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Transcript of VISUALS
benefit the classroom? Do visual 'games' help students learn?
Visuals Pros Cons Study Sample:
4 secondary schools Do Images
help students learn?
•Working with pairs of images
•Participants asked to recall BOTH images
One image is smaller than the other
•Small difference BUT smaller image was more difficult to recall
•Smaller images are harder to see = harder to identify at the time of retrieval
Less noticeable on a layout
image size Teaching Visual Literacy: Using Comic Books, Graphic Novels, Anime, Cartoons, and More to Develop Comprehension and Thinking Skills
By: Douglas Fisher and Nancy Frey
book visual literacy "Just as vision entails more than seeing, being visually literate means that STUDENTS CAN INTERPRET AND REFLECT UPON IMAGES AS WELL AS WORDS. These strategies will help your students develop the literacy they need for this brave new century."
—Carol Jago, Director, California Reading and Literature Project
University of California, Los Angeles Youth are accustomed to getting
their content from visual media. We are discovering SEEING IS ALSO REMEMEBERING. The McCormick Tribune Freedom Museum reported the following results from a poll testing our knowledge of first Amendment rights:
22 percent of U.S. citizens surveyed could name all five family members in The Simpsons television cartoon.
However, only 1 in 1,000 could name all five freedoms guaranteed under the First Amendment of the Bill of rights.
20 percent thought the right to own a pet was protected and the right to drive was guaranteed, although the car was not invented for another 100 years. (“Homer, Simpson, yes,” 2006)
How can this be beneficial
to future educators? Another important impact of images is
Recent research states:
Color visuals increase willingness to read up to 80 percent.
Using color can increase motivation and participation by up to 80 percent.
Color enhances learning and improves retention by more than 75 percent.
(“The Power Of Color,” 2007)
beneficial for the classroom? animations •Caution should be used when using animations in the classroom
•Needs to fit what is being taught and needs to be something that
will aid to the student’s learning
•If the animation does not have a appropriate cognitive fit:
Students may interpret a concept incorrectly
It may take the students longer to learn a concept
More detrimental than helpful
•Examples of when it is appropriate to use an animation:
Graphs that show trends in data
Study: 1/ take a test
(one group control, one group test)
2/ score exam and compare
3/ ask student's option on helpfulness of aids Non-essential visual
Pro: "It gave you an idea of what to pick out . . . like you would lose a lot of detail on the person."
Con:I think if I didn’t have the diagram there, I would probably use more science instead of just saying its features won’t be so defined. I would probably have said acid rain would sort of wash it away. Misleading Diagram Researchers were testing whether or not the
salience of the large sized chicken nuggets would
prompt students to give answers like overeating. The illustration was not as salient as was predicted. Most of the interviewees who
had attempted version 2 had not noticed the large portion size in the diagram. Some 16% of the students taking version 1 answered that the two weights
were equal, suggesting that they had paid more attention to the diagram than the last
sentence of the introduction. Since in this study there were SLIGHTLY MORE POSITIVE than negative comments and most negative comments considered visual resources irrelevant rather than detrimental, it could be argued that THERE IS NO HARM IN INCLUDING A VISUAL RESOURCE
even when it is not strictly necessary. A Compelling Picture COLOR ONE STUDY: study: (potential consequences for the design of instruction) focusing in particular on the effectiveness of
DYNAMIC is thouh to be better
becuase it lesses the cognitive load
on our working memory by showing
temporal outcomes. research on the mirror neuron system suggests that dynamic visualizations may be most effective for learning tasks that involve human
movement BUT In this case, dynamic visualizations should be most effective for learning tasks such as
but much less
effective for tasks that involve nonhuman movement such as
for which they are nowadays most frequently used. (can use human or robots to
emulate human movement) Dyanamic
or Static Visuals