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Work in Progress: Towards a Unified Approach to the Study of Video Games Through Multimodal Corpora
Transcript of Work in Progress: Towards a Unified Approach to the Study of Video Games Through Multimodal Corpora
A Transdisciplinary Approach to the Study of Video Games: A Case for Multimodal Corpora
Why is a Unified Approach Necessary?
The field of games studies hasn't produced one yet
It is necessary to produce replicable, verifiable results
It will make the field more open to others for collaboration
It will make cooperation between game producers, game consumers and researchers easier
We can move on from there into deeper aspects of games studies, as yet unexplored
The need for a method has been felt for some time (Aarseth, 2003; Brooker 2001; Consalvo & Dutton, 2006). (Until now most methods have been project-specific, e.g. Carrillo Masso ).
There have been a few attempts at creating non-project-specific approaches (Konzack, 2002; Aarseth, 2003; Consalvo & Dutton, 2006).
This methodology will build partly on a critical view of those previous attempts, as well as of my own previous research.
Aspects to Consider
Games as texts have to be seen as the complex product of the game’s rules, the experience of gameplay, and the content of the game itself, including its user interface.
The use of software will help deal with complexity.
To study games as texts their complexity has to be broken down into layers (Konzack 2002; Consalvo & Dutton 2006).
A system for tag creation is necessary.
Summary: Principles of the Proposed Method
This study will attempt to fill that void by producing a methodology for studying video games as multimodal texts
Combines Fairclough’s (2003) and Kress and van Leeuwen’s (2006) approaches to critical and multimodal discourse analysis, with . Baker’s  approach to corpus-based discourse analysis
Key use of multimodal transcription and text analysis (Baldry and Thibault 2006).
The method will be based on the codifiable correlations between purely linguistic, aural and visual data
Follows the approach to computer game image analysis in Carrillo Masso (2009, 2010).
Isamar Carrillo Masso
School of Creative Studies and Media
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