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Maury FSU

on 14 August 2015

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Transcript of HMD1

What is Mobile
Easy to Use
Easy to Understand

1860 - 1865
In the early 1860's, James Clerk Maxwell (Left), developed the math that proved Faraday's EMF Propagation theory.
1866 - Early 1920's
The Trans Atlantic, and national telegraphs are built and used to send data across the world
via mobile techniques
Guglielmo Marconi
First major use of the telegraph to greet a ship from New York harbor to New Jersey.
While 1905 started Voice over telegraph, it wasn't until the late 20's that Detroit PD, and other commerical entities began to use actual analog radio.
Michael Faraday: Figured out that electromagnetic waves can propagate (move) through the air. It took 20 years, though, for this work to become adaptable, and used in technology.
History of Mobile Development
James Clerk
Dr. Malhon
Michael Faraday
Cell Phones

Mobile technology is more than
just things we can use on the go.
But, where did it start?

Tragedy: The Titanic Sinks
April 14, 1912 @ 11:45pm

April 15, 1912 @ 12:00am:

Iceberg Hits the Side of the Ship
Titanic sends a wideband broadcast via radio telegraph and emergency radio phone to all ships in the area.
April 15, 1912 @ 12:25am:

The Carpathia advises they are 4 hours away at full steam. Tragically, the Californian, wich is only 20 miles away, turned off their radios for the night.
And, in 1865, Dr. Mahlon Loomas used those equations to create an EMF conductor to transmit through the air.
Federal Communications Comission is created to help control the radio frequency spectrum
1945 - 6-channel 150mhz Radio Phone Established
1947 - Radio Car Phones developed at 35 and 44mhz
1949 - FCC Establishes RCC's to allow radio to telephone features.
Major FCC Developments
Actual car phones are developed, not using radio.
1961 - Bay of Pigs
The failed CIA invasion of Cuba prompted the National Security Agency (NSA) to do survaillance in the United States.

Consequently, every call from the US to Cuba, be it mobile or traditional calls, radio telegraph, or radio phone, were recorded.
Caitlin Dewey, 2013
The Washington Post
1941 - World War II
The FCC and US Government restricted all amature radio communications during the duration of the war.

Given many HAM operators were drafted to the military, the War Time Radio Service was setup, and played an instrumental war in keeping troops stationed in Alaska and far off regions of the world to keep in contact with their families.
1941 to 1944 - HAM radio and amateur radio satellites launched.
1947 and 1949
National Demand Increases
Demand by commerical operators to license the 100-450mhz (1947) and 470 to 890mhz (1949) band were denied, or reserved by the FCC as not feesable.
1968: Let the Battle Begin!
With the UHF band failing the FCC, they opened up bidding for the upper frequency ranges for mobile phones. Television and normal radio operators objected, and it sparked a decade long war between operators who either wanted, or didn't want the change to take place.
1973: The Phone Lives!
Dr. Martin Cooper, the first man to make a mobile phone call on a traditional cellular phone.
1981: The FCC Stablizes
The FCC finally authorizes the use of mobile cellular towers throuhgout the country, and amits that they have kept the mobile phone industry from developing for over 7 years.
The CTIA (industry to regulate and lobby for cellular providers is formed.
Networks are formed in New York, Chicago, Baltimore, and other major cities.
Commerical demand increases, AT&T abandons pay phones, and focuses on traditional phones and cell phones.
1990 - 2005
Let the Cellular Boom Begin!
Early 90's: Psion Epoc
1996: Palm OS
1990: Micro Tac
1992 Bag Phone
1998: Blackberry
1999: Nokia Cell Phones
Late 90's: Real Phones
The first GUI with input, output, mouse, keyboard is developed for the Alto PC.

It represents the first time industry has focused on user use, instead of product specifications.
1981: Perq GUI
The first actual graphical workstation is created with windows, borders, scrollbars and text layouts.
June 1981: Alto 2 is Released
Xerox creates Star, a GUI including graphs, images, and contextual layouts, double clicks, and context menus.
1983: GUI Boom
Apple introduces LISA, a new GUI for their Apple OS's.
Visi introduces Vision, the GUI interface for IBM computers.
Microsot introduces the first 'Windows' environment.
1984: GUI Redefined
Apple Macintosh is introduced
GEM is introduced focusing on screen layout and window placement.
MIT introduces X focusing on graphical elements and shading for GUI's.
1985: GUI Commericalized
Microsoft introduces Windows 1
Geos and Commodore introduce the Commodore 64 and Amiga workstations.
1987: Color Redefined
Apple releases Macintosh II, which is a full color, 640x480 resolution, 24-bit video OS, giving 2d and shaded graphics capabilities.
Apple flexes it's muscles with several companies, threatening to sue them over UI design. Marking the first desktop wars in 1986.
1990: Major OS's released
There were several releases from Commodore and PC-Geos, but by far the Microsoft Windows 3 becamse the predominant OS on the market due to it's ease of use, multi window environment, and useability by commerical and residential customers.
1992: The GUI Wars
Heat Up!
By the time Windows 3.1 is released, Amiga, QuarterDeck and IBM OS/2 start gaining traction with major graphical updates.

But Windows fights back with Screen savers, and full networking capabilities.
1995: Desktop OS's focus
on Residential Users & Features
Windows 95 smashes Amiga and Comodore OS's into the business space, and is available on most residential computers.
1997: Apple Fights
Apple releases Mac OS 8, selling over 1 million copies in 2 weeks. The art, layout, screen use, and customizations of the OS make it the highest selling OS of the time.
1998: Windows Fights Back
While Linux KDE was released this year, Linux was mainly a business OS, so didn't sell well.

The real story came from Windows 98, which focused on Internet Explorer, and the internet changing how users used their computers. The new UI's were indepth, included shading, 2-d vector image, and made user customizations personal (background images, favorites, etc). It became the dominant OS again.
2000/1: GUI now
Windows releases Windows 2000 for business, and finally Windows XP, which repleases Windows 98. It focuses on full graphics, gaming, and interface for the user.
2007: Phone as Art
Apple releases the iPhone, focusing on user customizations and applications. Giving a first hand look at HOW users use the phone, as well as what they want.
2008: Android Released
The success of the iPhone prompted the Android phone release using Java. It focused on user customizations over provided content. It became wildly popular and began to rival the iPhone within a matter of a year.
1980: Pac Man
Pac Man was released and became a cultural icon for gaming. It prompted manufacturer to focus on user interfaces as a way of advertisement and useability for their markets.
1990: Enter WWW
Giving faster access to information across the globe, as well as introduction of web browsers in OS's, the WWW played a pivotal role in information technology.

It also played a role in web design and art, allowing a new medium for aspiring artists to share their work and create new forms not otherwise seen before.
1976: Steve Jobs
Inventor and free thinker founds Apple computers. With his help, Apple rose to fame for it's Macontish, OS's, iPhone and Ipad technologies. He led Apple as an innovative leader in computing.
Enter the Whovians
The first Episode of Dr. Who airs. It becomes a smashing success that shows the benefit of technology across the entire world.
Civil Rights Movement
Martin Luther King speaks his famous "I have a Dream Speech' across the radio and television stations nationwide.
James Gosling
Java programming language is created allowing for the creation of a new platform for development.
Microsoft Founded
Bill Gates (William Gates) and Paul Allen formally start Microsoft and begin to develop a new operating system to control the various components of a computer. They became known for their Microsoft Windows operating systems, even today (2014).
Where are we now?
Mobile as a platform
Mobile art galleries
Remote monitoring
Nano technology
Fully digital entertainment
Avatars and Analogs online
3D-Immersive Gaming
Truly, the world of mobile development is just evolving; but it has such deep roots.
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Picture References
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Picture References
Picture References
Picture References
Literary References
Full Sail Online
Art History
Full transcript