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Networking Systems Aimed to Games Platforms

Computer Engineering Master Thesis
by

Keila Matsumura

on 12 December 2010

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Transcript of Networking Systems Aimed to Games Platforms

Network Systems Aimed to Games Platforms Pedro Monteiro Kayatt Computer Engineering Master Thesis - July 2010 MOTIVATION ACTUAL CONSOLE SYSTEMS
NETWORK STRUCTURES SOCKETS ORGANIZATION OF NETWORKS RESULTS / CONCLUSION Games Finances Popularity Problem Xbox Live PlayStation Network Nintendo Wi-Fi Connection Performance vs Latency Deployment Degrees Data Architectures Socket sample Socket sample Organization of sessions Searching for a room Using lobbies Using all levels Network Utility Library PhryreEngine – Game Engine for PlayStation3
Network Utility Library Network Utility Library Conclusion THANK YOU!!!
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