Loading presentation...

Present Remotely

Send the link below via email or IM

Copy

Present to your audience

Start remote presentation

  • Invited audience members will follow you as you navigate and present
  • People invited to a presentation do not need a Prezi account
  • This link expires 10 minutes after you close the presentation
  • A maximum of 30 users can follow your presentation
  • Learn more about this feature in our knowledge base article

Do you really want to delete this prezi?

Neither you, nor the coeditors you shared it with will be able to recover it again.

DeleteCancel

Make your likes visible on Facebook?

Connect your Facebook account to Prezi and let your likes appear on your timeline.
You can change this under Settings & Account at any time.

No, thanks

History Of Games Art.

No description
by

Dan Walton

on 16 May 2011

Comments (0)

Please log in to add your comment.

Report abuse

Transcript of History Of Games Art.

A History Of Games Art For Platformers. Omega Flight Presents .... ''... A platformer is a video game genre characterized by requiring the player to jump to and from suspended platforms or over obstacles,jumping puzzles. It must be possible to control these jumps and to fall from platforms or miss jumps .... ... Platform games were, at one point, the most popular genre of video game. At the peak of their popularity, it is estimated that between one-quarter and one-third of console games were platformers.'' '' ... The Atari 7800 ProSystem, or simply the Atari 7800, is a video game console re-released by Atari Corporation in January 1986 ... '' '' ... The Atari Jaguar is a video game console that was released by Atari Corporation in 1993. It was the last to be marketed under the Atari brand until the release of the Atari Flashback in 2004 ... '' Bubsy is a series of video games created by Michael Berlyn and released by Accolade for the SNES, Mega Drive/Genesis, Atari Jaguar, the PC and PlayStation in the early and mid-1990s. Though the games were platform games similar to Super Mario Bros. and Sonic the Hedgehog, the eponymous anthropomorphic bobcat never came close to the popularity level of the two bigger name mascots. Rayman is an action video game series developed by Ubisoft, originally under the direction of Michel Ancel. Rayman games are typically platformer games, although spin-offs have had radically different gameplay. The original Rayman was a 2D sprite based platformer similar to those of the 16 bit era. Rayman is the main protagonist of the series. He has no arms and legs, though he has hands and feet that are able to move independently from his body. Rayman is able to launch long range punches at his enemies, and in some games, eject lums from his gloves. He has the ability to use his hair to glide and float by spinning it at a rapid speed The Transition from 2d to 3d and then back to 2d, Raymans appearence altered from rayman 3 onwards turning his necker cheif into some sort of hoodie Rayman origins puts rayman back to his roots, 2D Sidescrolling Paltform genius. Rayman was released on many consoles including the playstation and the Nintendo 64, it was'nt until the game was released on 3d consoles that rayman's appearence changed '' ... The Xbox is a sixth-generation video game console manufactured by Microsoft. It was released on November 15, 2001 in North America, February 22, 2002 in Japan, and March 14, 2002 in Australia and Europe and is the predecessor to the Xbox 360. It was Microsoft's first foray into the gaming console market, and competed with Sony's PlayStation 2, Sega's Dreamcast, and Nintendo's GameCube. The integrated Xbox Live service allowed players to compete online ... '' Conker: Live & Reloaded is an action-platform video game developed by Rare and exclusively released for the Xbox in 2005. The single player mode is a remake of the 2001 game Conker's Bad Fur Day for the Nintendo 64 game console. However, it includes a new multiplayer mode that is different to the Nintendo 64 version utilizing Xbox Live that continued to be popular for over a year after its release. Unlike the original N64 game, the remake was available for a Japanese release. The Xbox's graphics make the character seem more realistic and detailed than previous versions The graphics for the xbox version of the game are clearer and crisper than the nintendo 64 obviously because of the xbox's higher graphics capabilities. Conker live and reloaded ( Left ) Conker's bad fur day ( Right ) The difference here is again down to the graphics Here you can see the change in colour and design as the years went on, 1997 being diddy kong racing on the N64 and 2004 being Conker: Live and reloaded on the Xbox Early concepts of Sonic The Hedgehog ... The newest game in the sonic franchise see's modern sonic teaming up with Old school sonic, ,using old concepts with the newer design. Alex Kidd in Miracle World was released as many games are, past and present, in an effort to sell a certain asset, in this case, the Sega Master System. This game was actually created (along with Wonder Boy, another platform game) in an effort to be Sega's answer to Super Mario Brothers, but until Naoto Oshima created Sonic the Hedgehog, Sega was unable to compete with Shigeru Miyamoto's creation. Sonic didnt become sega's mascot until sonic the hedgehog was re-released on the Mega Drive ( Genesis ) The appearance of Alex Kidd has changed some what, most notibally his clothes, hair and ears "Jaguar is a custom chip set primarily intended to be the heart of a very high-performance games/leisure computer. It may also be used as a graphics accelerator in more complex systems, and applied to workstation and business uses. As well as a general purpose CPU, Jaguar contains four processing units. These are the Object Processor, Graphics Processor, Blitter, and Digital Sound Processor. Jaguar provides these blocks with a 64-bit data path to external memory devices, and is capable of a very high data transfer rate into external dynamic RAM." The Xbox was the first video game console to feature a built-in hard disk drive, used primarily for storing game saves and content downloaded from Xbox Live. This eliminated the need for separate memory cards (although some older consoles, such as the TurboGrafx-CD, Sega CD and Sega Saturn had featured built-in battery backup memory prior to 2001). An Xbox user could rip music from standard audio CDs to the hard drive, and these songs were used for the custom soundtracks in some games. Crash Twinsanity differs significantly in gameplay from its predecessor Crash Bandicoot: The Wrath of Cortex. The game is largely played in a free-roaming style, although the linear path based gameplay of the previous installments occasionally reappears. The game's plot is now pushed forward by going through levels, instead of collecting crystals. Gems littered throughout the levels can be collected to unlock extras such as concept art Custom-made Picture Processing Unit:
64 sprites on screen (8 per scanline)
256x240 resolution
24 simultaneous colours per scanline
53 colour palette (48 colours, 5 grays Nintendo NES Crash bandicoots design has changed since the Playstation Days released in 1996, developed by Naughty Dog, the main character was originally designed as a wombat - Willie the Wombat. Later changed to Crash, the bandicoot. The art style of the game was particularly praised however the lack of innovation as a platformer was also made well aware. The art style of the game was particularly praised however the lack of innovation as a platformer was also made well aware. Super Mario World Series Codified side-scroller genre
Tile-based landscape
Multiple worlds Doctor Neo Cortex

the idea came about with the designers discussing over lunch, they thought of an 'evil genious villain with a big head', later visioned a more malevolent brain. After one of them performing a 'silly villain voice', the villain's name, Doctor Neo Cortex was instantly formulated. Donkey Kong Crash, the main character of the game, was originally designed as a wombat - Willie the Wombat. Later changed to Crash, the bandicoot. The art style of the game was particularly praised however the lack of innovation as a platformer was also made well aware. The character was given no voice as past game voices were considered to be 'lame, negative and distracted from the identification of them.' Considered first ‘true’ platformer
Single-screen levels
Multiple levels
2D sprite animation Nintendo 64 Limited 4kb texture cache Resolutions from 256x224 to 640x480 First 3D Platformer
Mix of 2D billboards and polygonal models
Deformable models for animation, allowing movement, rotation and scale Super Mario 64 The Xbox 360 is the second video game console produced by Microsoft, and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles. As of March 31, 2011, there are over 53.6 million Xbox 360 consoles worldwide. Banjo-Kazooie By Rare
Sprite / 3D combination similar to Mario 64
Improved graphics (custom microcode)
Higher res textures
More polygons over sprites compared to Mario 64 Reality Co-Processor
Reality Signal Processor: Vector, lighting calculations, as well as handling audio
Reality Drawing Processor: Rasterizer (creates the image before outputting to display) RSP
Programmable through microcode to improve the graphics of the system.
Default was ‘Fast3D’, with just under 100,000 high accuracy polygons per second.
Some studios (Factor 5, Rare) wrote their own implementations that improved on this. Nintendo Wii 512Mb internal memory
Tech specs not yet fully released
Custom Built “Hollywood” GPU from ATI
480p maximum resolution (half that of competitors)
Essentially an upgrade to GameCube tech Crash of the Titans is an action-adventure game published by Sierra Entertainment and developed by Vancouver-based Radical Entertainment for the PlayStation 2, PlayStation Portable (ported by SuperVillain Studios), Wii and Xbox 360. The Game Boy Advance and Nintendo DS versions of the game were developed by Amaze Entertainment. The game was first released in North America on October 3, 2007 Super Mario Galaxy High polygon counts
Shaders
Allows for much rounder geometry
Complex geometry
Few non-GUI sprites Metroid Prime Series Hybrid series: FPS / Platformer / Puzzler
Room system Released in Japan in 1994
32-bit console
It is the very first release in the PlayStation series of consoles and handheld game devices
First entertainment platform to ship 100 million units
Stopped production in 2006 12 bit colour palette
First handheld with a colour LCD
16 simultaneous colours per scanline
160x102 standard resolution Hardware support for distorting and scaling sprites (allows for psuedo-3D graphics
Had a lot of new tech... and got steamrolled by the Game Boy Released in Japan in 2006
Unified online game service, the PlayStation Network
Robust multimedia capabilities
Connectivity with PSP
Blu-ray storage medium Released in Japan – 1985
Could play both cartridges and
credit card-sized ‘Sega Cards’
Technically superior to the NES
but didn't sell as well
13 million units sold worldwide primarily a platforming game, it also incorporates
high adrenaline behicle chases, stellar gun fights and
near-film quality cinematics. Banjo-Kazooie: Nuts & Bolts is an action and platform game in Rare's Banjo-Kazooie series, first announced at the X06 Media Briefing.It is the third main game in the franchise to be released and takes place eight years after Banjo-Tooie. It is also the first game in the series released for a console unaffiliated with Nintendo, as it is exclusive to the Xbox 360. Biggest differences from the first game, released back in 2007, was
generally the overall polish the game seemed to have, especially with the
cut scenes. An added online multiplayer was also a massive compliment to
the series and maybe the biggest reason it has gone on to sell over 3.8
million units as of the end of 2010. The artwork from nuts and bolts is more detailed than that in banjo tooie, obviously because it is a later system, I think both are amazing, clearly showing what games were like in the time period. (left 2 Nuts and bolts.) (Right Banjo tooie.) Kameo: Elements of Power is an action-adventure video game developed by Rare. Under development for 4 years, the game was released as a launch title for the Microsoft Xbox 360 video game console in late 2005. Released in January 1986 (mid 80s)
Big brother console: 5200
Graphics: MARIA custom graphics controller
160x240 (160x288 PAL) resolution or 320x240/288 resolution
25 color palette out of 256 colors (16 hues * 16 luma), different graphics modes restricted the number of usable colors and the number of colors per sprite
Direct Memory Access (DMA)
Graphics clock: 7.16 MHz Joust was an odd game where the player controls a yellow knight riding a flying ostrich from a third-person perspective.game that was made and published by Williams electronic in 1982 for the arcades but was remade later for the 7800 in the later years. Kameo was originall going to be released on the N64, Then it was meant to be released on the original xbox, finally after microsoft bought rare it was released on the xbox Unlike previous crash games the gameplay was more hindered towards the beat'em'up Genre, but its still classed as a platformer/ action adventure. Crash's design has change since the early days, adding tribal tatoo's and making his head slightly rounded others in the line up.... Any Questions??
Full transcript