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Video Game Themes and Graphic Styles

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Aaron Morris

on 16 January 2015

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Transcript of Video Game Themes and Graphic Styles

Themes
Video game themes are what video games would be centered on that defines the game’s feel in what environment/setting exists within the game and/or what the game is about. In a sense, they are genres. To clarify further, there are some examples of video game themes in the next few slides.
Video Game Themes and Graphic Styles
Action games would have the feel of destruction that has been brought on humanity with a goal to destroy them, like an invasion of a higher power or a plague outbreak that is spreading rapidly, or it could be that humanity is in conflict with itself entirely. Settings are usually modern times with a war that is currently going on, and examples of what we expect to see in action themed games would be guns, explosions, military presence.
Action Games
Fantasy games would usually have the feel that the world that the player is immersed in is fictional and the settings of these worlds are in are quite often medieval, but there are different settings for fantasy games like the Victorian era. You might find examples of magic being present or/and mythology in fantasy games like dragons, goblins, as these creatures clearly don't exist and magic isn't

real.

Fantasy Games
Sci-Fi Games
Science fiction games are similar to fantasy games in the principle that they are both made up, but what make sci-fi different is imagined scientific and technological advances in the future. In this type of theme they would portray things like life on other planets (Aliens), futuristic weaponry as well as space and time travel.


There are many more themes out there reaching out to hundreds possibly thousands, if not now then maybe in the years to come, since the gaming industry has expanded massively and continues to, but I digress.

The next slides talk about video game graphic styles.
Graphic styles are the visuals of the game that come in many different varieties. Some games have unique styles, but there other styles that are remarkably similar in completely different games. There are 5 different categories of graphic styles that I will present.
Graphic Styles
This is the graphic style that game developers would use to make the visuals of the game to look as realistic as possible, by using 3D software packages such as Frostbite 3, but they often lack a highly aesthetic colour palette. Shooters and first person shooters are notorious for using photorealism.


Photorealism
This graphic style is the opposite of photorealism. Some game developers that choose this non-photorealistic graphic style, use 3D computer graphics with reduced shading colour to make the game appear flat and drawn by hand. Cel shading is usually ridiculously colourful and doesn’t have the extreme detail that exists within photorealistic games.
Cel Shading
Exaggeration
Exaggeration is the graphic style that is used to express different emotions at a high level, like larger eyes when the character is sad or weapons that would to be unusable, because the character wouldn't be able to wield it in a realistic environment. It is widely used in anime and manga; a great example of a game to use this graphic style would be Final Fantasy.
Abstraction
The abstraction graphic style is the implementation of lines and geometric shapes that aren't supposed to represent anything aside from the literal means. Abstraction was used often by early developers because they could only vaguely use these objects in the game graphics in the early years of gaming, due to technology being lack-luster compared to now. Retro style games are well known to use this graphic style.
Semi-photorealism
This graphic style is supposed to look realistic, but either, A) they take place in fictional setting or B) they use a variety of different colours that would seem unnatural. Fantasy games are a good example of this graphic style being used in.
Colour Theory
Colour theory is the practice of mixing colour and the visual effects of a specific color combination. The theory begins with the primary colours (Red, Blue, Yellow) being mixed together to create all the other colours you may know of, but only two at a time. Also, the primary colours cannot be made with the colours you have just created nor can they with other colours. The colours that you can create by using any two primary colours are orange, green and purple.
Any Questions?
Bibliography on next slide
Bibliography
http://en.wikipedia.org/wiki/Category:Video_games_by_theme
https://eldersouls.com/_/articles/the-different-graphic-styles-of-gaming-r44
http://en.wikipedia.org/wiki/Cel_shading
http://ragingflame62.blogspot.co.uk/2012/11/exaggeration.html
http://www.giantbomb.com/abstract-art-style/3015-1558/
http://en.wikipedia.org/wiki/Color_theory
Notes on past lectures.

(Tiny texts in bottom right corner of each slide are photo sources, except for "Abstraction", "Adventure Games" and " Any Questions" slides, they are on the bottom left corner)
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Click the right arrow key to navigate the star chart
Adventure Games
Adventure games are when the player takes a very important role as the main protagonist (main character) who is on a urgent quest/mission that has to be completed to accomplish his/her goal. Adventure games are hugely story driven that is interactive and complex and the theme also features puzzles that the player will encounter along the quest and must solve them. All of this that is in a fully explorable world.
https://www.google.co.uk/search?q=legend+of+zelda&espv=2&biw=1366&bih=667&source=lnms&tbm=isch&sa=X&ei=wri2VOn0KML87AbR9IHYAQ&ved=0CAYQ_AUoAQ#tbm=isch&q=shadow+of+the+colossus&imgdii=_&imgrc=_1pS6CE8bhTjmM%253A%3Bb3J9cR9qBhcKfM%3Bhttp%253A%252F%252F1.bp.blogspot.com%252F-7isWFKGZopU%252FTm4haDL2ZQI%252FAAAAAAAAAws%252FgwG-tAeVuIs%252Fs1600%252Fsotcc.jpg%3Bhttp%253A%252F%252Finsearchoftheperfectgame.blogspot.com%252F2012%252F03%252Freview-shadow-of-colossus-3d.html%3B1024%3B768
Sports Games
A sports game simulates real sport activities like, football, rugby, the olympics, etc that function and play just like the real thing. The only real goal of the game is to compete in these sports against your opponents and win, which can be competitive, just like the real thing.
Simulation Games
Simulation games tend to portray events or activities in real life and simulate them in a video game that the player can interact with.
https://www.google.co.uk/search?q=legend+of+zelda&espv=2&biw=1366&bih=667&source=lnms&tbm=isch&sa=X&ei=wri2VOn0KML87AbR9IHYAQ&ved=0CAYQ_AUoAQ#tbm=isch&q=fifa&imgdii=_&imgrc=OBL1KEJxX-_RpM%253A%3BhBAJ_eVgbcMETM%3Bhttp%253A%252F%252Fmedia.officialplaystationmagazine.co.uk%252Ffiles%252F2012%252F06%252FFIFA-13-Messi.jpg%3Bhttp%253A%252F%252Fwww.officialplaystationmagazine.co.uk%252F2012%252F06%252F28%252Ffifa-13-tips-5-tactics-youll-need-to-relearn-from-fifa-12%252F%3B1920%3B1080

https://www.google.co.uk/search?q=legend+of+zelda&espv=2&biw=1366&bih=667&source=lnms&tbm=isch&sa=X&ei=wri2VOn0KML87AbR9IHYAQ&ved=0CAYQ_AUoAQ#tbm=isch&q=the+sims&imgdii=_&imgrc=AZReoCXD4heZ4M%253A%3B1GbOB91nhA5CCM%3Bhttp%253A%252F%252Fsimcitizens.com%252Fwp-content%252Fuploads%252F2013%252F10%252FThe-Sims-4-Pancake-Date.jpg%3Bhttp%253A%252F%252Fwww.modthesims.info%252Farchive%252Findex.php%253Ft-517902.html%3B1920%3B1405
http://en.wikipedia.org/wiki/Color_theory
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