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BDWT13 - Making a good design great

Making a good design great
by

Patrick Tehubijuluw

on 13 November 2014

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Transcript of BDWT13 - Making a good design great

What are silent legends?
"
Making a good design
great
The sun
The official definition of a star like The Sun is a "Yellow G2 Dwarf." It is an average, middle-aged star.
If you could take a journey in an normal airliner flying at its normal speed (about 644 km an hour) traveling from Earth to the Sun, it would take 20 years to reach your destination, and that's without stopping.
Earth
@Creatuluw
Tee huu bij joe loe
5 things to consider when creating user interfaces
Utilizing the space
Making things obvious
Meaningful data display
Usability versus cluttering
Use visualization
Utilizing the space
A dashboard is typically designed for one screen. Therefor using enclosure en grouping techniques are very useful.
Utilizing the space
Utilizing the space
In some cases it is best to utilize all real estate for the analysis.
Making things obvious
What does a user expect here?
Making things

obvious
Give a user a help function if UI's get a bit more complicated...
Meaningful data display
Give the user the right context and labeling to know what they are looking at.
Is this year to date data?
When was this data last updated?
Which part of the pipeline?
http://creatuluw.dunked.com
Usability versus cluttering
Sometimes it is relevant to perform a task when a user asks for it.
Star Qlothing demo
Simplify!
695.508 km
6.371 km
1
0
9
,
Give

easy
to read and
understandable
answers.
How much?
How much bigger is the sun?
This is how much:
First speak the words. Next speak only the colors in the words.
1
6
7
7
9
2
Clutter and confusion are not attributes of data – they are shortcomings of design.
There is no such thing as information overload. There is only bad design.
The best design gets out of the way between the viewer’s brain and the content.
Most people make the mistake of thinking design is what it looks like… People think it's this veneer; that the designers are handed this box and told, 'Make it look good!' That's not what we think design is. It's not just what it looks like and feels like. Design is how it works.
- Steve Jobs
Visualization
Legends
Scales
Story telling
Legends
Legend is a very important part of displaying data.
Silent legends are powerful. They save space, provide clarity and avoid redundancy.
Scales
Wrong impression
Right impression
You don't want to be a liar.
Story telling
Revenue is increasing
These are the offices and their share
Profitability in Stockholm is very good!
Looks like Rob Carsson boosted revenue dramatically.
A story comes together when visuals encourage the user to compare different pieces of data.
We define a story as an ordered sequence of steps, with a clearly defined path through it. Each step can contain text, images, visualizations, video, or any combination thereof.
Mobile first?
Full transcript