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Imagine!

Student Teachers
by

Ilna Colemere

on 15 July 2013

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Transcript of Imagine!

A Vision of K-12 Students http://www.glogster.com/ Wallwisher is an online notice board maker.
Discussing a new idea?
Taking notes?
Giving feedback?
Voicing opinion?
Wallwisher is an Internet application that allows people to express their thoughts on a common topic easily.
A wall is basically the ‘web page’ where people actually post messages. Imagine ! Wallwisher http://www.wallwisher.com/demo "Imagine!" Prezi created by:
Ilna Colemere
Student Teacher Supervisor
Department of Student Teaching
College of Education
&
Human Development
University of Texas at San Antonio 1986 2001 ludology Prezi Why should you move beyond slides?
- here is some perspective http://prezi.com/index/ Glogs A valuable teaching tool that integrates diverse core subjects including
math,
science,
history,
art,
photography,
music and more for individual learner portfolios, unique alternative assessments, and differentiated instructional activities. http://www.glogster.com/ Mouse Mischief Students can actively participate in these lessons by using their own mice to
click,
circle,
cross out, or
draw answers on the screen. http://www.microsoft.com/multipoint/mouse-mischief/ Wordle Brainstorm
List
Main Ideas
Repeated words http://www.wordle.net/create http://tinychat.com/ Tiny Chat Gapminder It lets you plot nearly every awesome economic, environmental, health and development related figures and factor against time and compare countries.

The statistics that one can plot and view as they changed over time are amazing and it gives a good feel to all the boring statistics that we hear everyday. http://www.gapminder.org/ Digital Storytelling The ancient tradition of storytelling meets the digital age.
When students create a movie or interactive slideshow to tell their story, learning becomes personal.
With digital storytelling, students can:

* Improve their writing.
* Show creativity.
* Have a voice.

Digital storytelling projects lend themselves well to portfolio assessment. http://www.digitalstoryteller.org/ Book Talks
Literature Circles
Process Drama
Meet the Author
Science Logs
Art Critiques
Historical Audio Diaries
Oral Histories Podcasts http://www.podbean.com/start-podcast?sourceid=goog_66 Wiki Lesson Summaries
Collaboration of Notes
Concept Introduction and Exploratory Projects
Dissemination of Important Classroom Learning Beyond the Classroom
Individual Assessment Projects http://pbworks.com/ X-tranormal http://www.xtranormal.com/ Blogs motivating to students, especially those who otherwise might not become participants in classrooms

excellent opportunities for students to read and write.

effective forums for collaboration and discussion.

powerful tools to enable scaffolded learning or mentoring to occur. http://edublogs.org/ Digital Native Digital Immigrant i Generation Gamers http://utsateacher.pbworks.com/FrontPage A person raised in a technological environment, who accepts that environment as the norm. This person often has grown up surrounded by digital devices, such as MP3 players and cell phones, and regularly uses these devices to interact with other people and the outside world. A person who has adopted the Internet and related technologies later in life, typically after adolescence and young adulthood. Like a geographical immigrant, this person may adopt some aspects of a digital native while still retaining old habits. For example, this person may purchase a CD to play on his/her computer instead of purchasing digital music from the internet. those who are not Born Digital but Live Digital = us (for whom we do not have a satisfactory term; perhaps we need one — our colleague David Weinberger suggests “Digital Settlers”) Generation Z members are described as impatient and instant minded, and tending to lack the ambition of previous generations. They appear to be an introverted and aloof generation, since most prefer not to spend much time with real people. Psychologists are claiming an "acquired Attention Deficit Disorder" or "acquired Autistic Spectrum Disorder" since their dependency on technology is high and attention span is much lower, as opposed to previous generations who read books and other printed material, along with watching live television.[15]. Ludology: The science of games.
Game studies is the discipline of studying games, their design, their players and the role they play in society and culture more broadly. http://www.taggalaxy.com/ http://www.cooliris.com/tab/#lt=Featured&lu=http%3A%2F%2Fsearch.cooliris.com%2Fdiscover%2Fchannelset%3Fc%3D274%26lt%3D1%26pageSize%3D45%26q%3D%26vertical%3Dfeatured http://education.utsa.edu/student_teaching/welcome/ UTSA Student Teacher
Camcorder Project
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