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History Of Games Art.
Transcript of History Of Games Art.
64 sprites on screen (8 per scanline)
24 simultaneous colours per scanline
53 colour palette (48 colours, 5 grays Nintendo NES Crash bandicoots design has changed since the Playstation Days released in 1996, developed by Naughty Dog, the main character was originally designed as a wombat - Willie the Wombat. Later changed to Crash, the bandicoot. The art style of the game was particularly praised however the lack of innovation as a platformer was also made well aware. The art style of the game was particularly praised however the lack of innovation as a platformer was also made well aware. Super Mario World Series Codified side-scroller genre
Multiple worlds Doctor Neo Cortex
the idea came about with the designers discussing over lunch, they thought of an 'evil genious villain with a big head', later visioned a more malevolent brain. After one of them performing a 'silly villain voice', the villain's name, Doctor Neo Cortex was instantly formulated. Donkey Kong Crash, the main character of the game, was originally designed as a wombat - Willie the Wombat. Later changed to Crash, the bandicoot. The art style of the game was particularly praised however the lack of innovation as a platformer was also made well aware. The character was given no voice as past game voices were considered to be 'lame, negative and distracted from the identification of them.' Considered first ‘true’ platformer
2D sprite animation Nintendo 64 Limited 4kb texture cache Resolutions from 256x224 to 640x480 First 3D Platformer
Mix of 2D billboards and polygonal models
Deformable models for animation, allowing movement, rotation and scale Super Mario 64 The Xbox 360 is the second video game console produced by Microsoft, and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles. As of March 31, 2011, there are over 53.6 million Xbox 360 consoles worldwide. Banjo-Kazooie By Rare
Sprite / 3D combination similar to Mario 64
Improved graphics (custom microcode)
Higher res textures
More polygons over sprites compared to Mario 64 Reality Co-Processor
Reality Signal Processor: Vector, lighting calculations, as well as handling audio
Reality Drawing Processor: Rasterizer (creates the image before outputting to display) RSP
Programmable through microcode to improve the graphics of the system.
Default was ‘Fast3D’, with just under 100,000 high accuracy polygons per second.
Some studios (Factor 5, Rare) wrote their own implementations that improved on this. Nintendo Wii 512Mb internal memory
Tech specs not yet fully released
Custom Built “Hollywood” GPU from ATI
480p maximum resolution (half that of competitors)
Essentially an upgrade to GameCube tech Crash of the Titans is an action-adventure game published by Sierra Entertainment and developed by Vancouver-based Radical Entertainment for the PlayStation 2, PlayStation Portable (ported by SuperVillain Studios), Wii and Xbox 360. The Game Boy Advance and Nintendo DS versions of the game were developed by Amaze Entertainment. The game was first released in North America on October 3, 2007 Super Mario Galaxy High polygon counts
Allows for much rounder geometry
Few non-GUI sprites Metroid Prime Series Hybrid series: FPS / Platformer / Puzzler
Room system Released in Japan in 1994
It is the very first release in the PlayStation series of consoles and handheld game devices
First entertainment platform to ship 100 million units
Stopped production in 2006 12 bit colour palette
First handheld with a colour LCD
16 simultaneous colours per scanline
160x102 standard resolution Hardware support for distorting and scaling sprites (allows for psuedo-3D graphics
Had a lot of new tech... and got steamrolled by the Game Boy Released in Japan in 2006
Unified online game service, the PlayStation Network
Robust multimedia capabilities
Connectivity with PSP
Blu-ray storage medium Released in Japan – 1985
Could play both cartridges and
credit card-sized ‘Sega Cards’
Technically superior to the NES
but didn't sell as well
13 million units sold worldwide primarily a platforming game, it also incorporates
high adrenaline behicle chases, stellar gun fights and
near-film quality cinematics. Banjo-Kazooie: Nuts & Bolts is an action and platform game in Rare's Banjo-Kazooie series, first announced at the X06 Media Briefing.It is the third main game in the franchise to be released and takes place eight years after Banjo-Tooie. It is also the first game in the series released for a console unaffiliated with Nintendo, as it is exclusive to the Xbox 360. Biggest differences from the first game, released back in 2007, was
generally the overall polish the game seemed to have, especially with the
cut scenes. An added online multiplayer was also a massive compliment to
the series and maybe the biggest reason it has gone on to sell over 3.8
million units as of the end of 2010. The artwork from nuts and bolts is more detailed than that in banjo tooie, obviously because it is a later system, I think both are amazing, clearly showing what games were like in the time period. (left 2 Nuts and bolts.) (Right Banjo tooie.) Kameo: Elements of Power is an action-adventure video game developed by Rare. Under development for 4 years, the game was released as a launch title for the Microsoft Xbox 360 video game console in late 2005. Released in January 1986 (mid 80s)
Big brother console: 5200
Graphics: MARIA custom graphics controller
160x240 (160x288 PAL) resolution or 320x240/288 resolution
25 color palette out of 256 colors (16 hues * 16 luma), different graphics modes restricted the number of usable colors and the number of colors per sprite
Direct Memory Access (DMA)
Graphics clock: 7.16 MHz Joust was an odd game where the player controls a yellow knight riding a flying ostrich from a third-person perspective.game that was made and published by Williams electronic in 1982 for the arcades but was remade later for the 7800 in the later years. Kameo was originall going to be released on the N64, Then it was meant to be released on the original xbox, finally after microsoft bought rare it was released on the xbox Unlike previous crash games the gameplay was more hindered towards the beat'em'up Genre, but its still classed as a platformer/ action adventure. Crash's design has change since the early days, adding tribal tatoo's and making his head slightly rounded others in the line up.... Any Questions??