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Maudsley Learning - 'Cutting Edge Technology in this Context'
Transcript of Maudsley Learning - 'Cutting Edge Technology in this Context'
campus on Second Life and
you can attend some of their
seminars virtually. Maudsley Learning
'Cutting Edge Technology in this Context' Begin Your Learning Path! Learning Technologists, raise your hands high and help learners do the same! Hamlet's full soliloquy - Act 3 scene 1:
http://www.online-literature.com/shakespeare/hamlet/9/ I want to learn more. I just can't stop learning! Critiques on Shakespeare's Hamlet:
Interactive programming with Hamlet: Watch a short video of Hamlet: Let's see all the new things you've learned! High impact material but little development expense: Moodle - 20 different types of activities available:
1. Discussion forums
6. Choices (polls),
7. SCORM activities
9. etc. HotPotatoes
(create interactive web-based activities for
(for recording and editing sounds)
ETC High impact material for a high price Articulate: Which allows you to create courses, quizzes, and more interactive content in Microsoft PowerPoints.
Adobe Captivate: which allows you to rapidly author a wide range of interactive eLearning and HTML5-based mLearning content. Adobe Connect
Blackboard Collaborate How do different learners access information? 80% of people will be accessing the internet using mobile devices by 2015 (http://www.ericsson.com/news/1430616) Unit at Edge Hill University developed apps for understanding and visualizing the human body with spot quizzes and answers of the types used in examinations.
University of California, Irvine, School of Medicine give medical students an iPad in which they use an application called Inkling, which was built exclusively for the iPad platform and features media rich interactive textbooks. Teaching and Learning Apps Virtual Worlds You also have the NHS having a home in Second Life in which you can take tours through some of the hospital buildings. The Virtual Macbeth Island was designed and developed to aid in the teaching of Shakespeare's Macbeth to English Literature students MIT Education Arcade explores games that promote learning through authentic and engaging play. They have touched on mathematics, science, history, literacy, and language learning and created game concepts with supporting pedagogy that showed how these subjects could be uniquely blended with state-of-the-art game play. Learning Analytics Is the measurement, collection, analysis and reporting of data about learners and their contexts, for purposes of understanding and optimising learning and the environments in which it occurs. The Signals project at Purdue Universtiy gathers information from their course management systems and course grade books to generate a risk level for students.
Similary, the University of Maryland, Baltimore County supplements their Blackboard course management system with a self-service feedback tool for students and educators called 'check my Activity.' Web conferencing tools provides a solution for training and mobile learning, accessible from anywhere, anytime, on virtually any device.
Maudsley Learning Vision: to support and provide world class learning in mental health and wellbeing, which is accessible by anyone, anywhere and at anytime. So for the first time in history, technology exists that can make vastly improved learning systems routinely available. This cutting-edge technology, when blended with cutting-edge pedagogy, will be able to provide a learning experience that far exceeds the traditional instructor in a classroom setup.