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Gamification

Using Gamification and Flipped Classroom models to support learner engagement and autonomy
by

Philip Vinogradov

on 3 December 2016

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Transcript of Gamification

Flipped
Goal
resources & models
Axioms
Learning should be compelling
Applying principles of (video) game design to instructional scaffolding
Failure is a valid technique
Progression can be leveled
Research
Engages via incremental challenges
Supports
Differentiation
Learner independence
Collaboration
Reflection
Inquiry
https://sites.google.com/site/udsdedtech/video/flipped-instruction
Moving aspects of teaching, typically lecture/ direct instruction, into the homework space, while moving practice and application tasks back into the classroom space.
Enables differentiation in gamified classroom
Digital Classroom Space
To become master of your destiny!
Build Capacity for self directed and mediated learning
Students play, earning badges and points to unlock "powers".
Powers are used to exercise autonomy in directing own learning.
Rules
Learners progress through Learning
Q.U.E.S.T.T.
levels
Mastery system - Failure is a valid way to explore and get feedback before trying again
80%
Collaboration on all tasks is encouraged, but you must face the
boss level alone
.
You choose when to face the boss level
Extensive rules: http://goo.gl/7P6Ew
Q.U.E.S.T.T.
A conceptual framework for unit planning, designed to support learners in constructing their own knowledge in a mastery learning system.
Q
S
T
E
U
T
An open-ended question requiring a complex answer
Question
How would you design a better cell?
Produce ATP or some other energy molecule
Acquire resources
Reproduce
Repair
Defend
Regulate movement of substances between the inside and outside
Communicate within
Communicate with the external environment
Create proteins (enzymes and structures)
Understandings
Preconceptions
What do we need to Learn?
Explore / Experiment
Learning activities
Flipped Resources
Problem sets
Simulations
Case studies
Readings
Labs
Package in a Google Flip Stack
Synthesize
Apply
Create
Interpret
Design
Address the driving question
Take the Challenge (Test)
Performance Task
Take a Pause
Reflect
Communicate
Learning process & progress
Skill Points
Badges
No Powers
Scout
Explorer
Tinker
Alchemist
Spirit Guide
Oracle
Lore Master
Raids
3 Badges
Cost: 2 Skill Points
Able to explore additional resources, sharing summaries with classes, in lieu of 30% of the explore phase.
3 Badges
Cost: 2 Skill Points
3 Badges
Cost: 2 Skill Points
8 Badges
Cost: 5 Skill Points
8 Badges
Cost: 5 Skill Points
8 Badges
Cost: 5 Skill Points
10 Badges
Cost: 2 Skill Points
One level of Oracle, Alchemist, or Explorer
or
Two levels of Tinker, Spirit Guide, Scout each
Able to direct own learning during explore phase (readings, special task, videos and practice problems optional). Presents resources used, a learning product, and 80% on unit quiz to level.
Able to create models, artifacts of experiments, and demonstrations, sharing with classes, in lieu of 30% of the explore phase.
Able to direct own learning during explore phase(readings, special task, videos and practice problems optional). Presents resources used, an interactive learning product, and 80% on unit quiz to level.
The Lore Master directs own learning and may develop alternative ways to demonstrate mastery of learning objectives. No Longer needs to take unit quizzes.
Able to peer mentor/coach mini lessons, in lieu of 30% of the explore phase.
Able to direct own learning during explore phase (readings, special task, videos and practice problems optional). Designs and leads series of interactive lessons for the class, and 80% on unit quiz to level.
Structure as Missions
Collect: Goal is to collect/harvest x resources.
Puzzle: Goal is to solve a problem (might also be called a Code Cracker Quest).
Share: Goal is to share x resources.
Drama: Goal is to enact a system or behavior.
Conquest: is to capture a territory or resource.
Spy or Scout: Goal is to observe and gather information and report back.
Research: Research a question and return with the answer. This research might take any number of forms, from questioning friends and teachers for viewpoints to reading and more.
Team Boss Raids
85% for all
bonus skill point for the level
Earned per quest
Spent to acquire powers
Badges are earned for specific accomplishments / behaviors
These accumulate
Some can be surprises!
"Hey, How did you earn that badge!"
Reluctant
Reader +
Pokemon
= 1 Grade level / 1 Month
Progression Based on
Mastery
Not because the class is ready to move on.
Click Me for resources and narrative
http://goo.gl/b3jM1
http://goo.gl/cwS7sM
Contact me
Follow / Connect
http://3dgamelab.com/
http://goo.gl/XMgaJ
@pvinogradov
https://plus.google.com/+PhilipVinogradov/posts
Avatars made with
http://tektek.org/dream_avatar/
Many different models. The one below inverts the traditional grading scale.
The one in this prezi is designed to personalize learning
Mastery Targets
Full transcript