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"The Most Dangerous Game"
Transcript of "The Most Dangerous Game"
Zaroff Whitney Ivan on the island Conflicts Internal External Descriptive Phrases Literary Element:
Conflict Mood DYNAMIC Rainsford is a Dynamic Character because throughout the story he changes his opinions on hunting and at the end he even kills a human. INDIRECT Rainsford is an indirect character because the author never elaborates on his appearance, you have to infer what he is like. STATIC General Zaroff is a static character because his decision to hunt humans remains the same throughout the story. DIRECT General Zaroff is a direct Character because the author clearly describes him as "...the man was singularly handsome; his second was that there was an original, almost bizarre quality about the general's face. He was a tall man past middle age, for his hair was a vivid white; but his thick eyebrows and pointed military mustache were as black as the night from which Rainsford had come. His eyes, too, were black and very bright. He had high cheekbones, a sharpcut nose, a spare, dark face--the face of a man used to giving orders, the face of an aristocrat." STATIC Whitney only plays a small role in "The Most Dangerous Game," therefore he does not change in the story. INDIRECT He is an indirect character because the author does not describe his characteristics. STATIC Ivan is also a small character in the story, so he does not change much, although he does die. DIRECT The author describes Ivan as "... the largest man Rainsford had ever seen--a gigantic creature, solidly made and black bearded to the waist." At the beginning of the story, the events are taking place on a boat which Rainsford later falls off. The bulk of the events in the story occur on an island that Rainsford is stranded on where he meets General Zaroff and Ivan. An example of internal conflict in the story was when Rainsford was debating whether or not to kill General Zaroff. This was a conflict within himself to decide between wrong and right. External conflict in the story occurred between General Zaroff and Rainsford when Zaroff was hunting Rainsford as the ultimate prey. This conflict was resolved by Rainsford murdering Zaroff. The tone of "The Most Dangerous" game is intense because the author creates a feeling of worry and he wants you to think about the justification of hunting. The mood I perceived from the story was a combination of dark, serious, and suspenseful. The topic of writing was a subject that was somewhat scary, however the author kept your attention and made you want to read on. He did this by the interactions of the characters in the woods when General Zaroff is hunting Rainsford. Conflict is a struggle within any story. There are 4 kinds of conflict, man vs. man, man vs. self, man vs. nature, and man vs. society. MAN VS. MAN
In "The Most Dangerous Game," there was Man vs. man conflict at the beginning when Rainsford and Whitley are arguing about whether hunting is right or not. MAN VS. SELF
There is an example of man vs. self conflict when Rainsford has to decide whether to jump of the cliff and try to swim or get killed by Zaroff. MAN VS. NATURE
An example of man vs. nature conflict in the text is when Rainsford fell into the ocean at the beginning of the story and had to swim and fight the ocean to get to "safety" on the island. MAN VS. SOCIETY
Man vs. society conflict is shown when General Zaroff must leave home and go to his island to thrill himself by killing humans. Because society did not approve of this, it is a man vs. society conflict. SETTING
"He was almost on the rocks before he saw them; on a night less calm he would have been shattered against them. With his remaining strength he dragged himself from the swirling waters. Jagged crags appeared to jut up into the opaqueness; he forced himself upward, hand over hand. Gasping, his hands raw, he reached a flat place at the top. Dense jungle came down to the very edge of the cliffs. What perils that tangle of trees and underbrush might hold for him did not concern Rainsford just then." SETTING
"But as he forged along he saw to his great astonishment that all the lights were in one enormous building--a lofty structure with pointed towers plunging upward into the gloom. His eyes made out the shadowy outlines of a palatial chateau; it was set on a high bluff, and on three sides of it cliffs dived down to where the sea licked greedy lips in the shadows." CHARACTER
"It's a game, you see," pursued the general blandly. "I suggest to one of them that we go hunting. I give him a supply of food and an excellent hunting knife. I give him three hours' start. I am to follow, armed only with a pistol of the smallest caliber and range. If my quarry eludes me for three whole days, he wins the game. If I find him "--the general smiled--" he loses." TONE AND MOOD
"The general's left eyelid fluttered down in a wink. "This island is called Ship Trap," he answered. "Sometimes an angry god of the high seas sends them to me. Sometimes, when Providence is not so kind, I help Providence a bit. Come to the window with me."