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DGMT: mid process final


Ryan Leech

on 10 June 2015

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Transcript of DGMT: mid process final

Mid Quarter Process
2/10 Problem Finding
Forced Association
Play PROCESS pROBLEM FINDING University-Wide Clue Game
Clue Game in Gym
Network + Mixed Message
Teenagers in High School
Couples + Mystery Game
New Sport to enhance
cross-cultural communication
purpose - incentives (that are together)
Bored + Question + Kids Gender
Collaboration and Role Playing Personas
Human size bored game
Interactive mystery and Rhyming
Clue Game + What to do after high school
Social Development and Role Playing Personas
Question Game + Cross-Cultural Communication fORCED ASSOCIATIONS rESEARCH pLAY In progress Sarah Smallwood
Kelly Cillo
Sasha Flynn
Ryan Leech
Kelsey Marks Players like the opportunities for challenge, strategy, and problem
solving. Their comments focus on the game’s challenge and strategic thinking and problem solving. This “Hard Fun” frequently generates emotions and experiences of Frustration, and Fiero.

Players enjoy intrigue and curiosity. Players become immersed in games
when it absorbs their complete attention, or when it takes them on an exciting adventure. These Immersive game aspects are “Easy Fun” and generate emotions and experiences of Wonder, Awe, and Mystery.

Players treasure the enjoyment from their internal experiences in
reaction to the visceral, behavior, cognitive, and social properties. These players play for internal sensations such as Excitement or Relief from their thoughts and feelings.

The People Factor: Players use games as mechanisms for social experiences. These players enjoy the emotions of Amusement, Schadenfreude, and Naches coming fromthe social experiences of competition, teamwork, as well as opportunity for social bonding and personal recognition that comes from playing with others. 3. Altered States 2. Easy Fun 1. Hard Fun 4. People Factor Interaction
Negotiation - trading cards
Simple game/silly theme
don’t know winner until end Negotiation
Strategic - multiple ways to win
make it exciting & challenging
board that is rearranged - not the same every time
No collaboration - only competition Immersive
Individual, but can form alliances everyone has to win at same time
Not challenging enough
One player can prevent game from ending Too individual
No interaction
Felt like work
Must restart over and over - can be frustrating, or good to learn to scrap bad ideas
Very competitive • fun
• separate (circumscribed in time and place)
• uncertain (outcome)
• non-productive (participation)
• governed by rules (different from life)
• fictitious (awareness of a different reality) Roger Caillois • Parameterized play consisting of rules
• Goal, sometimes expressed in a series of sub-goals
• Obstacles that create challenge
• Resources, initially provided to players at random or symmetrically,
but later more often as rewards for overcoming obstacles
• Consequences, which come in the form of either rewards or penalties
• Information: both known and unknown to the players, both progressive
and random Game as Art: Game project: method and solution were unknown

Approached project by dividing the team into two:
1. Design Managers and 2. Industrial Designers.
DM's strength: produce/find problem and research solution
ID's strength producing concepts

We decided DM's would create a problem that we wanted to address from a societal standpoint, and the ID's would create a conceptual games

Team produced 10-15 game concepts, (previously presented) ex: game for geriatrics and the games for teenagers

we deemed them unsuccessful solutions to our project

Began playing more games!

Discovered what we thought were the best parts of the game: collaboration and communication

Problem space defined framing/Criteria 1. Fun-the game must be entertaining
2. Interactivity/engaging- interaction with others
3. Multi person
4. Scalable - # of players can vary, for example 2-10 players can
play at once
5. Multiple plays - the game won't be redundant if played time after
time, there must be variation Culled game concepts beta game
team oriented
promotes collaboration
strategic Thank you! nEXT STEPS Analyze these concepts
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