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Religiöse Spuren in Computerspielen

Vortrag Openreli 02.03.2016
by

Tobias Knoll

on 2 March 2016

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Transcript of Religiöse Spuren in Computerspielen

Religiöse Spuren in Computerspielen
Religionswissenschaft?
Narrative
Ästhetik
Gameworld
Gameplay
Gaming Culture
Empirisch
Kulturwissenschaftlich
Qualitativ
Akteurszentriert
Interdisziplinär
Rezeption
Religionsgeschichte
Diskursiv
Agency Interaktion Spielmechaniken
http://smite.gamepedia.com/Hercules
Wie interagieren Kultur und (digitale) Spiele?
http://kotaku.com/the-goofy-religions-of-twitch-plays-pokemon-explaine-1531915663
http://americanreligioninamerica.wordpress.com/2014/02/24/bird-jesus-and-the-rise-of-a-religion-in-a-week/
http://www.ongamers.com/articles/2013-ongamers-dota-2-awards/1100-518/
http://www.tumblr.com/tagged/bioshock-cosplay
Plot
Background-Info, Werbung, Trailer
Quest-Texte, Mikro-Stories, Cut Scenes
Reviews, Fan-Fiction, Video-Clips, Podcasts, Foren-Diskussionen, Cosplay, ...
Designer / Produzenten
Spieler
Rezeption, (Re-)Konstruktion,
(Re-)Kontextualisierung
Remediation
intertextuelle Referenzen / "thick text"
In-Game- und Off-Game-Diskurse (interdependent)
Transfer und Tranformation religiöser Topoi und Motive
Konstruktion + Rezeption
visuelles Design
Soundscape(s)
(sinnliche) Wahrnehmung
world building
religiöse Ikonographie
/ Architektur
/ Musikologie
/ Ritualistik
Rezeption, (Re-)Konstruktion,
(Re-)Kontextualisierung
Remediation
In-Game- und Off-Game-Diskurse (interdependent)
(Narrative)
world-building
(Haptik)
Stereotypisierungen
soziokulturelle
Praktiken / Diskurse
"worldness" / "make-believe"
-> Immersion
räumlich + zeitlich
Narrative
+ Ästhetik
+ soziale Interaktion / Kommunikation
in-game + off-game
Konsistenz + Kohärenz
(Populär-)Kultur
Ebene der Designer + Spieler
http://kotaku.com/some-dont-like-bioshocks-forced-baptism-enough-to-as-473178476
http://www.kotaku.com.au/2013/06/command-and-conquers-new-militant-faction-underscores-an-old-problem/
http://www.princeofpersia-game.de/
http://bestgamewallpapers.com/world-of-warcraft
Konstruktivismus
Populärkultur
Tobias Knoll, M.A.
(tobias.knoll@zegk.uni-heidelberg.de)
Dragon Age: Inquisition
Minecraft
Wo finden wir Religion in Computerspielen?
Simone Heidbrink, M.A.
(simone.heidbrink@zegk.uni-heidelberg.de)
Full transcript