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Textiles

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Regina Bowler

on 4 October 2012

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Transcript of Textiles

TEXTILES Designing All: Must know how designers are inspired, and describe the role of designers and their impact on society.

Most: Show how designers are inspired using using mood/theme boards. Able to analyse, research and inspiration, and use this skill to design products. Being able to compare contemporary products, from past ones.

Some: Summarize the work of a range of designers and the history of fashion and design. Create unique and unusual ideas, and extend your thinking. Able to evaluate past and present design, and predict future fashions AIMS: Must:
Be able to think out side the box.
Use a range of inspirational prints to generate ideas.
Summarize fashion and design trends.
Should:
Have a knowledge of a range of designers and use their work to inspire designs.
Compare a contemporary product with an older version.
Could:
Participate in a debate about fashion and design, and predict future trends Learning Ladder: Worksheets to help you during the Prezzi What are these objects? Speed Map in groups what other uses they could have. Introduction What do you need to do to become a designer? Role of Designers (1) Need to include the clients needs in the product or design.
The clients needs vary on who the client is.
Consider safety issues for the product and client, also remember laws.
Consider any values issues related to the client and product as well as ergonomics and anthropometrics. Role of Designers (2) Designers do focused research to help them understand the design they are doing and the needs of the target market.
Research laws and regulations and various points of inspiration.
Designers analyse the research made, often as a team, to help consider how it has influenced and inspired them.
Primary research is information you have gathered yourself.
Secondary research is information that has already been collected by someone else. Designing is not just about making something fashionable and something you would enjoy wearing. It is also about designing a product that is functional for its job and is good at what it has been designed for.
A designer has to balance functionality and aesthetics when designing.
Aesthetics means what something looks like and how attractive it is to someone, this is a personal opinion, so it may vary.
Designers will consider aesthetics in order to appeal to their target market. Function v. Aesthetics (1) Function v. Aesthetics (2) Clever use of aesthetics can also be used to change the appearance of something
When considering aesthetics designers will consider colour, line and pattern.
They will also consider shape and how 2D shapes make up 3D products. Which is more important – how something looks or whether it functions well?
Discuss the function and aesthetics of the head coverings in these picture.
Is aesthetics or function more important? Task 1: Product Analysis Designers are inspired by a variety of things and they are always looking for new ideas.
They might be inspired by things that are totally unrelated to the product they are designing, e.g. animals, music, flowers.
They can use shapes linked to their inspiration, e.g. butterfly shaped cushions.
The original inspiration could be less obvious, e.g. the use of colour's, textures and the mood, atmosphere or ‘feel’ of the inspiration being looked at (e.g. the use of an animal print fabric). Sources of Inspiration Task 2: Designing Produce moodboards on a variety of different themes.
Do drawings of textiles products that are inspired by these ideas ‘Fashion’ is a general term that refers to things most people like or admire at any particular time, and want to purchase.
It is constantly changing and covers all textiles and non-textiles products.
Fashion is influenced by a wide range of things from TV, films and music, to celebrities and popular culture.
Fashion trends run in cycles. Changes all the time.
When a product is first introduced to the market is sells in small numbers but gradually, with advertising and marketing, sales rise until they reach saturation point and peak, and from then onwards sales decline.
A buyer watches this cycle to predict what is popular.
Fashion fads also happen all the time and designers and manufacturers have to be ready to respond to these. Fashion A designer also uses trend prediction websites and magazines for inspiration. These predict what people are likely to want in the future and they help designers meet the needs and wants of the target market. Trends in clothing, interiors, colour's and fabrics are all predicted in magazines and online.
Designers often design bizarre and unusual products especially for catwalk fashion shows. This is done as a way of experimenting with ideas and then more watered down versions are produced for the mass market. Trend Predictions Produce trend boards on a variety of different areas to outline current trends or predict the future, e.g. children's wear, menswear, women's wear, hats, bags, interiors, colour, fabric, toys, footwear. Task 3: Designing You should know about a range of designers and their work for your exam. Designers Wayne Hemingway Vivienne Westwood Lucienne Day Research two different types of designer of your choice (e.g. an interior designer and a fashion designer). Produce a 2-minute presentation on this focus area.
Your work should summarize the designers’ background, their style of work, celebrities that wear/use their work, and any other key points.
You should include images as part of your work.
Present your work to your class. As each presentation is made, make notes to summarize key points for your revision. Task 4- Presentation and Research There are various professional bodies that promote textiles and design: Professional bodies The Textile Institute (textiles, clothing and footwear www.texi.org)
The Crafts Council (contemporary craft work www.thecraftscoucil.org.uk)
The Design Council (design www.design-council.org.uk) Designers regularly use inspiration from the past to influence their ideas.
This could be a past fashion or a design movement such as Art Deco. History of fashion and design 1960s mini skirts Contemporary mini skirt 1920's 1930's 1940's 1950's 1960's 1970's 1980's Compare a contemporary product with one from past.
How are they similar? How are they different? Task 5: product analysis Contemporary Mini Skirt 1960's Mini Skirt Design products using designs from the past as inspiration. Task 6: Designing In pairs pick an area of fashion or design to research. Produce a 2-minute presentation on this focus area.
Your work should summarize information on designers, fashions and trends, celebrities and other key points that show the period of time you are researching.
You should include images as part of your work. You could also produce visual aids and samples to support your presentation.
Present your work to your class. As each presentation is done make notes to summarize key points for your revision. Task 7: Research and Presentation Technological advances Fashions are in part dictated by new technology.
New technology enables products to function in different ways and products are often marketed to consumers so that the technical benefits are promoted, e.g. Lycra, wearable electronics, breathable and high-performance fabrics and smart dyes and materials. Designers are always trying to think of ways of making their work stand out from the crowd.
Thinking differently and approaching things from a new perspective often leads to new and innovative ideas. Blue Sky Thinking Design innovative and unusual products. Combine two everyday products into a new idea Use the ‘What if’ worksheet to help you think outside the box Task 8: Blue Sky Thinking Think about design and fashion past, present and future. You could use the Thinking Hats to help you. Task 9: Debate Describe your favourite gadgets and fashions.
Discuss the advantages and disadvantages of the fashions and trends of modern society.
Use examples to show how the past influences the present and the future.
Compare how your life is different from that of your great grandparents.
Imagine what the future will be like. What developments in textiles products might you see in the next 50 years?
Have we become too materialistic? Argue for and against this idea. Function
Aesthetics
Ergonomics
Anthropometrics
The Textile Institute
The Design Council
The Crafts Council Vocabulary Inspiration
Fashion
Trend predictions
Designer
Blue sky thinking
Thinking outside the box Write down an explanation for three of the things you have learned about today. Explain what you would need to know before starting to design a product.
How will your target market affect your designs?
Describe how a designer can find up-to-date information about future trends.
Describe two ways a designer could find out what people would like the designs for a product to look like.
Name three ways that designers could use ICT to present their ideas to a client.
Explain how a designer can use research and inspiration
when designing. EXTENSION (1) Discuss two ways of developing a design.
Give two advantages of modifying an existing product for a new design.
Explain how anthropometrics will affect a design.
Name three responsibilities of a designer when designing.
How might information about recent sales figures be useful when planning new products? EXTENSION (2) Create a ‘Designing' learning poster.
Summarize all notes, vocabulary and important information on this area into a learning poster.
This could be on A4 or A3 paper or done electronically.
How will you display the information effectively?
This sheet will help you revise your knowledge of designing. Homework TEXTILES
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