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Technology in College

Seminar Project Presentation
by

Brooke Worley

on 6 December 2012

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Transcript of Technology in College

Timeline Calculations 2013 2009 2010 2011 2012 Team 0 + - = 9 8 7 1 2 3 4 5 6 c Technology and Relationships Constant connection takes away "normal" interactions

“Since people are spending more and more time on the computer or using their other electronic devices for any number of functions, I think many people are putting less value on human relations…The more time I spend on the computer, the less time I have for friends and family” - Layne Hartsell, a professor in Seoul, Korea (Margolis).
Technology and Relationships Go to college with goal of meeting new people
Fall back to comfortable when faced with uncomfortable
"Fifth Wall" Phenomenon is common in first-year students
"The Fifth Wall is easy to get stuck behind without even realizing it." (Cohen 57)
Technology Addiction Technology is constantly changing and getting better
•Today we have Google, Twitter, texting, Play Station, Xbox, Television, Instagram, Youtube, and Facebook. All of these have become a part of people’s daily routines leading to a “new form of compulsive and dependent behavior” (Small) Technology Addiction Technology Addiction & Technology Abuse
•A specific disorder would be Internet Addiction Disorder describing symptoms of social isolation , increased tolerance, and withdrawal (“College Students and Internet Addiction”)
•It’s usually the specific application of choice that’s addictive and not necessarily the technology itself (Small). Someone could be addicted to Facebook or Twitter but not the actual computer or Internet. Technology Addiction Technology is usually targeted more towards youth.
•The youth are being brought up in this new technological world and they’ve become accustomed to living their lives through the internet and cell phones.
Is this topic irrelevant?
•This may seem like a minor issue but technology abuse is on the same level and very similar to the compulsive process found with alcohol, drugs, and gambling increasing measures of depression (Greenfield). Technology Addiction The 5th Wall
•The 5th wall is when you block yourself off from the world by only interacting with others through a computer screen or cell phone.
•This can all affect relationships with family, friends, and significant others because there is no physical contact or face-to-face interactions •Most adults see video games as a negative aspect in a child’s life but in reality this is false.
oVideo games can help children identify and belong
oEarn the respect and admiration of kids who may be more athletic or more socially polished
oVideo games sharpen the mind rather than dull the mind
oThey also develop rather than retard social skills

•What do video games help to create?
oCritical thinking
oDeductive reasoning
oProblem solving
oPromote curiosity
oPersonalize exploration
oInstall learning patterns Technology Addiction Technology and Relationships College isolates students, by nature
Technology allows for fallback on comfortable
Online "friends" vs real friends
Build online persona with different definition of "friend“
Meeting people online is risky - MTV show "Catfish"
Technology in College Kimisha, Nichole, Brooke, Riley •What do young people use technology for?
To communicate with friends, listen to and exchange music, meet new people, share stories with relatives, organize civic protest, shop for clothing, engage in email therapy, find romantic partners, and many other things
•Most children born after 1970 have a profoundly different relationship to technology than their parents
1st generation where kids know more about video games than their Dads
½ of America’s kids use computers at home or in school
2/3 of U.S. households with kids have a video game machine •Positive impacts of computers
o Keep in contact with friends and family who live multiple hours away
Email or chat face to face through video chat programs like Skype
o Watch favorite T.V. show anytime
Youtube
o If a student doesn’t have time to go to the library to find books
Use the online library provided by their university

•Smart phones
oHas been on the rise since 1992
oUseful for business men and women
Have Microsoft programs like word, excel, and power point so it makes it easier to work without having to carry around a laptop, PC, or files
•As one can see technology is a part of American lives in multiple ways. We use techonolgy ever day. There are many positive impacts it has made on society today. With technology on the rise, the world will continue to grow and prosper. •Scientific studies show children’s brains that are constantly engaged with electronics develop in different ways than normal children with limited exposure to electronics (Linik).
•There have been reports that the use of computers by young children facilitates cognitive development by improving creative thinking and problem solving skills (Mohammad).
•Not all students grow up with technology so schools must have computer classes to teach students how to use all of the technology.
•Teachers must be educated on technology as well or they will struggle to find a job.
Technology in the Classroom Technology in the Classroom •Projectors make learning easier for students.
oNotes are clearer and bigger
oVideos can be shown to the whole class on a large screen
•Webcams are becoming more and more popular
oPost lectures online
oHave one teacher for two schools
•Electronic portfolios allow teachers to evaluate their kid’s performances from different angles.
Works Cited Bers, Marina Umaschi. "Beyond Computer Literacy: Supporting Youth's Positive Development Through Technology."New Directions For Youth Development 2010.128 (2010): 13-23. Academic Search Premier. Web. 25 Nov.2012.

Cohen, Harlan. The Naked Roommate, and 107 Other Issues You Might Run into in College. Napperville, Ill: Sourcebooks Inc, 2011. Print.

"College Students and Internet Addiction." n. page. Web. 18 Nov. 2012. <http://www.collegeview.com/articles/article/are-today-s-college-students-internet-addicted>.

Greenfield, David. "Virtual Addiction: Sometimes New Technology Can Create New Problems." Running Head: Virtual Addiction. (1999): n. page. Web. 19 Nov. 2012.

Kalinski, Tom. "Technology And Its Post Positive Impact On Kids." Vital Speeches Of The Day 61.2 (1994): 37.Academic Search Premier. Web. 25 Nov. 2012

Linik, Joyce Riha. "Literacy 2.0." Education Digest 78.3 (2012): 25-29. Academic SearchPremier. Web. 15 Nov. 2012.

Margolis, Daniel. "The Social Impact of 'Everywhere' Technology." Certification Magazine . 2009: n. page. Print.

Mohammad, Mona, and Heyam Mohammad. "Computer Integration Into The Early ChildhoodCurriculum." Education 133.1 (2012): 97-116. Academic Search Premier. Web. 18 Nov.2012.

Small, Gary. "Techno Addicts." Brain Bootcamp. (2009): n. page. Web. 19 Nov. 2012. <http://www.psychologytoday.com/blog/brain-bootcamp/200907/techno-addicts>.

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