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Distance Learning Education

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Jay Custer

on 2 December 2015

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Transcript of Distance Learning Education

Distance Learning Education
Distance Learning History
Karen Stewart-Moore:
Introductions & Distance Learning History

Sabrina Hand:
Distance Learning Methods & Techniques

John Hartley:
Distance Learning Technology Tools & Devices

Jermelle' Custer:
The Future of Distance Learning
Distance Learning Methods & Techniques
Modern Educational Technology
in Distance Education
Future Implications of Distance Learning
" Today, we see a new paradigm where distance learning integrates a number of communication technologies that did not exist just a few years ago."
Distance Learning is the education process of the future!

Comments. . .

Question&Answers. . .

THANK YOU FOR participating!
What is Distance Learning?
Distance learning is an avenue by which an individual can acquire knowledge or learning separate from the traditional method of attending the classroom for instruction.

Course content is delivered through technology or pre-recorded programs
Students and instructors communicate with each other using on-line and other technologies
Historical Synonyms for Distance Learning
- Correspondence Courses
- Extension Education
- Distance Learning
- Extended Studies
- External Studies
- Home Study
- Continuing Education
- elearning

Students and faculty can communicate via….

Email Electronic Forums

Video Conferencing Chat Rooms

Bulletin Boards Instant Messages

Other forms of Computer-Based Communication

1840 – Sir Issac Pitman is credited with inventing correspondence courses by mail, which represented the first phase of Distance learning.

1858- Anna Ticknor Founded the Society to Encourage Studies at Home she is considered to be pioneer of distance learning and the mother of correspondence courses.

1892 – 1st University distance learning program offered through the University of Chicago.

1911- University of Queensland in Australia established a Department of external studies, which supported distance learning

1920’s- Federal government issues the first educational radio licenses to deliver distance education.

1933- The worlds first educational television programs were broadcast from Iowa

1950- Iowa State University became the first educational television broadcaster in the world.

1990’s- Former distance learning methods were combined into….


Take a few moments and think about the Distance Learning survey you took and how you rated Canvas.


Talk to the person next to you about your initial reaction to using Canvas. Now talk about the advantages and disadvantages of using Canvas for you at the present time.


Your thoughts with us.
2 Graduate Students in the room/ 1Doctoral Student in TV Land

21. I felt as though I was able to develop a relationship with my professor during the Distance Learning course.

22. I felt as connected to my peers as I would have been in an on-site course where interacting is face to face?

"Reach out and touch someone"

With the advent of the:
- wireless internet
- personal computer
- mobile phone
- various tablet devices

Distance learning is attainable and continues to make strides to implement strategies and use of devices for the future.
Personal communication that begin with social networks and entertainment websites now has become part of the mainstream where we communicate in business, industry, and education.

The delivery of distance learning has changed radically since the early days of "correspondence" schools.
Close student to teacher communication:
- social media
- networking
- email
- real time video conference
Integral parts of distance learning environments:
- desktop
- laptop
- tablet
- smart phone
Web (and/or classroom) pages provide additional asynchronous text, visual learning, and distance learning experiences.
Traditional teaching strategies:
- in class lecture
- formal in class discussion
- field trips
- films/video

21st Century Teaching strategies:
- visual media
- asynchronous discussion boards
- classroom online forums
- gaming
- teleconference
Text, audio, and visual media are relatively easy to prepare and deliver through distance-learning channels.
Technology devices and tools make it easy to instantaneously disseminate information to large amounts of people at one time.
As we advance in both technology and education, distance learning can be defined as learning that takes place where distance or time separates the teacher and the student.
Learning can be achieved both synchronously and/or asynchronously.
Synchronous vs. Asynchronous
Synchronous: one-to-many or one-to-one environment where learning takes place in REAL time.
Asynchronous: learning environment separated by both time and distance, where learning takes place at a time selected by the learner, the learner progresses at his or her own pace, and may be independent of others.
Moving Forward in Distance Learning Education
The future of distance learning is moving toward providing an environment for learning that is time- and place-independent.

Collaborative learning environments
Shared responsibilities for learning
Individually-based learning opportunities
Mobile learning (smartphones, netbooks, tablets)
Integrated distance learning
Roundtable Discussions
Correspondence Programs
Three Contexts For The Learning Experience

Learner to Instructor(online facilitation of directive/assignment)
Learner to Learner (small group collaboration, similar interest discussion group, & demonstrations)
Learner to Community (mentoring)

Moore (1989) identified 3 types of interaction that shape the learning process: learner-content, learner-instructor, and learner-learner. Hillman, Willis, and Gunawardena (1994) added another type: learner-interface, which describes the interaction between the learner and the tools needed to perform the required task.
Learner To Instructor
Instructors/Students communicate
electronically in a proactive manner

Students submit assignments electronically & receive comment & critique in the same manner

Allows for asynchronous communication at both the student’s & instructor’s convenience

Instructor should keep students motivated to learn, give appropriate feedback/support, & continue dialogue Moore 1989) via chat, message boards, video conferencing, etc.

Good to have alternative modes of communication in case of technical failures
Learner To Learner
Helps relieve feelings of isolation experienced by distant learners

Challenges learners to think outside of their usual box based on comments/opinions of peers

May be assigned to a specific group regardless of geographical location (like this assignment)

Electronic discussions based on course objectives, subject matter issues, shared interests, etc.
Learner To Community
Can be the community in which the learner lives or works, or a virtual community of the profession

Distance learners typically rely more fully on local resources available in the community in which they live & work

Distance learners expected to seek knowledge directly from various sources, rather than view the instructor as the sole source.

•Communication of university culture by Webcasting open meetings, cultural events, discussion forms, debates, & high-profile interview.
Learner to Community
•Online training libraries that house pre-lectures, test reviews, lab training, seminars, & other teaching activities.

• Ability to monitor student progress by accessing reports that display which individuals have been in training

•Ability to monitor student progress and faculty development

• Student, employee, and/or faculty access to orientation materials assisting with matriculation, recruitment, & retention

•Connection of universities and colleges separated by distance, enabling collaboration by faculty regarding instructional opportunities

•Elimination of barriers of time and space, enabling teaching and learning anytime, any place (e.g., international programs)
Techniques including asychronous learning and distributed education challenge the traditional teaching-learning paradigm by emphasizing individualized or personal learning, and time-free, just-in-time learning arrangements (McGrath & Hollingshead, 1994). Issues centered around the impact of technology advancements, quality assurance, student-centered focus, and support of core values of a learning society are central in designing learning for the future. The issue for the 21st century is one of interconnectedness—of learning and working together and of applications focused on interactivity (Imel, 1990).
1969- United Kingdom’s Open University was founded. OU introduced a mixed-media approach to teaching distance learning courses.

1971- PEACENET founded- 1st to use satellites in distance education.

1980’s- VHS Tapes were mailed out to students with lectures and materials.

A time- and place-independent environment provides opportunities for individuals (especially adults) who would otherwise not have an opportunity for continued learning.
There are 6 main benefits that will continue to be the focus as we progress in distance education....
1. Flexibility
- access training & learning materials at convenient times
- read & respond to class correspondence in the evenings after work or other times
- assignments can be complete around work schedules
- submission for course work can be submitted via email, a course management system, assignment center, or class website
2. Effectiveness
- timely teacher to student feedback
- accessibility to course work & materials
- appropriate activities & assignments
- implement relevant face-to-face interaction where needed (skype, ooVoo, teleconference, etc.)
3. Efficiency
- use of varying technology
- hybrid courses provide less time to complete studies
- instruction is delivered via web based
- use of software, programming, media, and other related learning tools
4. Multisensory Experiences
- use of a wide range of multimedia tools available to create instruction materials to display text, graphics, animation, video, and interactive simulation

- learners can be presented with wide variety of engaging activities and learning strategies that meet individual learning needs
5. Interactivity
- distance learning will continue to strive to provide a high degree of interactivity by using conferencing strategies via:
a. email
b. chat
c. electronic conference rooms
d. video conferencing
e. live simulations
6. Affordability
- many forms of distance learning involve little or no cost in accessing online courses
- the average student has access to a personal computer and are connected to the internet
- tuition costs can be lower because of the reduce need for physical classrooms and other traditional classroom resources
- expansion or increasing the technology infrastructure may be needed
Do Not Let Technology Intimidate You
“Anyone who has never made a mistake has never tried anything new.”

– Albert Einstein
Technology Tools
"If the only tool you have is a hammer, all your problems begin
to look like nails."
Endless Documentation Online
Time & Money Investment
As a Professional Geek,
I Understand
Your Wanting
To Run Out &
Play With The
Latest Toys
We've Got To Have The Latest Thing
A Few Guidelines
• Remember that with any new technology, there
are two sides to what you need to learn.
to use it, and
to use it.
A Few Guidelines
• Never be embarrassed, or too proud, to ask
questions. Remember, nobody was born
knowing how to use any of this stuff!
A Few Guidelines
• As you try out new technologies, try leave a
trail of orphaned toys from yesterday
abandoned in your wake.
(Doug, the ADHD talking dog from the Disney movie
UP; http://movies.disney.com/up
A Few Guidelines
• Keep it simple. (KISS)
Asynchronous Learning
Synchronous Learning
Hybrid or Blended Learning
A Few More Terms
• Heutagogy - The management of self-managed learners
• e-learning - Broadly inclusive of all forms of educational
technology in learning and teaching.
• m-learning - Mobile Learning
• u-learning - Ubiquitous Learning
• Self Actualted Mobile Learning
• Blended Learning
• Project Based Learning
• MOOC (for massive open online course)
• Gamification
• Simulation, Virtual Worlds, & Augmented Reality
Some Examples
The failure of Udacity:
Lessons on quality for future MOOCs
Udacity’s founder Sebastian Thrun has over-promised and under-delivered. Flickr/jdlasica
Gamification, Simulation & Virtual Worlds
Gamification, Simulation & Virtual Worlds
Gamification, Simulation & Virtual Worlds
Gamification, Simulation & Virtual Worlds
Augmented Reality
Augmented Reality
The Cloud
Mobile Technology
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