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Welcome to Game Land!

Braz-Tesol 2012 Presentation
by

Michele Schwertner

on 10 June 2014

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Transcript of Welcome to Game Land!

Welcome to Game Land!
GAMES AND IDEAS
AGE: 6 and up
TIME: 10 minutes at the most
MATERIAL: None
HOW TO PLAY: Divide the class into two concentric circles with the inner circle facing the people in the outer circle. The teacher then claps her/his hands and the students in the outer circle move to the right, so that everyone has a new partner. This process can be repeated several times. Students are going to practice some very short dialogues such as “What’s your name?”, “My name is…”, “Nice to meet you”, “Nice to meet you too”, etc.
INNER/OUTER CIRCLE
Thank YOU!
AGE: 6 and up
TIME: It depends on the group.
MATERIAL: Cards or Flashcards
HOW TO PLAY: The objective of the game is to be the first student to get rid of all his/her cards. Divide the students into small groups and give them cards or flashcards. Player 1 chooses a card from his/her hand and throws it face down on the table saying, for example, "I have a cat". Player 1 may be telling the truth or may be bluffing. If player 2 has a 'cat' in his/her hand then there's a good chance player 1 is bluffing. Player 2 should say "No, you don't". If player 1 was bluffing, player 2 gives player 1 a penalty card from his/her hand. If player 1 was telling the truth then he/she gives player 2 a penalty card from his/her hand. Continue until one student is out of cards.
Bluff
AGE: 6 and up
TIME: It depends on the group.
MATERIAL: Cards or Flashcards
HOW TO PLAY: Have students choose cards. Have them hold the cards face up but not to show anyone. Choose a student and ask "Do you have a cat?" If the answer is "Yes", they have to give you the card. Have each student ask other students questions. If the answer is "No", the student has to go fish, that is, get a card from the pile. Students should pair cards up. The one with more pairs is the winner.
Go Fish
Donkey/
Sleeper
Attention, Concentration
AGE: 6+
TIME: 10 minutes
MATERIAL: You yourself
HOW TO PLAY: Students organize a circle where they can have enough space to clap their classmates’ hands. Students should put one hand up and one down. While they sing the song, they clap their classmates’ hands. When the song stops they can say one sequence of words, (numbers for example), when the first student says something wrong, he/she is out of the circle.
Attention, (2 claps), Concentration (2 claps)
You go first (2 claps), I go next (2 claps)
The category is…
Attention, Concentration
Attention, Concentration, rhythm
Let’s start!
Number one…
One to…
Seven Up
Match Boxes
AGE: Up to 9.
TIME: 10 minutes
MATERIAL: Matches boxes
HOW TO PLAY: The teacher should give around five matches boxes to each student. As soon as they are creating a pile, every student must say a word in English to each box. When they have the whole pile done and it falls, the last student must say a word related to the content or create a sentence.
Draw It Relay Race
AGE: 6 and up
TIME: It depends on the group.
MATERIAL: None/flashcard
HOW TO PLAY: Divide the students into two teams. Whisper a word or directions to the first member of both teams and have them run to the board and draw or write the word as fast as possible. The first team to draw or write the word scores a point.
Battleships
&
Burst the Balloon
Lemonade Crunchy Ice
Hopscotch
AGE: 6 and up
TIME: 10 minutes
MATERIAL: Chalk and stones
HOW TO PLAY: In this game, a bit of math adds an educational twist to hopscotch. Draw the hopscotch area to resemble a calculator.
The first player tosses her stone on the "1" key. She then hops on an equation equal to 1 (for example, she might jump to the following keys: =, 1, +, 0 or =, 3, -, 2). Players use 1-footed hops when landing on odd numbers and zeroes, and 2-footed hops for even numbers and symbols. A player's turn continues until she makes a mistake, such as stepping on a line or hopping on an incorrect equation. The winner is the first person to work through all the numbers to 9.
Variation:
Bouncing Messages
Stop with a Ball
AGE: 6 to 13.
TIME: It depends on the group.
MATERIAL: an outdoor space and a ball
HOW TO PLAY: Each student has a vocabulary word that was presented in class and should represent this vocabulary during the game. Students get up and make a big circle. A student shouts the name of the vocabulary that his/her friend is. Later the first student throws the ball and the called student has to take the ball and all the others should run too. As the students gets the ball he shout “stop” and everyone has to stop, the one who has the ball can take three steps and tries to reach the nearest classmate. If he gets it the classmate has to take his position.
Jump Rope
AGE: 6+.
TIME: 10 minutes
MATERIAL: Rope
HOW TO PLAY: Use jump rope in the classroom or outdoor area for practicing the months of the year and numbers from 1 to 31. They allow rope enough slack that it hangs down touching the ground. They coordinate the turning of the rope so that it turns a complete circle with enough room for a skipper to jump in the center and over the rope. Students stand around the turning rope as the following is called in a sing-song fashion.
When student’s month birthday is called for the first time, he/she must jump out of the turning rope.

http://www.youtube.com/watch?v=6Fg4VZWGDcM.
AGE: 6 and up
TIME: It depends on the group.
MATERIAL: Cards
HOW TO PLAY: This game is played like "Dorminhoco".
Go to http://portaldoprofessor.mec.gov.br/fichaTecnicaAula.html?aula=20750
to get to know more about it.
Of course, you can adapt it and create your own cards with any topic you are working on, for instance, students have to match questions and answers.

AGE: 6 up.
TIME: 10 minutes
MATERIAL: Students themselves
HOW TO PLAY: You must organize students in a circle. Teacher should start counting from number one and use her/his hand to touch her/his right or left shoulder to show who must continue counting, that is, if the teacher touches her/his left shoulder, the student who is on the left must keep counting. The student can do the same, that is, touch his/her right or left shoulder - that means numbers will move forward and backwards. When someone gets to seven, this person should touch his/her forehead instead of touching his/her shoulder (SEVEN goes UP) and should point to the right or to the left . Students have to focus on the direction numbers are moving and pay close attention to number seven as you should go up!
References
Activities from A to Z - Ana Isabel Soares Delgado & Maraci Assis - Editora SBS
Awesome 1 - Carol Lethaby & Simon Brewster -Richmond
Dorminhoco - available at http://portaldoprofessor.mec.gov.br/fichaTecnicaAula.html?aula=20750
YouTube - Lemonade Crunchy Ice

by Ana Paula Tegel Hoy, Katia Pimentel, and Michele Schwertner
Activities from A to Z - SBS Editora - Activity: Chinese Whispers
AGE: 10+.
TIME: 30 minutes
MATERIAL: Copies of grids and balloons
HOW TO PLAY: students must guess where their classmates' balloons are in the grid. Every time they are able to guess it right, they can burst one of their classmates' balloons.
Awesome 1 -Richmond - Activity: Burst the Balloons
Full transcript