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Preferences of the Technology Generation

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by

April Joy Cagas

on 10 February 2016

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Transcript of Preferences of the Technology Generation

Preferences of the Technology Generation
TEXT
VISUAL
The technology or digital generation has greater affinity to visuals compared with texts. they have been exposed since childhood to cable television and video images especially cartoon characters and then to computer images, in such a manner that their visual fluency or abilities have been sharpened and enhanced.
the past-30 year old generation has obtained information in a linear logical and sequential manner. on the positive side, this has made them more logical, focused and reflective thinkers.
HYPER MEDIA
The new generation, however, follows a personal random access to hyperlinked digital information, less superior to elders in focus and refelection.
INDEPENDENT
They go to the school library, and use some catalogue for home reading

LINEAR
The traditional education system gives priority to independent learning, prior to participative work.
Emails
Facebook
YouTube
MySpace
Twitter
LEARNING
Old teachers teach students in order to help them pass tests and complete the course requirement.
LEARNING to
PASS the test
The new digital learners simply wish to acquire skills, knowledge and habits as windows of opportunity afford them to learn.
DELAYED REWARDS
The traditional reward system in education consist in the grades, honor certificates/medals, and diplomas.
INSTANT GRATIFICATION
Digital learners on their own experience more immediate gratification through immediate scores from games, enjoyable conversation from web-cam calls
ROTE MEMORY
Teachers feel obliged to delivering content-based courses, the learning of which is measurable by standard tests.
FUN
LEARNING
Digital learners prefer fun learning which is relevant and instantaneously useful to them.
Learning is play to new learners and not surprisingly there is much fun in the digital world outside the school.
The new learners' digital fluency with visual learning with the use of audiovisuals, media and multimedia
Using hyper linked multimedia for projects that enhance work focus and reflection.
Problem-solving activities to suit the new generation's style and preference for fun and relevant learning
TEXT
versus
VISUAL
LINEAR
versus
HYPER MEDIA
INDEPENDENT

versus


SOCIAL LEARNERS
L LEARNING to do
versus
LEARNING to pass
DELAYED REWARDS
versus
INSTANT REWARDS
ROTE MEMORY
versus
FUN LEARNING
Joyce Carol Cahoy
April Joy Cagas
Dr. May Q. Apat
SOCIAL LEARNERS
New learners are already acquainted with digital tools that adopt to both personal and participative works.
Full transcript