Loading presentation...

Present Remotely

Send the link below via email or IM

Copy

Present to your audience

Start remote presentation

  • Invited audience members will follow you as you navigate and present
  • People invited to a presentation do not need a Prezi account
  • This link expires 10 minutes after you close the presentation
  • A maximum of 30 users can follow your presentation
  • Learn more about this feature in our knowledge base article

Do you really want to delete this prezi?

Neither you, nor the coeditors you shared it with will be able to recover it again.

DeleteCancel

Make your likes visible on Facebook?

Connect your Facebook account to Prezi and let your likes appear on your timeline.
You can change this under Settings & Account at any time.

No, thanks

COMPUTER GRAPHICS

No description
by

j cinco

on 18 August 2013

Comments (0)

Please log in to add your comment.

Report abuse

Transcript of COMPUTER GRAPHICS

COMPUTER GRAPHICS
.MULTIMEDIA
.ANIMATION

-are graphics created using computers and the representation of image data by a computer specifically with help from specialized graphic hardware and software.
-the pictorial representation and manipulation of data by a computer.
COMPUTER GRAPHICS
HISTORY
1960
1970
1980
1990
2000
2010
WILLIAM FETTER
American computer graphics art director. In 1964, while working for Boeing, he made the first computer model of a human body ("Boeing Man")
-LIGHT PEN
-INPUT DEVICES
STEVE RUSSEL
created the first video game, Spacewar
University of Utah
Edwin Catmull
-STARTED THE GRAPHIC RESEARCH
created an animation of his wife's face
was one of those early pioneers; he would later found Adobe Systems and create a revolution in the publishing world with his PostScript page description language
The first major advance in 3D computer graphics was created at UU by these early pioneers, the hidden-surface algorithm
Fred Parke
John Warnock
As a computer scientist, Catmull has contributed to many important developments in computer graphics
President of Walt Disney Animation Studios and Pixar Animation Studios
Computer scientist best known as the co-founder with Charles Geschke of Adobe Systems Inc.
British physicist, computer scientist, and an Associate of the Royal College of Science. He joined International Computers Limited in 1968 and became head of software engineering
David John Pearson
Artists and graphic designers began to see the personal computer, particularly the Commodore Amiga and Macintosh, as a serious design tool, one that could save time and draw more accurately than other methods
Commodore Amiga and Macintosh,
3D computer graphics
gaming, multimedia and animation.
Graphical user interface (GUI)
often use graphical user interfaces (GUI) to present data and information with symbols, icons and pictures, rather than text. Graphics are one of the five key elements of multimedia technology
France, the very first computer graphics TV series
Mac Guff Ligne (1988)
Quarxs, the first HDTV computer graphics series
Maurice Benayoun AND François Schuiten
TOY STORY
first full-length computer-generated animation film, was released in cinemas worldwide.
VIDEO GAMES
FINAL FANTASY
POLAR EXPRESS
Computer graphics used in films and video games gradually began to be realistic
(volumetric pixel or Volumetric Picture Element) is a volume element, representing a value on a regular grid in three dimensional space.
Voxel
sandbox indie game originally created by Swedish programmer Markus "Notch" Persson and later developed and published by Mojang
TYPES OF COMPUTER GRAPHICS
Two-dimensional
Pixel art
Vector graphics
Three-dimensional
Computer animation
Concepts and principles
Pixel
Graphics
-visual presentations
Rendering
-generating a 3D model by means of computer programs
Volume rendering
3D modeling
It would contain geometry, viewpoint, texture, lighting, and shading information as a description of the virtual scene
-3D projection
-Ray tracing
-Shading
-Texture mapping
-Anti-aliasing


- is a technique used to display a 2D projection of a 3D discretely sampled data set
is the process of developing a mathematical, wireframe representation of any three-dimensional object, called a "3D model"
Computational biology
Computational physics
Computer-aided design
Computer simulation
Digital art
Education
Graphic design
Infographics
Information visualization
Rational drug design
Scientific visualization
Video Games
Virtual reality
Web design
Applications
LATIN
"animAtiO"
,

"the act of
bringing to life
";

from animO
("
to animate
" or "
give life to
")
COMPUTER GRAPHICS
ANIMATION
180 A.D.
Chinese zoetrope
-is a device that produces the illusion of motion from a rapid succession of static pictures
An Egyptian burial chamber mural, approximately 4000 years old, showing wrestlers in action.
Five images sequence from a vase found in Iran
EARLY DISCOVERY
14OO
Voynich manuscript
Northern Italy
1800
Phenakistoscope
-a kind of zoetrope with mirrors instead of slots
(1874–1961) was a British film maker who witnessed the birth of the movies as an assistant/cameraman of Birt Acres (1854-1918)
Arthur Melbourne-Cooper
was possibly the first American filmmaker to use the techniques of stop-motion and hand-drawn animation.
J. Stuart Blackton
1900
VIDEO
VIDEO
The Enchanted Drawing (1900) and Humorous Phases of Funny Faces
"Genius is one percent inspiration, ninety-nine percent perspiration."
Fantasmagorie
- film largely consisted of a stick figure moving about and encountering all manner of morphing objects
Wladyslaw Starewicz
Russian and French stop-motion animator notable as the author of the first puppet-animated film. He also used insects and other animals as protagonists of his films
a successful newspaper cartoonist who created detailed animations that required a team of artists and painstaking attention to detail
Winsor McCay
John Randolph Bray and
Earl Hurd
-most successful early animation producer
Techniques
Traditional animation
Stop motion animation
Computer animation
-cel animation or hand-drawn animation
- individual frames of a traditionally animated film are photographs of drawings that are first drawn on paper
kinds of traditional animation
Full animation - high-quality traditionally animated that regularly use detailed drawings and plausible movement
Limited animation - less detailed and/or more stylized drawings and methods of movement
Rotoscoping -animators trace live-action movement, frame by frame
Live-action/animation - hand-drawn characters into live action shots

-used to describe animation created by physically manipulating real-world objects and photographing them one frame of film at a time to create the illusion of movement
Puppet animation
Clay animation
Cutout animation
Object animation
Pixilation
types
-encompasses a variety of techniques, the unifying factor being that the animation is created digitally on a computer.
2D animation
3D animation
2D animation has many applications, including analog computer animation, Flash animation and PowerPoint animation. Cinemagraphs are still photographs in the form of an animated GIF file of which part is animated.
digitally modeled and manipulated by an animator. The animator starts by creating an external 3D mesh to manipulate. A mesh is a geometric configuration that gives the visual appearance of form to a 3D object or 3D environment
-is media and content that uses a combination of different content forms
Multimedia
includes a combination of
text, audio, still images, animation, video,
or interactivity content forms.

Commercial uses
Entertainment and fine arts
Education
Journalism
Engineering
Industry
Mathematical and scientific research
Medicine
Document imaging
Creative industries
Disabilities

Usage / Application
end.
Full transcript