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Brochure: Web 2.0 in the Classroom

Meeting Learners in their own World

D William Altig

on 30 April 2010

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Transcript of Brochure: Web 2.0 in the Classroom

Web 2.0 in the classroom Meeting Learners in their World Use the tools of Web 2.0 to Engage Learners Blogs Wikis Forums Podcasts RSS Social Networking Real-time Collaborative
Software Twitter WordPress Blogger Photo and Video
Creating and Sharing TeacherTube YouTube Flickr Photobucket Google Docs “Our students have changed radically. Today’s students are no longer the people our educational system was designed to teach.
Today’s students - K through college - represent the first generations to grow up with this new technology. They have spent their entire lives surrounded by and using computers, videogames, digital music players, video cams, cell phones, and all the other toys and tools of the digital age. Today's average college grads have spent less than 5,000 hours of their lives reading, but over 10,000 hours playing video games (not to mention 20,000 hours watching TV). Computer games, email, the Internet, cell phones and instant messaging are integral parts of their lives.” "Different kinds of experiences lead to different brain structures," says Dr. Bruce D. Berry of Baylor College of Medicine . . .. "It is very likely that our students’ brains have physically changed - and are different from ours - as a result of how they grew up. But whether or not this is literally true, we can say with certainty that their thinking patterns have changed . . . today's teachers have to learn to communicate in the language and style of their students.”
--From Marc Prensky's "Digital Nataves, Digital Immigrants" Our Learners' Changing Brains Students certainly
don’t have short
attention spans
for their games,
movies, music, or
Internet surfing.
More and more,
they just don’t
tolerate the old
ways—and they
are enraged we
are not doing
better by them. -Prensky
"Engage Me or Enrage Me" Engage your learners better with Web 2.0. Why Web 2.0? It’s social and interactive.
It’s free.
It’s outside
It’s about making connections.
It’s simple…but there’s help.
It can help make your teaching and assessing more effective.
It’s a part of your students’ world.
You don’t need a great computer, and you sometimes don’t need a computer at all.
It’s ubiquitous.
It’s yours. But... Technology doesn’t solve problems or make teachers better.
Don’t throw out your curriculum.
Face-to-face is essential
You don't have to rush.
You don't have to do it all at once Blogs Why Have a Class Blog? 1. It’s free.
2. It’s quick.
3. It's simple.
4. It's familiar.
5. It's everywhere.
6. It's saved.
7. It's interactive.
8. You're in control.
9. It’s personalized.

Archiving and posting information helps with special needs students.
Students who miss class can be more accountable for the things they missed.
Students with different learning styles can access information in different ways.
Help keep the teacher organized and focused.
Creates an archive of a class. Student Blogging When facts are free, curiosity becomes a mandate.
Engaging the important questions
Creating confidence
Bringing in new voices and ideas
Expanding the boundaries of the classroom Every student can articulate their thoughts on the essential questions on each unit without regard for space and with nearly limitless resources.
Students could build on their previous work, expanding on thoughts and exploring multiple paths.
Students could view and react to the work of their classmates.
Digital portfolios are easy to sort, present, and assess.
Tracking progress and engaging students in meaningful dialogue is incredibly easy.
Reflection became natural within a couple of weeks. Students take pride in their blogs
A wide audience could interact with the ideas presented by the students.
Blogging is more than journaling. It’s dynamic. Profound connections with the curriculum can be made. It’s difficult to cheat.
Students can revise their work. Google Docs Real-Time Collaboration
in your classroom and beyond. Forums Community
Sharing and showcasing
Asking questions
Breaking barriers

"It gives students an opportunity to gain further knowledge about things going on in class. If you take a look at the Homework Help board, it is flooded with student drafts with a lot of peer editing going on. Students can get almost immediate feedback on their stories from people who the stories are written for. ... With educational topics on the board, it can get people talking and they can carry those discussions over into the classroom."

High School Student

Wikis What is a Wiki?
The definition of Wiki, according to Wikipedia, “is a website that allows the visitors themselves to easily add, remove, and otherwise edit and change available content, typically without the need for registration. This ease of interaction and operation makes a wiki an effective tool for mass collaborative authoring.” How can I use a Wiki? Easily create simple websites, including a portal
Project development with peer review
Group authoring
Track a group project
Data collection
Archive and build on knowledge
Describe classes
Presentations Wikis in Plain English Twitter in the Classroom The Twitter Experiement
http://www.utdallas.edu/~mrankin/usweb/twitterconclusions.htm Flickr in the classroom:
http://jakespeak.blogspot.com/2006/03/classroom-uses-of-flickr.html How Teachers, Principals and Students are Using
Google Docs RSS (most commonly expanded as "Really Simple Syndication") is a family of web feed formats used to publish frequently updated works—such as blog entries, news headlines, audio, and video—in a standardized format. An RSS document (which is called a "feed", "web feed", or "channel") includes full or summarized text, plus metadata such as publishing dates and authorship. Web feeds benefit publishers by letting them syndicate content automatically. They benefit readers who want to subscribe to timely updates from favored websites or to aggregate feeds from many sites into one place. RSS feeds can be read using software called an "RSS reader", "feed reader", or "aggregator", which can be web-based, desktop-based, or mobile-device-based. A standardized XML file format allows the information to be published once and viewed by many different programs. The user subscribes to a feed by entering into the reader the feed's URI or by clicking an RSS icon in a web browser that initiates the subscription process. The RSS reader checks the user's subscribed feeds regularly for new work, downloads any updates that it finds, and provides a user interface to monitor and read the feeds.

WordPress is an open source blog publishing application powered by PHP and MySQL which can also be used for content management. It has many features including a plugin architecture and a templating system. Used by over 2% of the 10,000 biggest websites, WordPress is the most popular blog software in use today.[2]

http://wordpress.org/ Blogger is a blog storage service that allows private or multi-user blogs with time-stamped entries. It is funded by on-screen ads. It was created by Pyra Labs, which was bought by Google in 2003.The service itself is located at www.blogger.com. Generally, the blogs are hosted by Google at subdomains of blogspot.com. Until May 1 2010 an FTP service allows pages edited through Blogger to be published to other hosts. If this service ceases, all blogger blogs will be hosted by Google, though domains other than blogspot.com may be used.

An Internet forum, or message board, is an online discussion site. It originated as the modern equivalent of a traditional bulletin board, and a technological evolution of the dialup bulletin board system. From a technological standpoint, forums or boards are web applications managing user-generated content.

People participating in an Internet forum may cultivate social bonds and interest groups for a topic made from the discussions.

http://www.teachertube.com/ TeacherTube is a video sharing website similar to, and based on, YouTube. It is designed to allow those in the educational industry, particularly teachers, to share educational resources such as video, audio, documents, photos, groups and blogs. The site contains a mixture of classroom teaching resources and others designed to aid teacher training. A number of students have also uploaded videos that they have made as part of K-12 and college courses. As of July 2008, the website contained over 26,000 videos. Now as of March 2010, TeacherTube has over 525,000+ educational members and over 200,000 educational videos. It has found favour with educators for whom YouTube content is blocked by content filtering systems. YouTube is a video sharing website on which users can upload, share, and view videos. Three former PayPal employees created YouTube in February 2005. In November 2006, YouTube, LLC was bought by Google Inc. for $1.65 billion, and is now operated as a subsidiary of Google. The company is based in San Bruno, California, and uses Adobe Flash Video technology to display a wide variety of user-generated video content, including movie clips, TV clips, and music videos, as well as amateur content such as video blogging and short original videos. Most of the content on YouTube has been uploaded by individuals, although media corporations including CBS, the BBC, UMG and other organizations offer some of their material via the site, as part of the YouTube partnership program. Photobucket is an image hosting, video hosting, slideshow creation and photo sharing website.

A wiki is a website that allows the easy creation and editing of any number of interlinked web pages via a web browser using a simplified markup language or a WYSIWYG text editor. Wikis are typically powered by wiki software and are often used to create collaborative websites, to power community websites, for personal note taking, in corporate intranets, and in knowledge management systems.

A podcast is a series of digital media files (either audio or video) that are released episodically and often downloaded through web syndication.

A social network service focuses on building and reflecting of social networks or social relations among people, e.g., who share interests and/or activities. A social network service essentially consists of a representation of each user (often a profile), his/her social links, and a variety of additional services. Most social network services are web based and provide means for users to interact over the internet, such as e-mail and instant messaging. Although online community services are sometimes considered as a social network service in a broader sense, social network service usually means an individual-centered service whereas online community services are group-centered. Social networking sites allow users to share ideas, activities, events, and interests within their individual networks.

Second Life
Second Life (SL) is a virtual world developed by Linden Lab that launched on June 23, 2003, and is accessible on the Internet. A free client program called the King Bee enables its users, called Residents, to interact with each other through avatars. Residents can explore, meet other residents, socialize, participate in individual and group activities, and create and trade virtual property and services with one another, or travel throughout the world (which residents refer to as "the grid"). Second Life is for people aged 18 and over, while Teen Second Life is for people aged 13 to 17. Web 2.0 Matters: An Analysis of Implementing
Web 2.0 in the Classroom Facebook MySpace iVillage iVillage, Inc. is a media company that owns various girl- and woman-oriented online and offline content channels, including iVillage.com, gardenweb.com, ivillage.co.uk, gurl.com, and astrology.com. Topics covered include astrology, beauty, books, diet, entertainment, fitness, food, games, health, home and garden, money, parenting, pets, pregnancy and childbirth, relationships, and work.

MySpace is a social networking website. Its headquarters are in Beverly Hills, California where it shares an office building with its immediate owner, News Corp. Digital Media, owned by News Corporation. MySpace became the most popular social networking site in the United States in June 2006. According to comScore, MySpace was overtaken internationally by its main competitor, Facebook, in April 2008, based on monthly unique visitors. MySpace employs 1,000 employees, after laying off 30% of its workforce in June 2009; the company does not disclose revenues or profits separately from News Corporation. The 100 millionth account was created on August 9, 2006, in the Netherlands.

Facebook is a social networking website that is operated and privately owned by Facebook, Inc. Since September 2006, anyone over the age of 13 with a valid e-mail address can become a Facebook user. Facebook's target audience is more for an adult demographic than a youth demographic. Users can add friends and send them messages, and update their personal profiles to notify friends about themselves. Additionally, users can join networks organized by workplace, school, or college. The website's name stems from the colloquial name of books given to students at the start of the academic year by university administrations in the US with the intention of helping students to get to know each other better.

Digital Story Telling "Digital Storytelling" is an emerging term, one that arises from a grassroots movement that uses new digital tools to help ordinary people tell their own 'true stories' in a compelling and emotionally engaging form. These stories usually take the form of a relatively short story (less than 8 minutes) and can involve interactivity.

The term can also be a broader journalistic reference to the variety of emergent new forms of digital narratives (web-based stories, interactive stories, hypertexts, and narrative computer games).

3:30 minutes Learning to Change/Changing to Learn: Students Voices Mena Trott: How blogs are building a friendlier world
The Web's secret stories
We Feel Fine. We Feel Fine is an exploration of human emotion on a global scale.

Since August 2005, We Feel Fine has been harvesting human feelings from a large number of weblogs. Every few minutes, the system searches the world's newly posted blog entries for occurrences of the phrases "I feel" and "I am feeling". When it finds such a phrase, it records the full sentence, up to the period, and identifies the "feeling" expressed in that sentence (e.g. sad, happy, depressed, etc.). Because blogs are structured in largely standard ways, the age, gender, and geographical location of the author can often be extracted and saved along with the sentence, as can the local weather conditions at the time the sentence was written. All of this information is saved.

The result is a database of several million human feelings, increasing by 15,000 - 20,000 new feelings per day. Using a series of playful interfaces, the feelings can be searched and sorted across a number of demographic slices, offering responses to specific questions like: do Europeans feel sad more often than Americans? Do women feel fat more often than men? Does rainy weather affect how we feel? What are the most representative feelings of female New Yorkers in their 20s? What do people feel right now in Baghdad? What were people feeling on Valentine's Day? Which are the happiest cities in the world? The saddest? And so on.

The interface to this data is a self-organizing particle system, where each particle represents a single feeling posted by a single individual. The particles' properties – color, size, shape, opacity – indicate the nature of the feeling inside, and any particle can be clicked to reveal the full sentence or photograph it contains. The particles careen wildly around the screen until asked to self-organize along any number of axes, expressing various pictures of human emotion. We Feel Fine paints these pictures in six formal movements titled: Madness, Murmurs, Montage, Mobs, Metrics, and Mounds.

At its core, We Feel Fine is an artwork authored by everyone. It will grow and change as we grow and change, reflecting what's on our blogs, what's in our hearts, what's in our minds. We hope it makes the world seem a little smaller, and we hope it helps people see beauty in the everyday ups and downs of life.

- Jonathan Harris & Sep Kamvar
May 2006

htt://www.wefeelfine.org The art of collecting stories Prezi http://prezi.com/ A zooming presentation software for online non-linear as well as linear storytelling, using mind-mapping techniques and collaboration. Universe Universe is a system that supports the exploration of personal mythology, allowing each of us to find our own constellations, based on our own interests and curiosities. Everyone's path through Universe is different, just as everyone's path through life is different. Using the metaphor of an interactive night sky, Universe presents an immersive environment for navigating the world's contemporary mythology, as found online in global news and information from Daylife. Universe opens with a color-shifting aurora borealis, at the center of which is a moon, and through which thousands of stars slowly move. Each star has a specific counterpart in the physical world — a news story, a quote, an image, a person, a company, a team, a place — and moving the cursor across the star field causes different stars to connect, forming constellations. Any constellation can be selected, making it the center of the universe, and sending everything else into its orbit. http://Universe.daylife.com
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