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LESSON 8: TEACHING WITH CONTRIVED EXPERIENCES

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renalyn badajos

on 24 April 2015

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Transcript of LESSON 8: TEACHING WITH CONTRIVED EXPERIENCES

SPECIMEN
SIMULATION
Representation of a manageable real event in which the learner is an active participant engaged in learning behavior or in applying previously acquired skills or knowledge

Is any individual or item considered typical of a group, class or a whole

OBJECTS
May also include artifacts displayed in a museum or things displayed in an exhibit or preserved insect specimen in science

Mock up
is an arrangement of a real device or associated devices, displayed in such a way that representation of reality is created
Is a reproduction of real thing in a small scale, or large scale or exact size, but made up of synthetic materials
MODELS
CONTRIVED EXPERIENCES
planetarium
LESSON 8: TEACHING WITH CONTRIVED EXPERIENCES
LESSON 8 : TEACHING WITH CONTRIVED EXPERIENCES
These are "edited" copies of reality and are used as substitutes for real thing when it is not possible to bring or do the real thing in the classroom.
Design to simulate to real- life situation
this includes: model, mock up, objects, specimens, games and simulation.

Substitute to a real thing which may or may not operational
substitute to real thing; sometimes it is giant enlargement
DNA structure
Globe

preserved insects
stone age tools

EXAMPLES OF OBJECTS
Examples are ball games

EXAMPLE OF SPECIMEN

To “edit” reality for us to be able to focus on parts or a process of a system that we intend to study
WHY DO WE MAKE USE OF CONTRIVED EXPERIENCES?
Human Brain in Specimen Jar

GAMES
Forms of physical exercise taught to children at school
Plays
PURPOSES OF GAMES
To practice or refine knowledge or skills already acquired

Identify gaps or weakness in knowledge or skills

Serve as summation or review
Develop new relationships among concepts and principles

DIFFERENCE BETWEEN GAME AND SIMULATION

Games are played to win: there is a competition
Simulation needs not winner, seems to be more easily applied to the issues rather than to processes
GENERAL PURPOSES OF SIMULATION AND GAMES IN EDUCATION
Develop changes in attitude
Change specific behavior
Prepare for participants for assuming new roles in the future

Help individuals understand their current roles

Increase the students’ ability to apply principles

Reduce complex problems or situations to manageable elements
Illustrate roles that may affect one’s life but that one may never assume

To motivate learners
Develop analytical processes

Sensitize individuals to another person’s life
To overcome limitations of space and time

To overcome difficulties
To understand inaccessible
Help the learner understand abstractions
oceanarium
fire drill
earthquake drill
EXAMPLES OF SIMULATION
Full transcript