Send the link below via email or IMCopy
Present to your audienceStart remote presentation
- Invited audience members will follow you as you navigate and present
- People invited to a presentation do not need a Prezi account
- This link expires 10 minutes after you close the presentation
- A maximum of 30 users can follow your presentation
- Learn more about this feature in our knowledge base article
Do you really want to delete this prezi?
Neither you, nor the coeditors you shared it with will be able to recover it again.
Make your likes visible on Facebook?
Connect your Facebook account to Prezi and let your likes appear on your timeline.
You can change this under Settings & Account at any time.
Transcript of Video Games
Official languages: Spanish
Area: 1,141,748 km2
GDP (PPP): $559.659 billion
Republic of Colombia
PS Move Wheel
Control PS Move
God of war
Call of dutty
The last of Us Remastered Game
Mario Bros Games
Wii U Pro controller
Tennis Racket Wii
Wii Nunchuck Controller
3DS Car adaptor
Turtle Beach Ear Force
wireless steering wheel
Consoles: $600.000 - $1´300.000
Games: $40.000 - $160.000
Accessories: $70.000 - $200.000
Consoles: $620.000 - $1´200.000
Games: $50.000 - $180.000
Accessories: $15.000 - $130.000
Consoles: $350.000 - $1´100.000
Games: $40.000 - $150.000
Accessories: $20.000 - $150.000
NET Present Value
Cost Benefit Relation
What´s interesting and relevant with this indicator stands in the fact that it shows how much money is gotten in this business for each peso invested. In this case, with a 20% interest rate, for each peso invested it recovers that peso invested, beside obtaining additional benefits of 14 cents for every invested unit.
Internal Rate of Return
This showcase the performance generated by the activity in a percentage. This is also under the supposition that the benefits are reinvested in the same conditions of the initial investment and it continue generating the same performance.
It shows that the investor obtain a profit superior to the one expected, which is of 20%.
Period of Recovery of the Investment
The period of recovery of the investment is when NPV is equal to 0, in this case this is reached in the middle of the seventh period and the eighth period.
Project "Vive digital"
Youth learning english
Low ranking competitors
Specific market segmentation
A few competitors
Decrease in piracy
Any of various interactive games played using a specialized electronic gaming device or a computer or mobile device and a television or other display screen, along with a means to control graphic images.
A video game is an interactive entertainment software whose primary purpose is to entertain or educate.
Not defined legacy
Low rate suppliers (Price)
Reference from: http://dictionary.reference.com/browse/video+game
Brief History of Video Games
1958: A physicist creates the firs videogame
1961: Steve Russell creates Spacewar, the first interactive game
1972: Ralph Baer created the first videogame system & Atari is founded.
1976: Coleco releases its first home video game console called Telstar
1980: Pac-man was created
1981: Nintendo releases the game: Donkey Kong
1989: Nintendo releases Gameboy
1995: Sony brings the playstation to the U.S.
2004: Nintendo releases the Nintendo DS with two screens
2005: Sony releases de PSP & Microsoft releases the Xbox 360
2006: Nintendo releases the wii console & Sony followed with the PlayStation 3
2009: Sony release its PSP Go
2010: Microsoft revealed their new Xbox 360 S or Slim & Nintendo releases The Nintendo 3DS
2011: Nintendo releases the WiiU
2013: Sony releases PS4 & the Xbox One from Microsoft
The store will be located in Bogota, Colombia; We chose Colombia, specifically Bogota.
The store will be located in Usaquen, in the Santa Ana mall, northeastern part of Bogota.
People who loves to play video games and are always in touch with technology. They enjoy great comic books and do not mind being called geeks or gamers
Boys, girls, women and men with ages between 5 and 30 years interested in videogames and new technologies; The people we are focused in have good economic capacity and know the meaning of fun and entertaining original video games.
Mission: To provide quality service in the sale and marketing of digital content such as video games, consoles and accesories.
Vision: To become the most recognized store in the video game industry in Colombia.
Objective: To be the leading seller of video games in the country in 4 years.
Goal: To have a market share of 5% for the first year.
Management of social media
We will give our customers a complete shopping-gamer experience
We will also have a web page
where people can look for information and interact with other customers.
The Colombian government seeks to boost the sector and make it a reference for Latin America through the Productive Transformation Program and ´Plan Vive Digital´ , in which Proexport plays an important role generating international opportunities.
The games software market in Canada has grown significantly in recent years
Canada has an excellent reputation and is ranked third after USA and Japan's games.
The size of this market represents 90.3 % of software applications.
Exists news government policies that seek to strengthen the field of digital animation in Canada
29.6% Big cities