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TF2

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by

Stephen Gibbons

on 8 December 2014

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Transcript of TF2

How Metal Works
Drop System
Playtime
Unwanted items
CRAFTING!

Introduced in the sniper vs spy update
+
=
+
+
=
=
Every 30-70 minutes
Cap of about 10 items a week
Idling
What can drop
+
+
=
Here's how Crafting Works
What do we
do
with it?
You get money from
PLAYING VIDEOGAMES
Well, a little bit...
=
1 drop every 40 minutes
18 drops per Ref
40 min x 18
= 720 min
Ref in existence:
~3,000,000
X
720 minutes
=
36 MILLION HOURS
55 HUMAN LIFETIMES
Not including used Refined
$0.20
Every 2 weeks
$0.20
X
3,000,000
=
$60,000

That's impressive, but...
VALVe CREATED
60 thousand dollars
worth of Refined Metal.
TEAM FORTRESS 2
made over
134 MILLION Dollars
in 2013
MICRO-TRANSACTIONS
For it to be valuable,
it has to be scarce
Refined Metal is Currency
Peer-to-peer
Refined is 'minted'
by users playing
All gameplay is unrestricted
Cosmetics are not
Everyone decides it has value
Represents hats
Hats, Crates and Keys
How Does This Apply
to the Real World?


What is currency?
The American Dollar
Made by mister moneybags
Money is inflating
Hat fortress 2
Crates and keys
Unusuals
Uncrating
The Rolex watch of Tf2
http://www.kongregate.com/games/stripedypaper/tf2-crate-sim
Never tell me the odds!
This economy is worthless...
But so is ours today!

Sources Cited
"10 Online PC Games That Made More than $100M in Microtransaction Sales Last Year." VentureBeat. N.p., n.d. Web. 08 Dec. 2014.
"A Note From Yours Truly, and a Discussion of Key Inflation - TF2 Confidential." TF2 Confidential. N.p., n.d. Web. 08 Dec. 2014.
"Money Money Money: Ultra-Rare Team Fortress 2 Item Sells for $5,500 | Hardcore Gamer." Hardcore Gamer. N.p., n.d. Web. 08 Dec. 2014.
Full transcript