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Successful Curriculum and Game Design

Presentation for Gencon
by

Andrew Peterson

on 11 February 2014

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Transcript of Successful Curriculum and Game Design

Successful Curriculum and Game Design
Andrew Peterson
History
of
Information
Who am I?
vs.
academia
gamers
Look at what I did
Listen to me
Read what I wrote
Random
Entertainment
Show me
Transformation
of
Information
Curriculum Design
Relevancy
Tangible reinforcement
Assessment
Multiple Learning Strategies
Grading Matrix / Rubric
Scaffolding
Organized
Peer Pedagogy
Game Design
Motivation
Rewards
Score
Balanced Play
Defined Structure
Progression
Storyline
Social Connections
Curriculum Design Game Design

Relevancy Motivation
Reinforcement Rewards
Assessment Score
Multiple Learning Strategies Balanced Play
Grading Matrix / Rubric Defined Structure
Scaffolding Progression
Organized Storyline
Peer Pedagogy Social Connection
Full transcript