Send the link below via email or IMCopy
Present to your audienceStart remote presentation
- Invited audience members will follow you as you navigate and present
- People invited to a presentation do not need a Prezi account
- This link expires 10 minutes after you close the presentation
- A maximum of 30 users can follow your presentation
- Learn more about this feature in our knowledge base article
Do you really want to delete this prezi?
Neither you, nor the coeditors you shared it with will be able to recover it again.
Make your likes visible on Facebook?
You can change this under Settings & Account at any time.
SAA511 - Designated Experts Project
Transcript of SAA511 - Designated Experts Project
Ivanna Smith Chickering's 7 vectors Developing
Competance Developing Integrity Developing Purpose Establishing Identity Mature Interpersonal
Relationships Moving Through
Autonomy Managing Emotions -Not necessarily linear
-Do not have to go in order
-Women place greater emphasis on vector 4 than on vector 3
-Media most strongly influences vectors 1-5 In Print Online On Screen -Cosmetic surgery
-Exploitation of models
-Use of computer imagery
-Reframe fashion advertising *Ages
*Body shapes and sizes
*Social and cultural backgrounds
*Physical abilities. Intervention designed to educate women about -Poor physical competence
-Lack of attention to Wellness *Constant self-comparisons
*Incessant exercise "Thinspiration" TV, Movies, Music = American Culture -Self-comparisons to these behaviors influence individual behavior -Sexual information inaccurate and misleading.
*Sex portrayed as risk-free
*Sexual males viewed positively
*Sexual females viewed negatively Control Students develop the ability to recognize and accept emotions... Expression Women have feelings of inadequacy, shame, and guilt and may not express them in healthy ways -What media factors relate to drive for thinness in collegiate men and women? ...as well as to appropriately express and control them. Disordered eating
Drive for thinness Media has a significant relationship -Are those predictors the same between sexes? Yes, but models highly influenced females Comparison Autonomy Freedom from continual and pressing needs for: Women are often defined by media’s portrayal of other women thus never really obtaining autonomy. -Reassurance
-Approval from others -Parents and friends may glorify slimness and place pressure on young women to be thin. -Social comparison may be one pathway to body dissatisfaction and disordered eating. -Women engage in frequent comparisons with peers. Dating Women far more prefer traditional dating rather than hooking up -Women are beginning to fear becoming emotionally attached to their hookup partner -Men conversely fear a loss of their independence so commitment free hookups are what they pursue. But "hookups" are becoming normal BMI -Women with higher BMIs appraised their bodies more negatively -Were more likely to avoid situations that provoke concern about body image. -Greater body dissatisfaction = more reported: *Sexual anxiety
*Lower sexual esteem
*Lower sexual assertiveness In Print In Games Contemporary magazines like Seventeen and Cosmopolitan instruct teens and women how to behave in their relationships * Seventeen: Girls should look and behave in sexually provocative ways, but should abstain from sexual activity. * Cosmo: Women should be sexually aggressive in order to attract men and fulfill their own sexual desires *Sexualized
*Submissive to males
*Victims -Content traditionally depicted females: -Video game playing displaces other activities *Sleep
*"Couple time" -On the other hand, some couples may use games in order to spend time together Identity Chickering proposed that to achieve your identity you must be comfortable with all aspects of your being -Negative images create dissatisfaction -Sexually objectifying media exposure correlates to the presence of negative body emotions -Once comfortable with self, women are less susceptible to this imagery Body-ism A specific part of the body for an ad (ex. using legs to show shoes) Body-isms made people feel worse about themselves: -Compare one idealized part of the body
-No race-specific comparison
-Always apply to the viewer Body-ism Body-ism A person compares himself or herself more to someone of the same race. In Games -Video game playing does not impact female self-esteem, does impact self-efficacy -"Presence" Do you think playing a character makes a difference? -Opinion of women's physical abilities: Non-sexualized > No video game > Sexualized -Trend toward more positive female images. Still often sexualized Online -Significantly more access and exposure to negative imagery -Ideal imagery shared through networks *Image memes
*Peer interactions In Print Online Online http://www.tumblr.com/tagged/thinspiration http://www.tumblr.com/tagged/thinspiration Moving Forward 12 1 2 3 4 5 6 7 8 -How they develop their sense of body image Room for programming to educate people on these topics Very few solid studies based off social networking and women's self image Two extremes: We would like to see more studies on women of color -What differences in cultures play a factor Changes in how game studies are conducted: -Thinspirations
-Women embracing their curves. -Type
-Time http://www.cbsnews.com/8301-504803_162-57376080-10391709/adele-talks-about-her-body-image-and-weight/ Adele References Aubrey, J. (2007). The impact of sexually objectifying media exposure on negative body emotions and sexual self-perceptions: Investigating the mediating role of body self-consciousness. Mass Communication & Society, 10(1), 1-23. doi:10.1080/ 15205430701229584
Bradshaw, C., Kahn, A., & Saville, B. (2010). To hook up or date: Which gender benefits?. Sex Roles, 62(9/10), 661-669. doi:10.1007/s11199-010-9765-7
Byers, E. S., & Weaver, A. D. (2006). The relationships among body image, body mass index, exercise and sexual functioning in heterosexual women. Psychology of Women Quarterly, 30(4), 333-339. doi: http://dx.doi.org/10.1111/j.1471-6402.2006.00308.x
Enayati. (2012, March 16). Cnnliving. Retrieved from http://articles.cnn.com/2012-03-16/living/ living_beauty-social-networks_1_social-networking-sites-facebook-status-updates?_s=PM:LIVING
Evans, N. J., Forney, D. S., Guido, F. M., Patton, L. D., & Renn, K. A. (2010). Student development in college; theory, research, and practice. (2nd ed., pp. 64-81). San Francisco, CA: Jossey-Bass.
Fernandez, S., & Pritchard, M. (2012), Relationships between self-esteem, media influence and drive for thinness, Eating Behaviors, doi: http://dx.doi.org/10.1016/j.eatbeh .2012.05.004
Fitzsimmons- Craft, E. E. (2011). Social psychological theories of disordered eating in college women: Review and integration. Clinical Psychology Review, 31(7), 1224-1337. doi: http://dx.doi.org/10.1016/j.cpr.2011.07.011
Firsby, C. (2004). Does race matter? Effects of idealized images on African American women’s perceptions of body esteem. Journal of Black Studies, 34, (3), 323-347.
Kim, J. & Ward, L. (2004). Pleasure reading: Associations between young women’s sexual attitudes and their reading of contemporary women’s magazines. Psychology of Women Quarterly, 28, 48-58.
Peters, S.J. (2012). Let’s talk about sex: the influence of a sexy media diet on college freshman’s endorsement of the hookup culture, peer influence, and behaviors regarding casual sex and sexual risk taking. (Doctoral dissertation), Available from MOspace. Retrieved from http://mospace.umsystem.edu/xmlui/bitstream/handle /10355/15894/research .pdf?sequence=2
Rabak-Wagener, J., Eickhoff-Shemek, J., Kelly-Vance, L. (1998). The effect of media analysis on attitudes and behaviors regarding body image among college students. Journal of American College Health, 47, 1.
Tiggemann, M. & McGill, B. (2004). The role of social comparison in the effect of magazine advertisements on women’s mood and body dissatisfaction. Journal of Social and Clinical Psychology, 23, 1, (pp. 23-44).
Ward, L. M. (2002). Understanding the role of entertainment media in the sexual socialization of american youth: A review of empirical research. Developmental Review, 23(3), 347-381. doi:10.1016/S0273-2297(03)00013-3 In Games