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Elements of 4D Design

An introduction to the elements and principles of 4D design

Ellen Mueller

on 17 June 2018

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Transcript of Elements of 4D Design

of 4D Design
5. Time
1. Architecture
& Topography
Buildings or structures,
Lighting Design Collective, "Silo 468" 2013
- redefining the relationship between sculpture and public
the relief features or surface
configuration of an area.
3. Movement
Oscar Schlemmer, "Triadic Ballet"
1927 Bauhaus
4. Sound
2. Light
Ambient Light
(often daylight)
Specific/Task Lights
3-Point Lighting
Reflected vs.
Diffused light
- Spotlight
- Accent light
- Silhouette
- Key Light
- Back Light
- Fill Light
Jillian Mcdonald - Valley of the Deer (2013) [EXCERPT]
Reflectors Explained
Diffusion Explained
Yoko Ono
"Cut Piece" (1965)
Stelarc Sitting/Swaying: Event for Rock Suspension (1980)

Attack time
is the time taken for initial run-up of level from nil to peak, beginning when the key is first pressed.

time is the time taken for the subsequent run down from the attack level to the designated sustain level.

level is the level during the main sequence of the sound's duration, until the key is released.

time is the time taken for the level to decay from the sustain level to zero after the key is released.

Attack, Decay
Sustain, Release
Diegetic vs.
Measured Time
(aka - objective or clock-time)
Experienced Time
(aka - perceived or subjective)
Linear vs Non-Linear Time
Linear time moves in a chronological fashion
while Non-Linear time is edited or jumbled.
"World Light - The Life and Death of an Artist" (2015)
Ragnar Kjartansson
Christian Marclay, "The Clock"
Everything in this presentation
is covered in depth in

Elements and Principles
of 4D Art and Design

by Ellen Mueller
Full transcript