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From Web 3.0 to eLearning 4.0: Leveraging Artificial Intelligence in Healthcare Education

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Joy Wu

on 21 October 2013

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Transcript of From Web 3.0 to eLearning 4.0: Leveraging Artificial Intelligence in Healthcare Education

A personal assistant
Siri is our first proof that this is beginning …

Your mobile device will become like your BEST FRIEND .. It will know and recognize everything about you

The more activity of your likes/needs you use your phone for … the more your phone can customize … MULTIPLIER EFFECT!

You all remember ROSIE right?
Development of Web 1.0
What can Web 3.0 do?
Personalized Web
"Coming to life"
Information seeker
Techno-social web
When your favorite event comes to town.
Integrated into our daily lives
What you need … what you want …
When technology recognizes who you are …
Virtual Identification
Access from any device
any location
Web 3.0
Advent of online communication
We are facing overwhelming information
One way communication
What can we do??
What can we do??
What can we do??
What can we do??
What can we do??
What can we do??
What can we do??
What can we do??
In 2006 John Markoff was the first to coin the phrase Web 3.0 in the New York Times.
What can we do??
What can we do??
What can we do??
What can we do??
What can we do??
What can we do??
What can we do??
What can we do??
What can we do??
What can we do??
What can we do??
What can we do??
What can we do??
What can we do??
Web 2.0
Thank you
Q & A
Google Images

Web 1.0 was a tool for cognition
Web 2.0 was a medium for human communication
Web 3.0 promotes human-human and machine-machine interaction
Joy (Wenxia) Wu, Ph.D.
Eastern Virginia Medical School

Leslie J. King, Ph.D.
Franklin University
The Techno-Social Web
Stephen Downes (2005) uses the term eLearning 2.0 to describe the impact of the social web in education.
-Fully anticipates learners needs
-Learning material and data will real-time material from real-world events
-Formatted to learning style and comprehension regardless of original format
eLearning 4.0 Technology
eLearning 4.0 Professor
-Facilitator of understanding
-Discriminator of data
-Magnifier of problem-solving
-Participate in the learning
eLearning 4.0 Content
-Intuitively assembles course material from real-world events
-Using semantic and heuristic reasoning to deliver real-time scenarios in student learning
eLearning 4.0 Learning Activities
-Learning activities will have the potential to immediately impact current global issues
-Business and industry will develop more interest in educational learning outcomes for operational intelligence
-Seamless integration of learning and real-world
eLearning 4.0 Institutions
-Global and International orientation
-Institutions come to students
-No limitation on culture, country or location
-Expertise of instructional staff will be multi-cultural and multi-geographic
eLearning 4.0 Student
-learners view their education as the start of their career
-learning and social participation become integrated
-access courses from any device and location
-receive real-time learning as it occurs in the world
eLearning 4.0
Institutional Arrangements
Learning Activities
Student Behavior
Content Arrangements
Primary Role of Professor
eLearning 1.0
Create and administer educational content to provide easy and convenient access to learners.
Source of knowledge
Traditional copyright materials, sometimes in digital format
Traditional, essays, assignments, tests, some group work within classroom.
Campus-based with fixed boundaries between institutions; teaching, assessment and accreditation provided by one institution.
Largely passive and absorptive
Institutional arrangements
Traditional assignment approaches transferred to more open technologies; increasing collaboration in learning activities; still largely confined to institutional and classroom boundaries
Student behavior
Content arrangements
Primary role of professor
eLearning 2.0
Web 2.0 technologies provide the capability for user-generated content. It also enables interactions among learners and educators across institutions.
Guide and source of knowledge
Copyright and free/open educational resources for learners within discipline, sometimes across institutions.
Learning activities
Increasing collaboration between universities across international lines; still one-to-one affiliation between students and universities.
Passive to active, emerging sense of ownership of the education process
Institutional arrangements
Learning activities
Student behavior
Content arrangements
Orchestrator of collaborative knowledge creation
eLearning 3.0
Web 3.0 technologies enable the “read/write/collaborate” function.
Personally distributed learning environments.
A portfolio of software applications.
Intelligent agents conduct collaborative intelligence-filtering.
Primary role of professor
Free/open educational resources created and reused by learners across multiple institutions, disciplines, nations;
supplemented by original materials created for them
Open, flexible learning activities for student creativity;
Social networking outside traditional boundaries of discipline, institution, nation.
Loose institutional affiliations and relations
Entry of new institutions that provide higher education services
Regional and institutional boundaries soften.
Active, strong sense of ownership of own education, co-creation of resources and opportunities, active choice.
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