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Zarathustra transmedia storytelling

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Krzysztof Marcinkowski

on 4 September 2014

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Transcript of Zarathustra transmedia storytelling

Krzysztof Marcinkowski
ECER 2014, Porto

Zarathustra transmedia storytelling
Art-distance-learning

layout

eduentertaiment
source
Opole University
Tomas Bata University in Zlín
software
purpose
storytelling
research
type
transmedia storytelling
buzzy word?
project structure
inkscape
synfig
studio
gimp
gamification
Stories can be effective stimulus for the process of learning. Especially regarding to difficult issues, stories can encourage learners in coping with difficult tasks as stories profit from the experience.
Thus Spoke
Zarathustra
cooperation

Research structure
1. Recognition of the field and literature review
2. The case study of visualization of 'Thus Spoke Zarathustra'
3. Feedback and evaluation

crowdfunding
virtual communitites
engagement

Death of God
Eternal return
Übermensch
forms & inspirations
Opole University
Institute of Philosophy

Tomas Bata University in Zlín
Animation Studio
To engage
learners in to understanding
complex philosophical
concepts of Nietzsche

facilitate their understanding of nietzsche concepts and support them


short,
introducing film
interactive comic presenting complex content
original
Nietzsche's
text
links to
the internet
websites
about
Nietzsche
philosophy
focusing
on images
focusing
on texts
Storyboard of animated demo of first part
'Thus spoke Zarathustra'


ZARATHUSTRA’S PROLOGUE
immersive
open
digital
Full transcript