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Fostering and Encouraging Creative Minds

Presentation MSTU5015 Research Programming Serious Games

Janisia Bennett

on 7 August 2011

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Transcript of Fostering and Encouraging Creative Minds

What will our world look like in ten years from now?

Twenty years?

How about 30? Peter Drucker says, “When you can’t predict the future create it.”

Father of modern management,
known for coining the term knowledge
workers, taught first class on
innovation at NYU "Creativity is as important in education
as literacy and we should treat it with
the same status."

Sir Ken Robinson, Creativity Expert Many have studied creativity yet
there is still much debate over how
to measure, use and improve it.

Cambridge Handbook of Creativity, 2010 What is Creativity?

A person, process, place, or product

Definition: Something different, new or innovative, high
quality, and appropriate to a task at hand.

In short novel, good and relevant

Cambridge Handbook of Creativity, 2010 Some reasons we need creativity

Survival, Quality of life, Solve problems, Compete Around the world no public education systems before the 19th century. Public education systems were created to meet the needs of industrial society.
-Sir Ken Robinson, TED

Schools seem to be behind in comparison to the business sector in leveraging benefits of fostering creativity. Types of creativity

Little C - Everyday ideas, actions. Example, getting dressed, the way a dinner is arranged on a plate

Big C - Groundbreaking ideas or products that are different and useful. Examples, email, tweeting, concepts, light bulb

Question: Do you think little c forms of creativity can lead to big C creativity My interests: Finding teaching methods that foster and encourage
creative thinking and understanding why.

Here are a few methods I've researched:
Autonomy - (Giving some control)
Gamification (experiential learning, ability to make mistakes and take risks)
Virtual Environments/Simulations (experiential learning, increasing spatial ability)
Various forms of artistic expression(painting, dance, visual art, pretending)
Flow (strengths/interests/intrinsic motivation meet)
Collaborative learning environments (two heads better than one?) Gamification:

Interesting concept, starting to gain traction
because of various possibilities in education
including increase in motivation, improvement
in problem solving and reasoning abilities, engaging.

Can it also promote creavity through it's tolerance of
mistakes and risk-taking, its ability to provide experiential
learning, and it's requirement to strategically think about
ways to master a goal. My methods of research:

exploring current bodies of research in this area

Literature: Cambridge Handbook of creativity, Better by mistake, Your Creative Brain, Teaching and Learning Outside the Box

Studying the lives of people considered creative

Small study used to examine possible correlations between activities such as playing games and creative thinking. Think about Blooms taxonomy for effective learning or Kirkpatricks model for learning evaluation of ROI........ A methodology that is proven to promote Creative Thinking would be helpful to educators.

For example, if an instructor is teaching a course about entrepreneurship in underdeveloped countries they could apply a methodology used to get students to think about the content and apply both logic and divergent thinking. I would like to create a methodology that could be applied to any learning environment seeking to ignite students creative brain. Can you teach Creativity?

Teachers College, Columbia University
Janisia Bennett March 30, 2010 How can games help creativity? Experience promotes creativity whether its real life experience or virtual. Game spaces are good at providing gamers with experience that leads to divergent and strategic thinking. Think about how excited and motivated gamers are as they play. They are learning and being assessed through feedback from the game and rewarded by points earned as they play. Game spaces can teach us how to create environments conducive to creative thinking.
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