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Playing to Learn Spanish
Transcript of Playing to Learn Spanish
a problem fun So ... what can
we do? http://www.flickr.com/photos/cmduke/3035453343/ Presentation by Elwin & Marta: A Board-Game ‘Oddysee’ "Cornered" The Concept Is a game based on monkey hunting
and rivalry between hunters. 1.Acts as shortcut
2.Allows winning if monkey is brought here. Basic Elements & Game Mechanics (and OOP approach) 2 Hunters (players) 1 Monkey
(common objective) Agents Special tiles
(treetops and base camp) Special cards
(traps and lures) 2 Dice
(hunter die, monkey die) Methods Board D6 Gridded One use only State has turns Attributes 1.Moving: is determined by rolling the hunter die, no direction constrains.
2.Using traps and lures: one per turn.
3.Capturing: if standing in adjacent tile 1.Moving: is determined by rolling the monkey die, is controlled by opponent, no direction constrains.
2.Escaping: possible if a roll of 6 happens. 1.Impairs move (monkey)
has turns "Methods invoked by agents" Identified Problems •Unclear rules
•Board layout and size (important because it affects playability)
•No skills required
•Not very challenging
•Ethical •Effect of moving the monkey piece to the base camp
•Motivation to use the traps and lures
•Turns of the monkey piece http://fc09.deviantart.net/fs71/i/2010/304/c/2/oc___lockdown_bountyhunters_2_by_tls10-d31w6vw.jpg #2 Set an Objective 4.It’s fun to play for the
intended target audience http://kritzkreig.deviantart.com/art/The-Objective-187470356?q=boost:popular+objective&qo=3 Design a game that: 1. Can be used to teach
Spanish in a classroom
/* applying didactic principles
and strategies integrated
in the game*/ 2.Requires skills and
multiple abilities from players
*-strategy 5.Offers variable feedback
/* correct answers enable
the player to keep his turn */ 3.Presents the player with a range of challenges 6.Doesn’t take longer than 45min Solution #4 Adapt target audience Solution #3
Add new mechanics and adapt the
original ones for better integration Period of Formal Operations
(12 years and onwards)
-Have attention span of 30-45 minutes
-Likes to be challenged
-Can learn abstract concepts Solution #1 Change of theme Monkey hunting Bountyhunters http://media.photobucket.com/image/sad%20monkey/shellymcmoon/monkey.jpg "Fun from games arises out of mastery. It arises out of comprehension. It is the act of solving puzzles that makes games fun. In other words, with games, learning is the drug." - Raph Koster, A Theory of Fun 10+ ---> A2 (medium level) 15+ (variable)