Loading presentation...

Present Remotely

Send the link below via email or IM


Present to your audience

Start remote presentation

  • Invited audience members will follow you as you navigate and present
  • People invited to a presentation do not need a Prezi account
  • This link expires 10 minutes after you close the presentation
  • A maximum of 30 users can follow your presentation
  • Learn more about this feature in our knowledge base article

Do you really want to delete this prezi?

Neither you, nor the coeditors you shared it with will be able to recover it again.


TOK Presentation

No description

Nadeen El-ansari

on 17 March 2016

Comments (0)

Please log in to add your comment.

Report abuse

Transcript of TOK Presentation

Research Question
Do Video Games Promote Violence?
Real Life Situation
Areas Of Knowledge
Human Sciences
Ways Of Knowing
sense perception
Counter Claim

TOK Presentation
Violence in Video Games
Nadeen El Ansari
Alaa AL-Qasem
Video games is a form of media, that has become a major form of entertainment competing with television and movies, as they are now a significant part of our lives.
Human Sciences
Sense Perception, emotion, imagination
RQ: How have video games influenced society's perception of violence?
A friend of mine loves to play counter strike which is considered to be one of the most violent games. And yet as a person she is the most sweetest and most caring girl I have ever met, She has never robbed a bank once in her life or start a shooting spre
However, after reading about all those real life situations we realized that sometimes violent video games could affect people's behavior and emotions making them more aggressive.
Real Life Situation
Counter Claim
Thank You!
Video #1
Video #2
In 2006, Devin Moore an 18-year old teenager was arrested in Alabama for car theft. After the police officers took him to the station and started booking him, Devin attacked one police officer and stole his gun. Then he shot two police officers and he drove away in a police car. However, it was found that Devin had no criminal history. According to the lawsuit filled against video games companies, they found out that Devin had been playing a lot of "Grand Theft Auto" before the incident.
Emotion, Sense perception
Referring to the above real life situation we can see how people are affected by video games. As we can see Devin Moore was not able to differentiate between fantasy and real wold, which affected his actions as in the game Grand Theft Auto players usually steal cars and kill cops normally. This real life situation makes us realize that children who play violent video games experience an increase in aggressive thoughts, angry feelings, and physiological arousal.
Overall those who played for less than an hour a day were less likely to have problems such as aggression than those who did not play at all.
But those who spend more than three hours a day displayed higher levels of aggression and were less academically engaged.
“Taken together, this suggests that quantity may play a larger role than the quality of games played — a counter intuitive finding for many focused on the violent contents of some gaming contexts,” the paper concludes.
It adds: “These findings do not support the idea that regular violent game play is linked to real world violence or conflict.”
Also there is no good evidence that shows that video games causes homicides or any other violence among youth.

RQ: How do Violent video games affect a Child's violent behavior and emotions?

Violent video games are unethically training children to use weapons and most importantly it hardens them emotionally to the act of murder. This is why Entertainment software board ratings should be lawfully enforced. For example in Venezuela all violent video games are banned.
Violent video games help children to deal with stress and aggression as they use it as an outlet for their anger. It also affect our emotions making us desensitized, which makes violence in real life not as upsetting, because people are already used to seeing it in video games.
Full transcript