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Virtual reality

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nick smith

on 29 April 2016

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Transcript of Virtual reality

Virtual Reality
What is Virtual Reality ?
-Virtual Reality is officially defined as: "the computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors."

Meaning: "An environment generated by a computer that simulates the real world."
Virtual Reality
Virtual Reality can be used in...
- Education
- Tourism
- Gaming
- Training
- Product Design
Head-Mounted Displays
Tourism
- Virtual Reality is used in museums and historical sights, e.g. visitor centres.

- Virtual Reality is used communicate information to the general public in new and exciting ways.

- Interactive displays form a large part of many exhibitions and particularly appeal to children.

- Children are often difficult to attract to a museum or gallery as they tend to see this as a boring experience, Virtual Reality helps to make this more entertaining for children.

Education
- Education has adopted virtual reality for teaching and learning .

- It enables students to interact within a three dimensional environment.

- It is able to present complex data in a way that is both fun and easy to learn.

- Students can interact with the objects in that environment in order to discover more about them.
Created by
Nicholas Smith

- Virtual reality is created using both software and hardware.

- Software covers the virtual part.

- Many graphics engines are capable of constructing virtual worlds to explore with VR.

- Examples of such software would be:

The Unreal engine 4

The CryEngine 3.
This is an example of the realism of the Unreal Engine 4
The CryEngine 3.
- The hardware is what takes advantage of human senses, such as sight and sound.

- There are many types of Virtual Reality devices.

- Including Head-mounted Displays.

-Gloves that track arm, hand and finger movement.

-Omnidirectional Treadmills that let you walk in VR simulations.
Hardware
Software
- Was crowd funded on kickstarter.

- Raised $2.4 Million.

- Since August 2012, its been the only main stream VR HMD.

- The most recent product is the Rift +Touch.

- Release date: 2017.

-Cost will start at $599 without controllers
The Oculus Rift
The Gear VR
- Developed by Samsung in collaboration with Oculus VR.

- Powered by the Samsung Galaxy Note 4 Smartphone.

- Basically the Oculus Rift with the Note 4 as its screen and the driving power.

- Release Date: Autumn 2015.

- Produced by Sony.

- Project Morpheus is its codename.

- Designed for the PlayStation 4.

- Has two 1080p screens, one for each eye.

- Has 360 degrees head tracking, using the PlayStation camera.


Project Morpheus
Google Cardboard
- It's made from cardboard.

- Its goal is a cheap way to experience virtual reality.

- Can make your own by getting cardboard, two lenses, a rubber band, velco, a ring and a disk magnet.

- About $5 on Amazon.
- For example, astronomy students can learn about the solar system and how it works by physical engagement.

- Students can move planets, see around stars and track the progress of a comet.

- This is useful for students who have a particular learning style, e.g. creative or those who find it easier to learn using symbols, colours and textures.
Gaming
- Virtual reality gaming is where a person can experience being in a three-dimensional environment and interact with that environment during a game.

- Bio-Sensing - one way of detecting a person’s presence in a game.

Training
- Virtual reality has been adopted by the military (army, navy and air force)

- It is useful for training soldiers for combat situations where they have to learn how to react.

- This has proven to be safer and less costly than traditional training methods.
- Flight simulation
- Battlefield simulation
- Medic training (On battlefield)
- Vehicle simulation
- Virtual boot camp
Examples Of Military Training:
Future of Virtual Reality
Nobody knows for certain what VR will be used for in the years to come, as the technology develops over time.
- Viewing medical procedures and surgeries with a virtual reality headset.


- Hundreds of students could view the same surgery – an impossibility given the physical constraints of most operating rooms.
- With Facebooks recent purchase of Oculus, many people predict virtual reality social networking sites.
Product Design
- Engineers at companies like Caterpillar and General Motors already use VR systems, virtually “creating” products to test design principles, safety, and more.


3 groups of Virtual Reality
- Immersive - Augmented - Non-immersive
- Oculus Rift
- Sony's project Morpheus
- Canon's MREAL
- Google Glass
- Joystick
- Steering Wheel
- Wii
History Of Virtual Reality
- 1950s visionary cinematographer Morton H Eilig built a single user console called Sensorama.
History Of Virtual Reality
- In 1961, Philco Corporation engineers developed the first HMD known as the Headsight.
History Of Virtual Reality
- In 1965, a computer scientist named Ivan Sutherland envisioned what he called the “Ultimate Display.”
Virtual Reality can be used in...
- Education
- Tourism
- Gaming
- Training
- Product Design
Reasons Against Vr
Bibliography
Withdrawing to an online environment may become a way of avoiding real-life problems rather than trying to solve them
could make players think that all consequences are temporary
spend nearly all their time online, ignoring parents, friends, schoolwork, or jobs
(Future of Virtual Reality)
"Oculus Rift | Oculus." Oculus Rift | Oculus. Web. 04 Apr. 2016. (Rift)

Radsky, Alex. "Adopting Virtual Reality for Education - Alchemy: Virtual Reality Communications Skills." Alchemy Virtual Reality Communications Skills. 19 June 2015. Web. 04 Apr. 2016.

"History Of Virtual Reality - Virtual Reality." Virtual Reality Society. 2015. Web. 08 Apr. 2016. (VRS 1)

"What Is Virtual Reality Gaming? - Virtual Reality." Virtual Reality Society. 2015. Web. 04 Apr. 2016. (VRS 2)

"Virtual Reality in the Military - Virtual Reality." Virtual Reality Society. 2015. Web. 01 Apr. 2016. (VRS 3)

"Virtual Reality and Heritage - Virtual Reality." Virtual Reality Society. 2015. Web. 01 Apr. 2016. (VRS 4)

"Vive | Product Hardware." Vive | Product Hardware. Web. 31 Mar. 2016. (HTC)

"Chapter 6 Which World Is Real? The Future of Virtual Reality." Which World Is Real? The Future of Virtual Reality. Web. 07 Apr. 2016.

"Google Cardboard." – Google. Web. 30 Mar. 2016. (Cardboard)

Feltham, Jamie. "HTC Vive: The Story So Far | VRFocus." VRFocus HTC Vive The Story So Far Comments. 12 June 2015. Web. 07 Apr. 2016.

Garcia, Ahiza. "GM Wants to Help Women Engineers Get Back to Work." CNNMoney. Cable News Network, 27 Jan. 016. Web. 03 Apr. 2016.

HTC Vive by Valve
Product made by Taiwanese smartphone maker Htc along with Valve Game devs
Can be play in area of up to 15 feet by 15 feet
Starting at $799 WITH Controllers
Resolution of 2160 x 1200 at 90 FPS
(Feltham)
- The Oculus Rift by Oculus VR.

- The Gear VR by Samsung.

- Project Morpheus by Sony.

- The Google Cardboard by Google.

(garcia)
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