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Cognitive Science

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by

Jim Reineke

on 2 November 2016

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Transcript of Cognitive Science

Situational Cues
Cognitive skills
Motivational sets
Goal Salience/Value
Means Value
Goals Expectancy
Goal/Means
Choice
Performance
Outcome
Personal Theories of Intelligence
Entity theory--Intelligence is an unchanging trait. We are either smart or not smart.
Incremental theory--We can increase our intelligence by working hard.
Who's in control here?
Me (internal) or
someone else (external)?
How will I be assessed?
Not locust, but . . .
Locus
of control
Is it stable or unstable?
Is it controllable or uncontrollable?
Ability is stable
Effort is unstable
Effort is controllable
Luck is uncontrollable
Internal
External
Is it controllable or uncontrollable?
Is it stable or unstable?
NO!
Same for everyone is stable
Arbitrary or capricious is unstable
Goals
Learning goals--enter situation believing something will be learned. Not as concerned with losing face or failing.
Performance goals--more concerned with looking smart than being smart. Work toward good grades with little concern for what is actually learned.
Goal Salience/Value--If high, a person is likely to participate.

If low, a person is not likely to participate.
Means Value--
If high, a person is likely to participate.

If low, a person is not likely to participate.
Goal Expectancy--
If high, a person is likely to participate.

If low, a person is not likely to participate.
Weiner's Attribution Theory
Amount Grade Attribution L.O.C.
of Work
High Low success not External
from effort
Low High Success not External
from effort
High High Success from Internal
effort
Low Low Success from Internal
effort
Atkinson's Expectancy x Value theory
Expectation
of Success
Expectation
of Failure
Achievement-striving
content
Expectation
of Pride
Expectation
of Shame
Incentive value
Anxiety experienced in
testing situations
Expectation X Incentive =
Likelihood of
accomplishing the goal
Motivation
Intrinsic
Motives
Extrinsic
Reward and Punishment
Positive
Negative
Reinforcement
(Rewards)
Punishment
Give something
wanted
Give something
unwanted
Take away
something unwanted
Take away
something wanted
Can increase unwanted behaviors
Rewards lose their allure
Behavioral Theories
of Learning and Development
Operant conditioning
What would cause person to have low goal expectations?

What would cause someone to feel shame?
What would influence someone's interest in the means?
What would make someone believe they had no control?
How woulde that belief impact learning?
Where do the sets and skills come from?
Isomorphic
problems or
stimuli
Tower of Hanoi
Missionaries and cannibals
Cognitive Theories of Learning and Development
S
R
S
R
Constructivist theories
of Learning and Development
Assimilation
Accommodation
Equilibration
Disequilibration
Appropriation
Learning and Development
Full transcript