Send the link below via email or IMCopy
Present to your audienceStart remote presentation
- Invited audience members will follow you as you navigate and present
- People invited to a presentation do not need a Prezi account
- This link expires 10 minutes after you close the presentation
- A maximum of 30 users can follow your presentation
- Learn more about this feature in our knowledge base article
Do you really want to delete this prezi?
Neither you, nor the coeditors you shared it with will be able to recover it again.
Make your likes visible on Facebook?
You can change this under Settings & Account at any time.
Transcript of Digital Literacy
Karee Bennett (Television)
Jordan Cain (Gaming)
Eric Fortier (Social Networking)
Aitosha Prather (Computers)
James Thames (Phones)
The Impact of Gaming on Literacy Skills
Gaming, believe it or not, does have an impact on literacy skills, and there is research to back up that statement.
“A new study has shown that educational videos and interactive games can have a positive impact on preschooler literacy when incorporated into the curriculum in a classroom setting.”
“The result was that at the end of the 10-week period, students who participated in the literacy curriculum were more competent at literacy skills than the comparison group, outscoring them in a statistically significant way in four out of five measures: naming letters and knowing letter sounds (based on subtests from the Phonological Awareness Literacy Screening, or PALS), recognizing letters in the student's own name (based on a test developed by the research team and a Washington University researcher), and knowledge of "story and print concepts" (based on a test developed by researchers from the University of Pennsylvania and Mississippi State University).”
This study focused directly on economically challenged children. Although they may not have access to the technology that a majority of the population now do today, they are still responsive to the use of video games in learning.
Games, Video Improve Preschooler Literacy By Dave Nagel
“In a special guest presentation at the Faculty of Education and Social Work, Professor of Media Education at the University of London’s Institute of Education Andrew Burn, has said that when children study video games in the classroom, they gain a deeper understanding of a wide range of concepts central to English.”
“Professor Burn said he believed that making games and using authoring softwares in schools could promote similar creativity to writing poems and stories, and that the games are, in a sense, artforms, like literature and drama.”
“ ‘There are no obvious negative effects to using games in the classroom. The ‘negative’ effects offered for games as a leisure medium - addiction, dumbing down, solitary pleasures - can all be levelled at certain kinds of literature too. It’s about discriminating choices, proper respect for popular culture, and sound pedagogy’, he said.”
Video games can increase literacy in the classroom By Kate Mayor
“A recent study from the Education Development Center and the U.S. Congress-supported Ready To Learn (RTL) Initiative found that a curriculum that involved digital media such as video games could improve early literacy skills when coupled with strong parental and teacher involvement. Interestingly, the study focused on young children, and 4- and 5-year-olds who participated showed increases in letter recognition, sounds association with letters, and understanding basic concepts about stories and print.”
“A study by the Education Department Center further found that low-income children are “better prepared for success in kindergarten when their preschool teachers incorporate educational video and games from the Ready to Learn Initiative.”
The Benefits of Video Games by ABC News
The Impact of T.V. on literacy skills
Parents are particularly careful about program choices, research shows that they may even improve their young child's future literary development. “Programs that aim to promote literacy in young children have been found to positively affect specific early liter.The success of programs such as Dora the Explorer, Diego, Sesame Park, Between the Lions, Super Why and a large force of other educational cartoons speaks to the growth in a field once dominated by only two or three programs. The key, of course, is age-appropriate programs and moderate amounts of viewing,in a recently published literature review on the topic of television viewing and child development. "Moderate amounts of television viewing were found to be beneficial for reading," states Annie Moses in the Journal of Early Childhood Literacy, further stating that "programs that aim to promote literacy in young children have been found to positively impact specific early literacy skills
(By: Keely Schellenberg Posted 09/8/2010)
Keely Schellenberg provided perfect examples in support of strengthening our case. The facts speak for themselves, T.V. can have a major impact on how our world is shaped, outlined, and structured. The activities that these show, provide for learning are applicable to not only children but to adults as well. It is human nature to be intrigued, which is why when there is something enjoyable and of interest or content, it sparks our curiosity. We become focused in on that thing. At this time, the brain is learning. Learning gives you knowledge. Once you have knowledge, it is up to the individual’s choice of application, or choice to see if the information is relevant to use. Never the less, the information is still retained, thus deeming a person literate of the information, also meaning knowledgeable. Again the application of information is at the discretion of the individual, but does not mean they don’t know. Even though things that are viewed should be age appropriate, the high levels of viewing solidify these facts. In closing, growing up, some parents limited the amount of television that children intake and some sit their children in front of the t.v. just thinking it will entertain the child just until they can finish the dishes, or finish cooking, not knowing the child is learning and actually retaining this information until an infant – toddler recites their alphabet while riding in the car, or the infant says Mamma, or better yet a color. So yes, T.V. is one of main parts of technology that was first introduced to help us improve our literacy skills.
The Impact of Social Networking on Literacy
People argue that social media has an adverse effect on literacy skills and grammar. But when one looks at the big picture, origins of language evolve and are brought up through development. New digital natives are starting a new language through lingo, shortened text, and new ways of writing such as hashtag and the clever involvement of faces and gestures known as emoji. After a certain point, the brain becomes hard wired a different way based on interactions. Similarly, texting and social networking have changed the way the brain operates, to understand words and phrases that most people call illiterate or grammatically incorrect. If a thought is conveyed and understood, then it is an efficient way of communication and should be recognized as such.
In turn, social networking has yielded a faster, shorter, and more intelligent way of speech. Twitter, for example, is forcing people to convey complete thoughts in under 140 characters. This is not only a great way of enhancing the brains efficiency, through elimination of less important information, but can also be applied as a learning opportunity. Surely, this would be an interesting new approach on teaching communication to children in schools, but surprisingly it does not need to be. Research shows that students use social media, texting, and blogs more often than picking up and reading a book. Surely, it is believable that this is unsatisfactory, but when put side by side, reading skills develop at the same rate. Just as someone would read a book, many digital natives scroll through feeds and blogs taking in copious amounts of information at lightning speed.
"The findings of two recent literacy studies in Great Britain will come as no surprise to many parents and may also help to explain why students are reluctant to do homework. These studies reveal that most young people never pick up a book—at least not outside of school. In fact, about one in five reads blogs and magazines only. But these findings shouldn’t be interpreted as meaning that young people don’t read. It’s just that students browse social networking sites, blogs, websites and magazines much more frequently than they read books."
One study surveyed more than 2,000 students aged 7 to 15. The other involved more than 3,000 students aged 9 to 16. According to these studies, 20 per cent of students never read fiction or nonfiction books, but about 67 per cent surf websites weekly, 55 per cent read e-mails and 46 per cent read blogs
"According to the research, 13 per cent of students have their own website, 24 per cent write a blog and 56 per cent have a profile on a social networking site. Of the five kinds of writing that students engaged in most regularly, four were technology based: 82 per cent of students sent text messages (77 per cent of these messages were notes, answers to questions asked in class or remarks about homework assignments), 73 per cent used instant messaging, 67 per cent sent emails and 63 per cent wrote on social networking sites."
"Technology (through television, texting,
Facebook posting, and the Internet),
has contributed to an increase in literacy skills."
The Impact of Computers on Literacy
The Impact of Phones on Literacy
“The results revealed that the students enrolled in the experimental group were significantly outscoring their counterparts in the control group. They submitted projects with better quality; earned higher final grades; attended more online training courses; took more ICDL tests; and the majority attended all classes. These findings imply that the potential of a blended approach of teaching and learning is endless. It can produce robust teaching and learning environments and experiences. It can also reveal that teaching and learning with such method or strategy, while integrating and incorporating ICT tools, can be fun.”
It has been said that computers have damaged literacy skills. Many argue that spending too much time on a computer has caused both children and adults alike, to become dependent on the computer; saying that a computer screen is not equivalent to picking up an actual book in front of you. I, along with many others, beg to differ. While there is no doubt that computers have played a significant role in our day to day lives; computers, if nothing else, have had a major impact on literacy in the lives of many, and for the better might I add.
Computers have been an evolving part of technology over the past few decades and will continue to do so. In doing so, not only will they improve the literacy skills of the digital immigrants who seem to frown upon them so much, they will also continue to improve the literacy skills of the digital natives of today’s generation. We are living in a digital age and technology is evolving just as we as a people are growing in population. To only say that computers have had an impact on literacy skills for better, is to say the least.
The first SMS was sent as a Christmas greeting in December 1992. Now we send 8 trillion a year, and it's the most common way for friends and family to exchange information – but it has its drawbacks
"Since mobile phones didn't yet have keyboards, I typed the message out on a PC. It read 'Merry Christmas' and I sent it to Richard Jarvis of Vodafone, who was enjoying his office Christmas party at the time," said Papworth.
Ofcom found that text messaging had overtaken speaking on a mobile phone and face-to-face contact as the most-used method of daily communication between friends and family. More than half (58%) of UK adults use text messages at least once a day.
Literacy is not solely the receipt and interpreting of information but the ability to relay or reply in a similar fashion. The most basic definition of literacy being; the ability to read and write. Since the invent of SMS over a decade ago phones have been contributing to an increase and spread in literacy not only in the skills needed to read, but the tools needed to write. The main input method for phones has evolved from the 10 digit inputs, to touch based smart surfaces that mimic and in most cases go beyond the inputs afforded by a computer keyboard. The impact of phones on literacy is a two fold increase; one, in the availability of the tools required to write, and two in the increase and expansion on the forms of written work to take in.
You cannot decrease literacy. Once you have granted the abilities to read and write, and have made available the means to continually exercise these skills you can only contribute to an increase and broadening of literacy on a whole; As phones have, and will continue to do.
Whether it is through television, gaming, social networking, computers, or phones, technology has definitely had a positive impact on literacy skills, despite popular belief. The evidence is evident. Without the technology we have the benefit of experiencing today, we would lack the ability to use and share our literacy skills with our friends, family, and people all over the world. Because technology is not only allowing us to improve our literacy skills, it’s allowing us to display them, to anyone, anywhere, anytime. It appears that society is beginning to embrace technology and utilize it in our education. There are countless apps and games designed specifically with literacy in mind. Reading and writing have moved in a positive direction. We have reached an amazing point in literacy education and have so much more room to grow. This means that there will continue to be an increase in literacy skills as our technology continues to advance.