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Transcript of Jeremy Soule
Being the son of a music teacher, he became fascinated with the world of music, especially those involving symphonies and orchestras, at the age of five. His musical talent was discovered very early on after joining piano lessons, and after writing musical notations in the margins of his homework. Upon discovering this talent, Jeremy began private music lessons from the teachers at the Western Illinois University starting in grade six. Before he had graduated high school, he had what was equivalent to a Master's Degree in composition, though he was not enrolled in the school, and consequently not given a degree. While playing video games as a child, Soule came to believe that the experience they created could become much more involving with better musical scores, this prompted him to take a year off from high school to create a portfolio of what he thought video games should sound like. Upon completing his first portfolio, Soule was given a job a Square (now Square Enix) in Seattle. However, when this company moved to LA, Jeremy resigned, and spent the next few years composing music for mainly children's games, along side a few other lesser known series'. Among these lesser known games was "Total Annihilation"(1997), the game in which he won his first award for Best Music. However it was in 2001 when his career within the game industry began to blossom.
He worked on the first five Harry Potter games from 2001 to 2005, and out of these five games, one was nominated for an Academy of Interactive Arts & Sciences award for "Outstanding Achievement in Original Music Composition", while another one won (and another later on nominated for) an award from the British Academy of Film & Television Arts award for "Best Score" in the Game Music Category. Biography (cont.) The Elder Scrolls Series Dragonborn Fun Fact: the language used in this song (Dovah) was created just for this game world. Other Notable works Jeremy has composed upwards of 90 soundtracks for movies, plays and, obviously video games. This astonishing number includes the soundtracks for over 70 games. Among his most notable works are: Bibliography http://upload.wikimedia.org/wikipedia/commons/d/de/JeremySouleByAE2011.jpg
http://en.wikipedia.org/wiki/The_Elder_Scrolls_V:_Skyrim#Music Jeremy Soule "My secret desire is for the whole world to eventually play games and for games to have the kind of influence that books and movies do. Games are a great place for the planet's collective subconscious to grow as we further our understanding of each other." Early Career In 2002, the now critically acclaimed Elder Scrolls III: Morrowind was released, by Bethesda Studios, and later received an award for Game of The Year. This became one of the first games Jeremy helped create, in which he was able to stick to his comfort zone within his musical styling(s). Soule was quoted saying that the "epic quality" of the Elder Scrolls series was "particularly compatible with the grand, orchestral style of music" that Soule enjoys composing "the most". However, due to the fact the this series was still fairly unknown, the lower budget meant Soule was only able to create around a total 40 minutes of music (which did repeat and que at different intervals), consequently receiving criticism for a somewhat redundant and un-diverse soundtrack. However, this game was still nominated for the category of "Outstanding Achievement in Original Music Composition"
Due to his success with Morrowind, Jeremy was welcomed back to Bethesda in the years leading up to 2006 to work on the newest installment of The Elder Scrolls Series, Oblivion. This time around, Jeremy was able to compose upwards of an hour of music, as opposed to the 40 minutes he was previously limited to. Soule was once again able to work within his favourite style of musical composition, for Oblivion, he once again chose to create a minimalistic and ambient, yet epic style of music., which he stated while composing the music he did not imagine any specific characters or events; rather, he wanted it "to comment on the human condition and the beauty of life".
Most recently, in 2011, he was once again brought back to Bethesda to work on, what some call the most climactic chapter of the Elder Scrolls Series, Skyrim. The Elder Scrolls V went on to win the coveted Game of the Year award and best Choral theme, as well as Outstanding Achievement in Gameplay Engineering, Gameplay Direction, Outstanding Achievement in Story and Role-Playing Game of the Year. This game was also nominated for several other awards, most relevantly including Best Soundtrack. However, this time around, finally realizing his musical prowess, creative director Todd Howard, gave full reign to Jeremy, letting him create over 4 hours of music for this game. The most renowned piece being "Dragonborn", the game's main theme. This song was recorded with a choir of over thirty people (and layered three times over), singing in the game world's dragon language. Soule, as with all other Elder Scrolls games he worked with, was able to create an epic and ambient soundtrack. In my opinion, this is the greatest soundtrack ever composed by him, not only because of it's astonishing length, but also because it took elements from his other two Elder Scrolls soundtracks and combing them together to help shape the astonishing world that this game envelopes. World of Warcraft: Mists of Pandaria
Guild Wars 1 and 2
Metal Gear Solid: Peace Walker
Harry Potter and the Philosopher's Stone (2001)