyclopædia Britannica Online School Edition. Encyclopædia Britannica, 2010. Web. 14 June 2010 <http://school.eb.com/eb/article-9106309>. "Why Lime-Yellow Firetrucks Are Safer Than Red." American Psychological Association. N.p., 23 Oct 2003. Web. 14 Jun 2010. <http://www.apa.org/research/action/lime.aspx>. "Pushing Buttons: The Invention of the Phone Keypad." American Psychological Association. N.p., 30 June 2006. Web. 14 Jun 2010. <http://www.apa.org/research/action/button.aspx>. Most often, the engineers focus on changing the displays and controls based on human factors factors include memory vision hearing perception age experience intelligence skills and more cognitive, sensory-motor, and perceptual capabilies physical capabilities Soegaard, Mads. "Human Factors." Interaction-Design.org. N.p., 07 Jan 2005. Web. 14 Jun 2010. <http://www.interaction-design.org/encyclopedia/human_factors.html>. h
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