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ICT - FUN GALLOPS IN LEARNING

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Tanavickneswary Krishnan

on 1 April 2014

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Transcript of ICT - FUN GALLOPS IN LEARNING

Why???
How???
What???
Context:
~ Prep Classroom
Reasons for using ICT's:
PLATFORMS
Social
SOCIAL
SEO
CMS
ICT - FUN GALLOPS
IN LEARNING

ICT can help to develop children's dispositions to learn by increasing self-esteem and confidence. This is because It has the potential for promoting pleasure in learning by enhancing engagement, motivation and the desire to learn.
Science (Prep)
- respond to questions about familiar objects and events (ACSIS014)

Lesson Objective: To make children aware that a switch can be used to make or break a circuit to turn on or off (using either batteries or main powered electricity).

Resources:
2 drawing pins
bulb and holder
battery
screwdriver
paperclip
sticky tape
3 wires
cork


ICT also develops operational skills. This includes understanding the functions of items such as the keyboard and on/off switches as well as the ability to operate them. Using ICT also develops children's concepts of technological interactivity, by showing that taking an action can produce a response.
Application of ICT in leisure, work and play is an opportunity to recognize the competences and experiences children encounter at home and elsewhere, and to develop their ability to harness ICT for social and cultural purposes, such as communication, self-expression or entertainment.
History (PREP)
- use a range of communication forms (oral, graphic, written, role play) and digital technologies (ACHHS022)

Lesson Objective:
- representing ideas and creating imaginative responses through talking, drawing and play.





References:
*enhancing children's learning through ICT tools*
~ 5 to 6 years old
~ total 25 students (12 boys and 13 girls)
~ Australian Curriculum:

Students develop ICT capability as they learn to use ICT effectively and appropriately to access, create and communicate information and ideas, solve problems and work collaboratively in all learning areas at school, and in their lives beyond school. The capability involves students in learning to make the most of the digital technologies available to them, adapting to new ways of doing things as technologies evolve and limiting the risks to themselves and others in a digital environment (ACARA, 2013)
~ most students are acquainted with the use of ICT
In this 21st century, children are exposed to the rapid and continuously advancing technology. Use of IPAD, Google, Laptops, Digital camera, smart phones and more is norm before formal education. Children have been interacting and immersed in them since birth (Thelning and Lawes, 2001)
This interaction allows the children to enter the education world with confidence in using various devices. Blatchford and Whitebread, 2003: "young children today are growing up in a world which not only contains but is also increasingly shaped by ICT"

Thus, use of numerous attractive and engaging medium via integrating ICT in teaching curriculum can accelerate the learning process, as the children become more engaged and interactive.

ICT resources
available:
interactive whiteboard
CD Player
television
ipad's
computers

English (PREP)
- listen to and respond orally to texts and to the communication of others in informal and structured classroom situations (ACELY1646)

Lesson Objective:
- sequencing ideas in spoken texts, retelling well known stories, retelling stories with picture cues, retelling information using story maps.


1. The story will be played through a CD player.
2. The children will be divided into pairs and given the sequencing card.
3. While listening, the children can sequence the card accordingly.
4. When the story is done, the children will take turns retelling the stories to other classmates using a microphone.


Activity: Story Sequencing
TITLE
Sequencing Card
ICT in Education
Based on the review from the artefact, it is clear that ICT integration in education has its merits such as not only changing the traditional ways of teaching, but also can raise educational quality and connect learning to real-life situations.
Nevertheless, such integration requires collaborative efforts from all partners in teaching and learning environment.
CONCLUSION
Activity: Simple Switch
1. Teacher demonstrates the experiment to the children.
2. Children will be divided in to groups of five.
3. Each group will be provided with a set of resources.
4. Children will work on the experiment.
5. Once the children have explored then, teacher gives each children an IPAD to play an online activity relating the topic learned.
Online Game
1. Teacher will gather the children and lead them to the computer labs.
2. Each child will have a computer.
3. Children will be told to go to this online drawing tool.
4. Children will be each given a set of picture consisting of the 3 animals.
5. By looking at it, children will have to draw using the online drawing tool.
Activity: Drawing Animals
Online Tool
ABCYA.com. (2012). Colour, Draw and Paint. Retrieved 26 March, 2014 from http://www.abcya.com/abcya_paint.htm

Australian Curriculum ACARA. (2013). Information and Communication Technology. Retrieved 25 March, 2014 from http://www.australiancurriculum.edu.au/GeneralCapabilities/information-and-communication-technology-capability/introduction/introduction

Circuits and Conductors. Retrieved 29 March, 2014 from http://www.bbc.co.uk/schools/scienceclips/ages/8_9/circuits_conductors_fs.shtml

Plowman, L., Stephen, C., Downey, S., and Sime, D. (2006). Teaching and Learning Research Briefing. Retrieved 28 March, 2014 from http://www.tlrp.org/pub/documents/no15_plowman.pdf

Switched On Kids. (2013). Electricity and how to use it safely. Retrieved 27 March, 2014 from http://oldsite.switchedonkids.org.uk/

Thelning, K., and Lawes, H. (2001). Information and Communication Technologies (ICT) in the Early Years.
Full transcript