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Copy of Copy of Adventure Experience Paradigm

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Lashay Tricker

on 13 February 2014

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Transcript of Copy of Copy of Adventure Experience Paradigm

The Adventure Experience Paradigm
What is the Adventure Experience Paradigm?
1. A Five tier chart that matches risk factors and individual competence levels to predict a specific condition resulting from the activity.
2. Simon Priest developed the paradigm from the theory of "flow", and is exclusive to adventure experiences.
3. The paradigm is used by adventure facilitators to bring individual's perceptions of competence and risk closer to the actual risks and competence levels.
4. Beyond educating individuals on adventure experiences, a main goal is,
to provide individuals with a challenging experience that will match their competence to their perception of apparent risks. In matching personal competence and risk factors, participants may experience peak adventure and enter a state of "flow".
6. simply put, the paradigm is used for risk education and structured through adventure experiences.
5. As individuals broaden their knowledge with the assistance provided by facilitators,
they begin to broaden their involvement within specific adventure activities, adding
complexity and increased involvement within the experiences.
The Five Tiers of the A.E.P.
1.
1. Exploration and Experimentation

This phase occurs when a competent individual engages in an adventure activity where there is little risk.

2. Adventure

Adventure occurs when the competent individual achieves a state of eustress by
successfully completing the task.

3. Peak Adventure (flow, optimal arousal, peek performance)

Occurs when an individual finds his or her competence in perfect balance with risk, thus creating an optimal experience.

4. Misadventure

Misadventure results when an individual’s competence is exceeded by the risk involved.

5. Devastation and Disaster

This catastrophic event occurs when an individual percieves their competence levels being far greater than they actually may be, and percieves the risks being far lower than what they actually are.
RISK:
The potential to lose something of value.
This loss may be physical, mental, social or
financial.
The combination of skill, knowledge, attitudes, behaviors, confidence and experience.

Having an inaccurate measurement of ones competence levels will misguide participants to miss the opportunities for a self-actualizing adventure experience.
Perceptions of risk are
influenced by multiple factors
related to personality, experience,
skill, and competence.
Individuals perception of risk often
differs from actual risk, because
perceived risk in an individual's subjective
assessment of actual risk in any given adventure
experience.
Miles, j., & Priest, S.(1999). Adventure Programming. Cato Avenue, PA: Venture.

Morgan, C., & Stevens, C., A. (2008). Changes in perceptions of risk and competence among beginning scuba divers. Risk Recreation, 11:951-966
References
Ultimately, competence is affected by self-perceptions.
Jones, D. C., Hollenhorst, S.J., & Perna, F. (2003). An empirical comparison of the four channel flow model and adventure experience paradigm. Leisure Sciences, 25:17-31. DOI: 10.1080/01490400390153948
RISK:
The potential to lose something of value.
This loss may be physical, mental, social or
financial.
Full transcript