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Ship a Chip

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by

Kevin Atterberg

on 24 September 2018

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Transcript of Ship a Chip

Ship A Chip:
The Process of The Engineering Design

We will
KNOW
how engineers plan and design a product.
We will
UNDERSTAND
what is involved with each step in the technology design process
We will
BE ABLE TO
develop a model to test, modify and brainstorm to come up with a solution to solve a problem.
Defining the Problem:
You and your team of engineers have been given the challenge of designing the
SMALLEST & LIGHTEST PACKAGE
of all the other engineering teams in your classroom.
YOU WILL NEED TO PROTECT A SINGLE POTATO CHIP (a Pringle chip)
shipped through the mail to another state and back. .

New Hampshire - 2,708 Round Trip
The Problem:
Steps you will need to follow:
Define the Problem
Do your Research
Design your solution
Build a Prototype
Test it
Evaluate your Solutions
(Might need to do this more than once)
Reseaching the Problem
Must Research:
Use the Websites and Videos to help you with your research.
Websites provided:
Through Canvas
Edpuzzle Videos
Designing A
INDIVIDUAL WORK:
1.
Research
a. Write down anything you feel will help out your team
b. Write down anything you feel your fellow engineers could miss.
2.
Drawings
a. After researching you will need to have 2 possible solutions.
b. Make sure to Label the materials used and the location

Things to Consider:
Qualitative Data
- Strength of container
- Compare your model to others
- Sturdiness
Quantitative Data
- Size
- Mass (Lightest Survivor Wins)
Your Research



Engineering Teams
1. Each team member need to explain and Show their possible solutions.
2. Choose one of the solutions or use pieces of multiple solutions for your prototype.

Must Haves:
1. Your 2 individual drawing
2. Names for each of your engineers listed
3. A daily write-up
Explain what each engineer did in the group.
Any quantitative observations that might have been taken that day,
4. Define the problem we are trying to solve.
5. List of Constraints and Trade-Offs you have experienced
6. How you used the tests results.
7. Prediction on the shipment
Build 2 Prototype to Test
Material List:

Testing your Prototype:
The Test you must Perform:
Test #1: Prototype 1
Drop Test
Place a chip in your prototype. Drop from a height of 2 meters.




- These supplies will need to stay in the Caddies & Work Areas.
Scissors
Rulers
Glue Guns
Make sure to refill your glue stick container
Test 2: Prototype 2
Book Smash

Place a chip into the 2nd Prototype. Use the Test sites around the room and books to test its ability to not be smashed.

What the Final Solution Needs On It:
1. The Name of the group
2. Quantitative Data
- Mass
- Height
- Width
- Length
- Volume

How are you Graded:
Individual Scoring:
35 Points
Objectives:

Scientific Method
Destruction or Survival Score/Group Score:
11 Points
Identify the Problem
Define Criteria nad Constraints
Design Plan/Model
Building a Prototype
Develop a test to gather data
Evaluate the model
Conclusion and Communication
Contribution to Group
50 Points Summative
Constraint: $86
You will get the exact materials after you built your first prototype
What you will find @ each work Station:

You will need to create 2 exact prototypes.
- To make sure this takes place you will not receive your second amount of materials until you have built your 1st prototype.

Final Build
Using the results and your observations create a final product that will be shipped to the New Hampshire and Back.
Need to also turn in your 2 prototypes
4 Points - Prototypes are Identical
3 Points - Prototypes are slightly different
2 Points - Prototypes are different
0 Points - Prototypes look nothing alike

Supports:
Skewer Rod - $12 each
Popsicle Sticks
Large (3) - $15
Small (2) - $16
Coffee Stirrers - $8 each
Toothpicks (5) - $15 or $6 each
Paper
Manila Folder - $25 each
Orange Paper - $10 each
Tin Foil Square - $8 each
Tape
Masking Tape (25 cm) - $5
Duct Tape (20 cm) - $6

Miscellaneous
Cotton Balls (2) - $10
String (1/2 m) - $4
Rubber Bands - $2 each
Container:
Plastic Bag - $25 each
Paper Bag - $19 each
GLUE STICKS ARE FOR PUTTING THINGS TOGETHER.

YOU WILL BE DISQUALIFIED IF THERE IS EXCESSIVE AMOUNT OF GLUE IN ONE PLACE.
Troubleshoot & Redesign
Troubleshoot & Redesign
Full transcript