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Mega Man - Essential Info

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James Weaver

on 21 February 2013

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Transcript of Mega Man - Essential Info

Takes place in world full of helper robots built to benefit mankind
In the late 20th century, Thomas Light and Albert W. Wily attend the Robert Institute of Technology studying electronics and earning PhDs
Light is the top student, leading to jealousy by Wily
Dr. Light forms Light Labs after graduation, building more robots to help mankind
Light begins work on human-like robots with artificial intelligence, first of which being Proto Man, and later Rock and Roll, and wins the Nobel prize for development of robot AI
Light constructs six industrial Robot Masters with AI designed to supervise other robots
Dr. Wily steals Light's next inventions, the six Robot Masters, and reprograms them to help conquer the world
Rock, Light's robot lab assistant and surrogate son, and programmed with a strong sense of justice, insists Light convert him into a battle robot to stop the destructive Robot Masters
Light agrees, and Mega Man is born
Mega Man selflessly goes on to foil Dr. Wily's plans for world conquest time and again Story - Background Storytelling Structure Multi-Directional Narrative
Always returns to important story nodes
Robot Master stage order based on player choice
Eventually return to one path, usually Wily's Castle
Only one possible ending
Later games (MM&B, MM10) featured a parallel narrative, with the choice to play as multiple characters with a similar story, albeit with minor changes Innovation of
Video Game Storytelling Mega Man is the first video game to feature a non-linear "level select" option (GamesRadar)
Completely different from linear games like Super Mario Bros. or open world games like The Legend of Zelda and Metroid
"Level selection" could be seen as a precursor to the non-linear mission structure found in open-world, multi-mission, sidequest-heavy games such as Grand Theft Auto and Red Dead Redemption Characters Rock/Mega Man
Dr. Light
Dr. Wily
Proto Man
The Robot Masters Chronology of the Series Notoriously vague
200X at first, then changed to more ambiguous 20XX
Sometimes, length of time past between two games is mentioned in a game's intro or instruction manual
MM8 takes place 10 years after original
Order of main series known, but how spin-offs fit in is unclear
Weird spin-offs are still supposedly canon Mega Man Chronology Revealed? Only Capcom approved specifics come from "The Official Guide to Mega Man" by Stephen Schwartz (1991)
Really more of a hint guide for MM1-3 with padded story
Also features info on the yet-to-be release Game Boy Mega Man: Dr. Wily's Revenge
Dates given to each game
Mega Man 1 - 2035
Mega Man 2 - 2036 (1 year difference consistent with Capcom)
Mega Man 3 - 2043
Dr. Wily's Revenge - 2052 Developed by Capcom in 1987
Video game franchise
Spawned many spin-offs
Story translated to
animated cartoons
music concept albums
live action film (fan-made) Full of weird and contradictory info
The games are merely historical simulations of the Great Mining Wars
Mega Man cannot speak
Light's first name is "Xavier" and Wily's first name is "Jerome"
Wily converted Mega Man to a fighting robot
Mega Man learned his trademark slide from Strider Hiryu, a famous ninja from another Capcom series
Book claims to be published on December 17, 2055
All of it later contradicted and ignored by Mega Man 4 Brief History of Mega Man Capcom was known for arcade games in 1987
Wanted to move into home console market
Put a team of only SIX of their fresh, young developers to work on Mega Man
Including artist/co-designer Keiji Inafune
Inafune incorporated anime elements into the game, basing it on childhood heroes Speed Racer and Astro Boy
Blue chosen for Mega Man due to having the most shades on the color limited NES
Surprisingly, Capcom hated the final product, telling Inafune it would "never sell"
Capcom reluctantly released it in Japan anyway...and it became a hit
did not sell well in NA due to poor box art Every game of the 11 main series games features Dr. Wily plotting to take over the world, albeit sometimes subversively by using other scientists, robots, or aliases
Quick run-through
MM2 - Wily returns with new Robot Masters
MM3 - Wily fakes reform to build Gamma with Light
MM4 - Dr. Cossack challenges Mega Man after Wily kidnaps his daughter
MM5 - Wily frames Proto Man and kidnaps Dr. Light
MM6 - Wily forms a robot tournament under the guise of Mr. X
MM7 - Wily designs Bass to infiltrate Light Labs and steal plans
MM8 - Wily steals an alien energy source to upgrade his robots
MM&B - King, working for Wily, seeks to destroy all humans to make a robot utopia
MM9 - Wily frames Dr. Light for another robot revolt
MM10 - Robots are affected by the Roboenza disease, causing them to go berserk, with Wily planning to control all robots by rationing the cure Story - Recurring Themes Brief History of Mega Man Part 2 Not enough of a success to fund a new entry
Capcom employees allowed to work on Mega Man 2 in their spare time
Upon release, MM2 became the most successful in the franchise, and one of the most successful games on the NES
Spin-off series on the GB known as "Rockman World" or just "Mega Man" in NA
MM games continued on NES even after SNES released, with the new MMX series on SNES
Capcom finally released MM7 for SNES
Sony's disdain for 2D games kept MM from the Playstation initially
Only MM8's release on the Sega Saturn got Sony to agree to a PS port
MM soon returned to the SNES with Mega Man & Bass in 1998, later released in NA for the GBA
Mega Man disappears for a decade, aside from cameo roles in crossover games such as Marvel vs. Capcom
Sales of a PSP remake of MM1, called Powered Up, suggested a renewed interest in Mega Man
Capcom revived the series with Mega Man 9 and Mega Man 10, in a retro 8-bit style mimicking the NES games Transmedia - Comic Books & Manga Hitoshi Ariga has produced a long-running series of Mega Man manga in Japan
Rockman Remix
Rockman Megamix
Rockman Gigamix
Megamix has been serialized in NA by Udon
Most of the manga is a direct translation of each Mega Man, even going so far as to name the story identically to the subtitle of the Mega Man game it is based on Two series released in the West: Dreamwave and Archie Comics
Dreamwave only lasted 4 issues and was canceled
Archie Comics series, simply titled "Mega Man" began in 2011 and is still ongoing
Stays true to the video game story, yet weaves the games together in a believable way
Cleverly works in retconned changes to the canon, such as Time Man and Oil Man from Mega Man: Powered Up
Features in-jokes that only fans would get
Crossover with Sonic the Hedgehog? Transmedia - Animation Upon A Star
Japan (1993) Mega Man
Ruby-Spears (1994) 3 episodes in the special
Same art style as games
Light-hearted Designs changed to appeal to Americans
Some story changes
Proto Man as a villain made by Dr. Wily
Increased ages for Rock and Roll Transmedia - Music Music has been an important motif since the concept stage of the series
Music in the games is some of the most recognizable in video gaming
Characters (at least in Japan) were named for musical references
Rockman (Mega Man), Roll, Rush, Beat, Blues (Proto Man), Forte (Bass), Treble The Protomen Original music based on a dark reinterpretation of the Mega Man story
Each album is a rock opera that tells a complete story
Act I features a world already conquered by Dr. Wily, and Mega Man's insistence to free the human race
Act 2 features the prequel tale of how Dr. Wily conquered the world using Dr. Light's inventions, even given Light a love interest The Megas Use famous tracks from the Mega Man series, rework the music with modern instrumentation, and add lyrics that tell a story
Stories revolve around the Robot Master's personalities (based on their theme) as well as Mega Man's reluctance to fight but recognition that he must Transmedia - Miscellaneous Art and Source Books
art from the series, concept sketches, and reimaginings
Robot Master Field Guide
Energy drinks
marketed by Capcom in Japan since 2008
Shirts, action figures, and other merchandise Worlds of Power novel based on Mega Man 2 released in 1990
Reads like a play-by-play of Mega Man 2, very boring
Only interesting part is that Mega Man is accidentally turned human at the beginning by Dr. Light, and struggles with this throughout Novas Aventuras de Megaman, Brazil 1996
known for its bizarre alterations to the story
very dark story, full of violence and nudity
Robot Masters appears at random with no relation to one another
Roll was designed to be a robot sex slave
Mega Man is an angsty teenager, and really stupid
aliens are behind everything in the plot
When the series ended on a cliffhanger after only 1 year, Capcom sued the publishers Relationship with the Fans Robot Masters from MM2 onward were designed by children through a design contest won by Capcom
At first only Japanese children, but later games had Robot Masters designed by children from USA, Canada, and elsewhere Capcom turns a blind eye, or even openly supports, fan efforts of the Mega Man property
Mega Man music is frequently remixed with no legal action from Capcom
Protomen and Megas
8-bit remakes of MM7 and MM8 were recognized by Capcom Japan Street Fighter X Mega Man, designed by a fan, with support and assistance from Capcom for Mega Man's 25th anniversary
MM9 and MM10 developed by Inti Creates, a studio of former Capcom devs and now adult fans Street Fighter X Tekken
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