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CoP 408 Metaphor - VideoGames
Transcript of CoP 408 Metaphor - VideoGames
personal interest and development
social action and social change
Andragogy is more self-directed and saturated with experience than pedagogy & seeks to immediately apply what is learned Self-Directed Learning and Motivation Transformational Learning Experience and Learning •Adults learn best when they are directly involved in an learning experience that is mentally, physically, and emotionally engaging
•Experiential learning: is the process of making meaning through reflection of experience
•Make sense of experience and meaningful either through collaboration in a community of practice or through reflection of experience
•Positive Attitude Habits of Mind and Reflection Learning as a Natural Process Metaphor Connections Learning is a natural process of living that stems from: Mezirow (10 Phases): Summary-Transformational learning occurs when people critically examine habitual expectations, revise them, and act on the revised point of view. The need to organize and make sense of raw, uninterpreted experience
To develop ways to predict how best to respond and interact with one's environments
To act skilfully to ensure one's survival and safety What is different about how adults learn?
Drive to professionalize
Rich resource of life experiences to draw from during their learning journey
Learning needs change and relate to social roles
Interested in an immediate application of knowledge
Motivated by internal, rather then external factors
Take part in transformational learning Video games are self-directed In a video game, there are no external rewards, just the satisfaction of completing the game.
As soon as you level up or develop a new skill, you want to apply it right away (immediate application of knowledge).
You play because you want to win the game, you do not stop if it gets hard but try to overcome the obstacle. Unexpected conditions (like running into a koopa) may interfere with the act of learning but not the need to learn Charmander Charmeleon Charizard In Elder Scrolls V: Skyrim, you decide what your characters skills will be and advance these skills every time you level up.
You are self-driven to advance through the different levels to enhance the skills you chose for your character.
You also can start new skills as you level up. •When actively participating in a video game, we are engaged in achieving a certain goal
•Video games can help us recognize our strengths and weaknesses which allows us to reflect on how to improve in the game.
•Prior experience playing video games can be beneficial in that it motivates learners to play a new game outside of their comfort zone.
•When we lose in a video game, a positive attitude will makes us feel challenged rather than defeated to reach the next level of the game. Past experiences shape how we perceive and respond to video game play when we are playing new games and our previous understandings and perceptions will change as we continue to play
New games force us to think outside of our normal realm or thought or beyond our default perceptions. Metaphor Connections Although learning is fueled by personal drives rather than external rewards or punishments, learning can be enhanced by external conditions that encourage, influence and reinforce learning Application of video game knowledge varies game to game
Reflection after losing Each level requires the use of new skills Heroes vs. Villains
Priorities in games References Cranton, P. (2006). Understanding and Promoting Transformative Learning. Transformative Learning. 99-109
MacKeracher, D. (2007). Making Sense of Adult Learning. Toronto, ON: University of Toronto Press. 122-141
Merriam, S. B. (2001). Andragogy and self-directed learning: Pillars of adult learning theory. The New update on adult learning theory. Danvers, MA: Jossey-Bass.
Merriam, Sharan, (2001). Experience and learning. Danvers, MA: Jossey-Bass. 92-98
Spencer, B. (2006). Education for adults. Purpose of adult education: a short introduction 2nd Edition. Thomson Educational Publishing.
Wilson, A.L., Hayes, E.R. 2000. Linking the Individual Learner to the context of adult learning. Handbook of Adult and Continuing Education. 70-85. Learning to ski as an adult Personal Connection- Learning to Decorate Cakes Personal Interest Personal Development Vocational Academic Social Change LEVEL UP & SAVE THE WORLD WHY DO
LEARN? Main components: mental construction of experience, inner meaning, and critical self-reflection.
Transformative learning is similar to self-directed learning