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Elements of 4D Design

An introduction to the elements and principles of 4D design
by

Ellen Mueller

on 1 September 2014

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Transcript of Elements of 4D Design

Elements
of 4D Design
5. Time
Types
1. Architecture
& Topography
Architecture
Topography
Buildings or structures,
collectively
Lighting Design Collective, "Silo 468" 2013
- redefining the relationship between sculpture and public
the relief features or surface
configuration of an area.
3. Movement
Gesture/
Isolations
Oscar Schlemmer, "Triadic Ballet"
1927 Bauhaus
4. Sound
2. Light
Ambient Light
(often daylight)
Specific/Task Lights
3-Point Lighting
Reflected vs.
Diffused light
Examples:
- Spotlight
- Accent light
- Silhouette
- Key Light
- Back Light
- Fill Light
Jillian Mcdonald - Valley of the Deer (2013) [EXCERPT]
Reflectors Explained
Diffusion Explained
Stillness
Yoko Ono
"Cut Piece" (1965)
Silence
Stelarc Sitting/Swaying: Event for Rock Suspension (1980)

Attack time
is the time taken for initial run-up of level from nil to peak, beginning when the key is first pressed.

Decay
time is the time taken for the subsequent run down from the attack level to the designated sustain level.

Sustain
level is the level during the main sequence of the sound's duration, until the key is released.

Release
time is the time taken for the level to decay from the sustain level to zero after the key is released.

Attack, Decay
Sustain, Release
Diegetic vs.
Non-diegetic
Measured Time
(aka - objective or clock-time)
Experienced Time
(aka - perceived or subjective)
Linear vs Non-Linear Time
Linear time moves in a chronological fashion
while Non-Linear time is edited or jumbled.
Maya Deren
"Meshes of the Afternoon" Excerpt
(1943)
Christian Marclay, "The Clock"
Full transcript