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BIM to RIFT - VR Technology in Architectural Design

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by

David Beach

on 7 April 2014

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Transcript of BIM to RIFT - VR Technology in Architectural Design

VR Technology in Architectural Design
BIM TO RIFT:
Technology research at the
Hammons School of Architecture:
Pedagogy and Practice.
Analytical Data.
Visceral Data.
Iterative
Informative
Attainable
Oculus Rift:
Existing software (new development pipeline).
Immersive visualization.
+/- $350 investment (hardware) $1200 software.

Multiple Users - Shared Virtual Space.
Design Development in Virtual Space.
Immersive Design Language.
Combination of Virtual and Augmented Reality.
Revit:
Rhino:
SketchUp:
3ds Max:
1-Revit: Export objects based on materials as *fbx.
1-Rhino: Export layers as *fbx.
1-SketchUp: Map all surfaces.
1-3ds Max: Verify materials are standards.
2-Revit: Import to Unity.
2-Rhino: Import to Unity.
2-SketchUp: Export as *fbx.
2-3ds Max: UV Map all critical materials.
3-Revit: Scale to 1:1 size.
3-Rhino: Scale to 1:1 size.
3-SketchUp: Import to Unity.
3-3ds Max: Export as *fbx.
4-Revit: Texture Map.
4-Rhino: Scale to 1:1 size.
4-SketchUp: Scale to 1:1 size
4-3ds Max: Texture map.
5-Revit: Build Rift experience.
5-Rhino: Build Rift experience.
5-SketchUp: Relink texture maps.
5-3ds Max: Scale to 1:1 size.
6-Revit: Edit.
6-Rhino: Edit.
6-SketchUp: Establish scene parameters.
6-3ds Max: Establish scene parameters.
Edit.Edit.Edit.Edit.Edit.Edit.Edit.Edit.Edit.Edit.Edit.Edit.Edit.Edit.Edit.Edit.Edit.Edit.Edit.Edit.Edit.Edit.Edit.Edit.Edit.Edit.Edit.Edit.Edit.Edit.Edit.Edit.Edit.Edit.Edit.Edit.Edit.Edit.Edit.Edit.Edit.
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